Stg-Flame
Diamond Member
It's been a while since I last played, but I recall there being a difficulty slider as well as the story teller. Randy just throws anything at you at any time (which can include raiders wielding Doomsday Launchers fairly early). The middle story teller is basically a hard mode since she starts off pretty mild but ramps up the difficulty pretty quick around the mid-game. Instead of going from knife/spear wielding raiders to pistol/shotgun raiders, you'll go from knife/spear to assault rifle/triple barrel rocket launchers. If you're looking for a bullet-sponge style mod that just makes enemies harder or appear more frequently, there are mods for that.'random' to me isn't difficult, it's just arbitrary events, some of which are game-ruiners. I'd prefer a difficulty that just amped up the everything, like +20% to everything enemies, -20% to my dudes, or whatever. Or more frequent raids from better equipped raiders... was a little silly to see a raiding party of like four dudes with knives and pistols attacking my base of 12 colonists and 25 timber wolves. I also wish the raids were just harder.. even a moderately equipped defensive force can take on double their number just through superior positioning and a dash of tactics.
Pawns are your people. Your sims. Your colonists.What's a pawn?

