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RPGs...

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So what was a real RPG? You levelled up, you upgraded gear.

A real Role Playing game is one where you play a role I would assume. One where there aren't many restrictions. "On-rails" games don't really fall into this category for me, but I find them fun and don't care if they aren't a "true" RPG. Games like Final Fantasy, and Never Winter Nights fall in this category. They are mostly this way due to the limitations of the platform, although they haven't really advanced even to the point of pencil and paper RPG's even though the technology has advanced enough that this should be possible. It is likely because the legacy computer/console RPG's were popular and fun, and were designed with those limitations.

Probably the most open Computer RPG's I have played are EVE, and Mount and Blade: Warband. Both are good about letting you play out whatever role you choose in the method you want to play it.
 
Try Risen, and if you can get over the dated graphics, Gothic 2. Both are "similar" to Oblivion but without the auto-leveling enemies and the rinse and repeat dungeons, oblivion gates, etc..
 
The biggest gripe i had with the fight system and those stupid "multiple choice" questions/answers which seemed very out of place to me. The graphics (for a single player game!!) were also rather underwhelming and often simply on WoW level.

you missed the main point in dragons age.

Its not just for the RPG experience, but also the story telling.
Dragons age by far has the best story line any RPG has had in a while.

The voice actors and actress was one of its strong points. Character interaction and story. Even listening to each of your party members annoyed dialog is halrious to do at camp.

True if you play it over and over again, it will get boring, but for someone playing it the first time, the dialogs are important.

Also there spoken so you really dont need to read it minus the response.
 
LOL

OP is the bastard child of a troll and a bitch.

Since there's no reply in the thread, he's a troll.

Since all he does is bitch and whine, he's a bitch.

He's also a bitch in the definition that he doesn't like real RPGs, so he's a little bitch.




best post ever ^

never would have figured he's a troll
 
Hmm, graphics whore and wants a "role playing game" without any actual role playing.

That means you can't play any of the classic infinity engine games, or Fallout 1-2, or SW: KoTOR 1-2, or Vampire: Bloodlines.

Even battle-heavy JRPGs usually have some "stupid "multiple choice" questions/answers" so they're off the list too.

I guess Fallout 3 is all that's left, and maybe clickfests like Titan Quest.

Maybe get a 360 and play Crackdown? It's a sandbox game with no dialog at all, but you do have stats that level up.

There is something about DA:O which "stops" me from getting into it. if i play a RPG i need "RPG flair" and the "feel" i am in another (RPG) world and no distractions like multiple choice questions and an awkward combat system.

Despites its shortcomings, WoW actually does a pretty good job here, but also other RPGs. By the way, i actually enjoyed the ORIGINAL Baldur's Gate..maybe because it had a weird multi-player mode but it was kind of fun.
 
LOL

OP is the bastard child of a troll and a bitch.

Since there's no reply in the thread, he's a troll.

Since all he does is bitch and whine, he's a bitch.

He's also a bitch in the definition that he doesn't like real RPGs, so he's a little bitch.





best post ever ^

never would have figured he's a troll

i am not replying since i am religiously playing BF:BC2 right now 🙂 And complaining about jaggies is legit...so is complaining about that (in my opinion) i didnt get that "RPG feel" with DA:O and that it had other flaws which i simply didnt like.
 
Count me in as one of those who couldn't get into DA:O. I've played many hours of Oblivion, but found it bland and lacking compared to Morrowind. Hopefully the TES V announcement is imminent.
 
Count me in as one of those who couldn't get into DA:O. I've played many hours of Oblivion, but found it bland and lacking compared to Morrowind. Hopefully the TES V announcement is imminent.

I haven't tried DA:O yet, i'm waiting for it to hit around $10 so maybe next year.. However, I completely agree with you about Oblivion. Morrowind was a much better game simply because it didn't auto level enemies like Oblivion does. Oblivion became stale rather quickly once I realized you could go anywhere and do anything. What's the point of leveling your character at all with a system like that? At least they somewhat corrected the leveling system in Fallout so the next TES may be tolerable at the very least..
 
I actually enjoyed the unique starting area/mission for each race in DA:O, and I liked the voice acting, but I couldn't get more than 10 hours into the game. I just wasn't compelled by the story or something.
 
I loved Dragons Age, and the expansion. IMO it started out slow and I didn't really get into it until I was able to start building up my skills and spells (playing as a mage). I tried to replay it as an assassin and I just couldn't get into it. I had the most fun by putting as many mages as possible in my group and making up some killer spell combinations. I really enjoyed the strategy aspect and being able to pause and get the spells lined up.
 
I like everything about DAO except the combat. I had to lower it to easy because I don't feel like pausing the game every 5 fucking seconds to tell my retard teammates what to do. And the amount of combat is ridiculous. I don't need the game to be artificially long because they copy and pasted a bunch of similar looking rooms together in a level, so they could send wave after wave after wave of bad guys against you.
 
I like everything about DAO except the combat. I had to lower it to easy because I don't feel like pausing the game every 5 fucking seconds to tell my retard teammates what to do. And the amount of combat is ridiculous. I don't need the game to be artificially long because they copy and pasted a bunch of similar looking rooms together in a level, so they could send wave after wave after wave of bad guys against you.

Yeah the combat got tedious fast. The way the leveling worked also meant you could get some high level spells/skills earlier on, so there was no need to keep playing to unlock the nukes. I also felt the story was uninspiring, but maybe it's just because I'm not a huge fan of high fantasy.
 
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I haven't tried DA:O yet, i'm waiting for it to hit around $10 so maybe next year.. However, I completely agree with you about Oblivion. Morrowind was a much better game simply because it didn't auto level enemies like Oblivion does. Oblivion became stale rather quickly once I realized you could go anywhere and do anything. What's the point of leveling your character at all with a system like that? At least they somewhat corrected the leveling system in Fallout so the next TES may be tolerable at the very least..
I think they tried to make Oblivion more of a quest based game than a level based game. Players can access pretty much any quest in the game at any level, and they won't have trouble completing it because it goes into an area where the monsters are too high of a level. I found it kind of refreshing to not have to worry about leveling my character up.
 
I think they tried to make Oblivion more of a quest based game than a level based game. Players can access pretty much any quest in the game at any level, and they won't have trouble completing it because it goes into an area where the monsters are too high of a level. I found it kind of refreshing to not have to worry about leveling my character up.

I wish I wasn't too OCD to pass up side quests. That's why I hate games with side quests 🙂
 
As an avid RPG player and WoW addict, Oblivion makes me want to shoot myself in my fucking face and I loved DA:O (and most every other Bioware RPG).
 
Haha, well OP you havent hated on fallout 3 yet and you like oblivion so give fallout 3 a bash. I like to think of it as "oblivion for everyone else".

This is a good recommendation. I dislike most games but thought Oblivion was fun-ish for a while.. then it got old. Fallout 3 was much more immersive with the side quests and all, and leveling up actually felt like leveling up- Oblivion's leveling up was barely noticeable. OP, try Fallout 3
 
I think they tried to make Oblivion more of a quest based game than a level based game. Players can access pretty much any quest in the game at any level, and they won't have trouble completing it because it goes into an area where the monsters are too high of a level. I found it kind of refreshing to not have to worry about leveling my character up.

I can understand the appeal of focusing on quests instead of leveling. For me it's the exact opposite however. I play these types of games for the the atmosphere and exploration. If you can simply go anywhere without leveling your way up to it, it really takes the fun out of exploration for me. I feel like I accomplished something when I'm finally am able to explore a hard dungeon and don't get me ass kicked

That and the copy/paste dungeons. Those were the worst.
 
So what kind of game are you looking for? that was pretty shallow you just bashed the game praised another game then that's it?
 
I can understand the appeal of focusing on quests instead of leveling. For me it's the exact opposite however. I play these types of games for the the atmosphere and exploration. If you can simply go anywhere without leveling your way up to it, it really takes the fun out of exploration for me. I feel like I accomplished something when I'm finally am able to explore a hard dungeon and don't get me ass kicked

That and the copy/paste dungeons. Those were the worst.

Plus there was no reason to go into dungeons as the loot is generated based on player level. Instead of well placed items, you just find bones and rusty iron shit everywhere.

No reason to level past level 2, sadly. And the worst part is that leveling can actually make the game harder.
 
I can understand the appeal of focusing on quests instead of leveling. For me it's the exact opposite however. I play these types of games for the the atmosphere and exploration. If you can simply go anywhere without leveling your way up to it, it really takes the fun out of exploration for me. I feel like I accomplished something when I'm finally am able to explore a hard dungeon and don't get me ass kicked

That and the copy/paste dungeons. Those were the worst.

I forgot that's one of the things that turned me off so much about that game. I don't even like it in ME/ME2 to be honest. What is the point of leveling if everything levels with you? If you gain 10% more hp but the enemies do 10% more damage because you leveled, you didn't get a level really.

Of course you unlock some abilities but you're expected to and so the mobs scale according to that as well. ME/ME2 have a strong enough story progression to push it along so you don't worry too much, but in Bethesda games everything is so randomly generated it doesn't feel like you're progressing.

In other RPG's half the fun is stumbling into an area you can't survive and throwing everything you have at it just to sneak in for one chest and run out, or working up to the point you can see what the dungeon is all about.
 
you like rpg's, but you don't like ones with a good plot? oblivion sucks balls compared to dragon age. who cares what the graphics look like
 
you like rpg's, but you don't like ones with a good plot? oblivion sucks balls compared to dragon age. who cares what the graphics look like

Console owners. Who buy considerably more games at higher prices than we do, and statistically dont pirate as much, either.
That would also account for the overpriced disappointment known as Fallout 3.
 
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