GTracing
Senior member
- Aug 6, 2021
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Do you have any source for this? I seriously doubt you have more insight into AMD's graphics roadmap than the head of their graphics division.Cuz it doesn't exist.
well Jack is wrong.
Do you have any source for this? I seriously doubt you have more insight into AMD's graphics roadmap than the head of their graphics division.Cuz it doesn't exist.
well Jack is wrong.
Sort of.Do you have any source for this?
Jack just said things that are not quite real. GPGPU and client GFX will still be two very very distinct IP families. No unification whatsoever.I seriously doubt you have more insight into AMD's graphics roadmap than the head of their graphics division.
I don't know man, he clearly said that they're unifying RDNA and CDNA into the same architecture. I find it very hard to believe that he's wrong.Sort of.
Jack just said things that are not quite real. GPGPU and client GFX will still be two very very distinct IP families. No unification whatsoever.
So, part of a big change at AMD is today we have a CDNA architecture for our Instinct data center GPUs and RDNA for the consumer stuff. It’s forked. Going forward, we will call it UDNA. There'll be one unified architecture, both Instinct and client [consumer].
He was intentionally vague, this could mean great many different things, not even simple roadmap was provided, or he couldI don't know man, he clearly said that they're unifying RDNA and CDNA into the same architecture. I find it very hard to believe that he's wrong.
Semicustom orders have about zero influence on AMD GFX roadmap (and never really did).they seem to be driving AMD's consumer GPU roadmap more than AMD's vision, truly sad state of affairs.
This time (perhaps) it's different (tm)?Semicustom orders have about zero influence on AMD GFX roadmap (and never really did).
Nothing ever is different, Cerny just yaps random stuff pretending they still do anything (they do not).This time (perhaps) it's different (tm)?
AMD did.Well, he's done a fine job with PS5...
Yeah, but despite using "same" IP it did not work out as well for Xbox, did it?AMD did. The core fundamental IP of Zen2 and RDNA2 was just good.
Yeah it did. Xbox issue is no games (and when they have 'em, complete failure at marketing).but despite using "same" IP it did not work out as well for Xbox, did it?
It's not really that much wider and slower.Wide and slow got busted by small and fast
You get the pick the config but that's pretty much the extent of things.that's design choices that had to be ultimately decided not by AMD.
Yeah, but that's like saying - "you get the pick of wine from the list but that's pretty much the extent of things", that's pretty darn important to get it right!You get the pick the config but that's pretty much the extent of things.
It's not really that much wider and slower.
GPU/SOC configs are real easy to change in the modern EDA-driven semicon landscape.that's pretty darn important to get it right!
Sure did, Series X multiplats generally have higher pixel counts on output image, but no one really cares since xbox has no games.12 TF vs 9-ish did not work out as well as Xbox dudes hoped, and cost them more too.
You need area to make GPUs work.
and on N3P they will get at best 50% quicker than PS5 Pro, hardly next gen.
Sony in my view will decide to wait longer, at least 2028 - heck, maybe 2030
What for?Perhaps Sony will just continue to sell the Base PS5 alongside the PS6 as a cheaper option.
What for?
But they can't make anything more than 50% better than PS5 Pro, and it's highly doubtful they will even bother given their new "Xbox is everything" matra, their hardware won't sell, Microsoft is a software company.Best guess is that since Microsoft is making a new console, Sony felt compelled to respond.
But they can't make anything more than 50% better than PS5 Pro, and it's highly doubtful they will even bother given their new "Xbox is everything" matra, their hardware won't sell, Microsoft is a software company.
It's a console, users will just have to put up with 30 fps, it was sensible decision they've made, next gen will have opportunity to get some kick ass CPU improvements which will be needed by then.Not improving the CPU on the PS5 Pro is shaping up to be a big problem.
that's never gonna work at console level of costs and membw.True next gen will have to be fully RT capable, as in full path tracing or bust.
Hence, we need some software breakthrough to make it possiblethat's never gonna work at console level of costs and membw.
There ain't any, it's the age of pure incrementalism.we need some software breakthrough to make it possible
They could have easily done Zen 4c but Apple like they are holding CPU and ram capacity for PS6.It's a console, users will just have to put up with 30 fps, it was sensible decision they've made, next gen will have opportunity to get some kick ass CPU improvements which will be needed by then.
