http://www.hardocp.com/article/2016/02/29/rise_tomb_raider_graphics_features_performance
Socker, they were completely wrong about the VRAM being the bottleneck during their SLI/CFX Testing. Fury holds strong with its 4GB of HBM even at the crazy settings.
From their previous review:
From their actual VRAM testing review:
Ironically its the 6GB 980 TI that is bottlenecked!
Socker, they were completely wrong about the VRAM being the bottleneck during their SLI/CFX Testing. Fury holds strong with its 4GB of HBM even at the crazy settings.
From their previous review:
One of the main reasons the Fury X didn't do as well at high settings is VRAM capacity. We found that the AMD Radeon R9 Fury X would stutter some at higher settings. The limitations of its 4GB of VRAM became a problem at higher settings. When VRAM wasn't a bottleneck, as you can see, the Fury X can perform faster than a GTX 980 Ti at 4K, but only when there isn't a VRAM capacity bottleneck.
From their actual VRAM testing review:
Even though the AMD Radeon R9 Fury X has the least amount of dedicated VRAM here it too does not differ much in performance using "Very High" textures. It seems that dynamic VRAM usage is not harming performance here.
While this game may use a lot of VRAM with "Very High" textures, it doesn't suffer in performance because of it.
In regards to the AMD Radeon R9 Fury X we know that there is only 4GB of HBM onboard the video card itself, that is its dedicated VRAM. However, it appears that with the AMD Radeon R9 Fury X the dynamic VRAM is working in a big way to offset the difference. We see a large 1.8GB of RAM is being used through dynamic VRAM at "Very High" textures. When we drop down to "High" textures this drops off down to only 198MB, about the same as the R9 390X. This means those "Very High" textures are adding greatly to the Fury X's dynamic VRAM usage, but the dedicated VRAM is of course pegged at its maximum capacity at all times except for "High" textures.
In regards to the NVIDIA GeForce GTX TITAN X, which has 12GB of VRAM onboard it consumes a whopping 7GB of VRAM at "Very High" textures. This means the GeForce GTX 980 Ti may not only be reaching its maximum VRAM usage but may be bottlenecked with 6GB of VRAM onboard when running "Very High" textures in this game.
Ironically its the 6GB 980 TI that is bottlenecked!