Rise of the Tomb Raider VRAM Testing

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
How did you come to that conclusion? This is from your own quote:


I think you are misunderstanding the results of the Titan X that showed it used up to 7Gb, but that does not mean that it needs 7Gb for smooth results.

You failed to read my post at all didn't you...

That was their review of the game itself, when doing actual VRAM testing they found

Even though the AMD Radeon R9 Fury X has the least amount of dedicated VRAM here it too does not differ much in performance using "Very High" textures. It seems that dynamic VRAM usage is not harming performance here.

While this game may use a lot of VRAM with "Very High" textures, it doesn't suffer in performance because of it.

I made it bold so you don't miss it this time ;)

Also:

In regards to the NVIDIA GeForce GTX TITAN X, which has 12GB of VRAM onboard it consumes a whopping 7GB of VRAM at "Very High" textures. This means the GeForce GTX 980 Ti may not only be reaching its maximum VRAM usage but may be bottlenecked with 6GB of VRAM onboard when running "Very High" textures in this game.

Does that help?

They've hated the Fury series since release and always take a jab at it for having "only" 4GB of HBM. Yet they have failed to provide any proof that it has actually been a problem during playable settings. When actually researching it, they found out that not only was the 4GB HBM not a bottleneck but that the 6GB 980 TI was potentially bottlenecked!
 

xthetenth

Golden Member
Oct 14, 2014
1,800
529
106
Honestly I don't get why they're saying the 980 Ti is potentially bottlenecked even though it's totally hilarious, it just isn't borne out in the framerate results, same as the Fury X.
 

Kenmitch

Diamond Member
Oct 10, 1999
8,505
2,250
136
Honestly I don't get why they're saying the 980 Ti is potentially bottlenecked even though it's totally hilarious, it just isn't borne out in the framerate results, same as the Fury X.

Because he's somewhat sucking up to AMD while biting his tongue....Probably hoping for review samples this go around.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Honestly I don't get why they're saying the 980 Ti is potentially bottlenecked even though it's totally hilarious, it just isn't borne out in the framerate results, same as the Fury X.

I know its just funny :), both only lose ~1fps. The issue is games send everything into memory these days instead of loading it as needed. Thats why 4GB on Fury X isn't a limitation, it doesn't need more at any time, and when it needs different stuff it uses the dynamic (system) memory to swap it in.

"You're not limited in this world to any number of stacks, but from a capacity point of view, this generation-one HBM, each DRAM is a two-gigabit DRAM, so yeah, if you have four stacks you're limited to four gigabytes. You could build things with more stacks, you could build things with less stacks. Capacity of the frame buffer is just one of our concerns. There are many things you can do to utilise that capacity better. So if you have four stacks you're limited to four [gigabytes], but we don't really view that as a performance limitation from an AMD perspective."

"If you actually look at frame buffers and how efficient they are and how efficient the drivers are at managing capacities across the resolutions, you'll find that there's a lot that can be done. We do not see 4GB as a limitation that would cause performance bottlenecks. We just need to do a better job managing the capacities. We were getting free capacity, because with [GDDR5] in order to get more bandwidth we needed to make the memory system wider, so the capacities were increasing. As engineers, we always focus on where the bottleneck is. If you're getting capacity, you don't put as much effort into better utilising that capacity. 4GB is more than sufficient. We've had to go do a little bit of investment in order to better utilise the frame buffer, but we're not really seeing a frame buffer capacity [problem]. You'll be blown away by how much [capacity] is wasted."

- Joe Marci


http://arstechnica.co.uk/informatio...hbm-why-amds-high-bandwidth-memory-matters/2/
 

Madpacket

Platinum Member
Nov 15, 2005
2,068
326
126
As an owner of Crossfire Fury X's and a 4K monitor this article was pleasing to read and gives me some peace of mind. One of my concerns was the 4GB limit but it has been proven unfounded likely given the memory technology is quite different than traditional GDDR5. I guess only AMD really knows how the superior HBM latency and bandwidth play into how the caching algorithms work, but I wonder if they could adapt them to the slower GDDR5 memory and improve performance for cheaper 2GB cards as well.
 

cytg111

Lifer
Mar 17, 2008
25,661
15,161
136
4GB HBM not a bottleneck but that the 6GB 980 TI was potentially bottlenecked!

-I dont know what to take away from this .. something something and perhaps maybe something. I was non the wiser.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
You failed to read my post at all didn't you...

That was their review of the game itself, when doing actual VRAM testing they found



I made it bold so you don't miss it this time ;)

Also:



Does that help?

They've hated the Fury series since release and always take a jab at it for having "only" 4GB of HBM. Yet they have failed to provide any proof that it has actually been a problem during playable settings. When actually researching it, they found out that not only was the 4GB HBM not a bottleneck but that the 6GB 980 TI was potentially bottlenecked!

No matter what, the 1st says there is stuttering, even though performance is not affected. And you cannot say the 980ti will have issues because a Titan X allocates up to 7Gb of VRAM.

You just can't draw those conclusions from those results.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
No matter what, the 1st says there is stuttering, even though performance is not affected. And you cannot say the 980ti will have issues because a Titan X allocates up to 7Gb of VRAM.

You just can't draw those conclusions from those results.

Tell them that. I'm just quoting their conclusions.

The Stuttering in CFX with Fury Air was due to a bug that was patched, but they chose not to use the patch in that review and are using it now. They had blamed it on the 4GB of ram, but they found out that 4GB HBM + Dynamic memory ends up working fine and they only lost 1fps just like the 6GB 980 TI and 12GB Titan X.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Tell them that. I'm just quoting their conclusions.

The Stuttering in CFX with Fury Air was due to a bug that was patched, but they chose not to use the patch in that review and are using it now. They had blamed it on the 4GB of ram, but they found out that 4GB HBM + Dynamic memory ends up working fine and they only lost 1fps just like the 6GB 980 TI and 12GB Titan X.
You didn't just quote them, but also repeated it yourself (the part I quoted of you). So I was telling you that you can't draw that conclusion. This isn't their forum, so I didn't tell them.

Someone else in the thread found it also stutters when he plays at 4K, even if performance doesn't drop. So I'm not sure what the full truth is, but one thing was shown, is that the Fury X also wants to use near 7Gb of VRAM, like the Titan X, at 4K (it was shown in system memory usage). So it does go to show that just because a game wants to use X amount of VRAM, it doesn't always cause a problem. To know if it is a problem with the 980ti, you'd have to test the 980ti.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Tell them that. I'm just quoting their conclusions.

The Stuttering in CFX with Fury Air was due to a bug that was patched, but they chose not to use the patch in that review and are using it now. They had blamed it on the 4GB of ram, but they found out that 4GB HBM + Dynamic memory ends up working fine and they only lost 1fps just like the 6GB 980 TI and 12GB Titan X.

Yeah, it was only in crossfire, but they decided it was lack of VRAM and not a crossfire problem. Makes sense (not).