apoppin
Lifer
Originally posted by: Drift3r
Originally posted by: apoppin
Originally posted by: Drift3r
Originally posted by: apoppin
Originally posted by: swaytech
Hellgate is coming out soon
Halloween.
It is MMO ... and very Diabloesque
Hack 'n slash with good graphics and and interesting MQ and fun quests.
Check it out ... i played the Beta till Level20 for 30 hours [all SP] and it has me hooked
http://www.hellgatelondon.com/about
Diablo, Hellgate, and Guild Wars are not MMO's. They are CORPG's....Co-Op RPGS.
HellGate:London is MMO ... nothing co-op about it
:roll:
--check it out for yourself
http://www.shacknews.com/onearticle.x/45282
Flagship Studios revealed this week that the game's multiplayer component is a subscription-based online service. Speaking to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game draws significantly from massively multiplayer games, with genre trappings such as guilds, continually developed content, a full social system, and raid-type gameplay.
Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team. ...
"I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one.
If I can't wander into a instance zone and run into people but instead I have to be invited into the zone in order to interact or be in the same area as them then it's not a MMO IMHO. Guild Wars is like Diablo except it has a the game lobby in the game via instanced towns. In GW just like D2 you have to be invited into a group in order to enter the same instance pve zone someone is in of which it only holds a very small amount of people. GW just like D2 is not a MMO because of how it is setup in this manner and even as stated by the developers it's not a MMO but a CoRPG.
The Bill Roper can hype it all he wants but if I can't randomly wander around in and out of zones someone else occupies without having to group with them as was done in GW and Diablo 2 then it's not a MMO. If the amount of non-grouped people allowed into these instance zones are limited to less then 50 then it's not a MMO IMHO. It needs to handle populations in the same manner as EQ2, Vangaurd, WoW, LOTRO, EVE Online etc...Part of being a MMO is having a world in which others can wander about freely without having to be grouped to enter the same instance zone as the other person and the number of random people/groups allowed into these zones. Even in EQ2 which is heavily instance I can very easily wander around and run into tons of groups, raids, people soloing etc... without issues.
Roper was right .. at least about the MMO-debate