Originally posted by: Gamingphreek
ATI already said, way back when, that the R520 will not be a Unified Shader Architecture... they did however hint that there was a strong possibility for the R600 to be Unified.
As for SM4. Yeah........Ok :roll: You keep wishing that.
This is the most ridiculous thread ever. I feel like someone at a Howard Dean rally. (Turtle) And if it has SM4... Were going to RUB IT IN THERE FACES!!!!
The ignorance is ridiculous right now. (Duvie for mod 🙂 🙂 )
-Kevin
Originally posted by: M0RPH
Wow, we have an industry insider here. Doubtful.Originally posted by: Ronin
Turtle, you have some perception that anyone gives a damn what you say (and that includes AT 'management', which you seem to throw around quite heaviliy). We don't need to ask you wwybywb, because we already know.
Stop the plagarism, stop the banter (because you really can't keep up), and take responsibility for your own actions in this thread. All you've achieved here is confirming that you're clueless.
Points of note:
The R520 will not have unified shaders.
~80% of the information you've seen on the net is correct about R520 (based on the information I have, the core is correct, but the memory is not).
The piping architecture is slightly different than previous versions (I'm not talking about memory here).
Originally posted by: Turtle 1
http://www.theinquirer.net/?article=14050
AFAIK:Originally posted by: Turtle 1
Pete I concur but what exactly is SM3+ As I understand it it is the consol version of SM4
so would that be like DX9L
Originally posted by: Ronin
If Turtle works for The Inq, perhaps I should call Charlie (yes, I have his #) and see if this is fact or not.
Originally posted by: videogames101
Originally posted by: Ronin
If Turtle works for The Inq, perhaps I should call Charlie (yes, I have his #) and see if this is fact or not.
plz do, i would like to know.
Originally posted by: Pete
AFAIK:Originally posted by: Turtle 1
Pete I concur but what exactly is SM3+ As I understand it it is the consol version of SM4
so would that be like DX9L
SM3+ is SM3 plus some extra features. The GF 6- and 7-series are both SM3+ because FP blends aren't a required part of the spec, yet they support it. Both next-gen console parts are SM3+ (to what degree, I'm not sure).
DX9L is SM2 with some extra bits, not SM3.
As this is a public forum, anyone can respond to anyone else in any way they want, so you'll just have to deal. 🙂
Also, it's just about the worst netiquette to do as you have done and post articles, word for word, without even a link. At the very least include a link to the article, and at best quote just a small part of the article and link the rest (to give the publisher some ad revenue).
Here are the links to the two articles in your quoteless, linkless post (gg Google):
http://www.theinquirer.net/?article=20919
http://www.theinquirer.net/?article=14050
You're employed by The Inq? I find it hard to believe that someone who works for an ostensibly journalistic enterprise doesn't properly attribute sources. Please do so in the future, it's just easier for everyone and polite for the quoted authors.
And that IGN "article" is Microsoft PR, so beware of outsize claims.
M0rph, those are some nice quotes you're providing.
The attraction of unified shaders in hardware is to help alleviate bottlenecks, or to allow devs more creative freedom. Yes, discrete pixel and vertex shaders may allow for more efficient transistor usage (and thus greater shader power per transistor). But unified shaders allow devs to focus more heavily on vertex than pixel shading in certain scenes or even for the whole game, essentially reducing bottlenecks and restraints, respectively.
(Dave's article at Beyond3D on Xenos is as close to required reading for unified shaders as it gets ATM, IMO.)
But unified shaders do not imply SM4 compatability, as Xenos demonstrates.
R520 will not have embedded memory for framebuffers, either, as it's not economically feasible to include enough for typical PC resolutions. I'm pretty sure an ATI exec has been quoted saying as much in the past few months. R600, being a successor to R400, should be ATI's first unified shader GPU for the PC.
Originally posted by: SickBeast
Originally posted by: videogames101
Originally posted by: Ronin
If Turtle works for The Inq, perhaps I should call Charlie (yes, I have his #) and see if this is fact or not.
plz do, i would like to know.
There's no way that he does; he can't even spell!
Originally posted by: Turtle 1
At no time do I take credit for authoring that article . It comes from my employers archives and have full permission to use it.
http://xbox360.ign.com/articles/617/617951p3.html
Originally posted by: Turtle 1
First I am this woman Intelia now I work for the Inquirer LOL
Kelvin beings how its all old news to you...cough Explain what embedded memory is going to do for us gamers.
Duvie I have not flamed 1 person . Your constant acrimonious statements .Will not go unnoticed by the management of Anandtech. The fact there has been flame here is true but none by me.
Wow, we have an industry insider here. Doubtful.
Everyone reading this, please note that the above statements are OPINIONS, not FACT.
I don't believe that the R520 will have unified shaders either but I would never have the gall to state is as fact when I don't know the specs yet since they haven't been announced.
Yes, you said you quoted directly from your employer's archives and had full permission to do so. Did you not?
Originally posted by: Turtle 1
Thats correct. and you guys think Nvidia is going to pull a rabbit out of its hat ?its also a repeat of the unauthored text. So you new that Fast14 was part of the new R500/R520 GPU'S But not everyone else did.
Speculation only
Originally posted by: keysplayr2003
Originally posted by: Turtle 1
First I am this woman Intelia now I work for the Inquirer LOL
Yes, you said you quoted directly from your employer's archives and had full permission to do so. Did you not?
Originally posted by: Gstanfor
Originally posted by: Turtle 1
Thats correct. and you guys think Nvidia is going to pull a rabbit out of its hat ?its also a repeat of the unauthored text. So you new that Fast14 was part of the new R500/R520 GPU'S But not everyone else did.
Speculation only
LOL!
nVidia has long since pulled the optimised math logic bunny out of its hat, Turtle 1 - you really should try to keep up.
ATi bas been rabbiting on about Fast14 for years now, meanwhile nVidia has been quietly taking advantage of Arthmatica's CellMath technology since the nV4x series lauched!
http://www.arithmatica.com/customers_1.html
My guess: 230-240 million.Originally posted by: Pete
Anyway, NP, Turtle. No idea about the R520 transistor count, but not much longer to wait.
Originally posted by: crazydingo
My guess: 230-240 million.Originally posted by: Pete
Anyway, NP, Turtle. No idea about the R520 transistor count, but not much longer to wait.