RAGE textures look like crap with max settings?

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Apr 17, 2003
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This game is shit

- texture pop in every single time I turn
- mouse sensitivity is through the roof in menus
- intro movies are way too long
- no graphics settings
- terrible textures

And I'm not even an hour into the game.

Did they even play it before release?

1. there is a tweak/fix to the texture issue.
2. haven't notices
3. what? no longer than any other game.
4. there is in mine
5. See #1
 

wuliheron

Diamond Member
Feb 8, 2011
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Again, Sebbbi is the lead programer at Redlynx, as it says in his profile. There is nothing anonymous about him.

Ooooh, lead programmer for such AAA game titles as "Clothing For Kids". If he's not anonymous, he might as well be.

Carmack never said fixing the blurry textures up close would require more VRAM. You're obviously just misunderstanding what he said about more VRAM allowing for the 8k and 16k page image settings, which does improve the texture quality in the distance but does nothing to help the blurry textures up close.

Do you also work for the psychic network in your spare time? I don't care what you think Carmack might have meant and I certainly don't intend to start putting words in his mouth.

It's not feassible, but not because it requires more VRAM or a more powerful rig in any other regard, but rather only because, as Sebastian Aaltonen explained:

More speculation that belongs in the conspiracy theory category. Take a few cherry picked facts and extrapolate. Exactly the same thing you're doing with putting words into Carmack's mouth.
 

kylebisme

Diamond Member
Mar 25, 2000
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Ooooh, lead programmer for such AAA game titles as "Clothing For Kids".
Trials 2 is a much better example of his command of the subject at hand, being one of the few games other than Rage which uses virtual texturing. What about you, why should anyone take your word over Sebastian Aaltonen's?

Exactly the same thing you're doing with putting words into Carmack's mouth.
You're the one who started putting words in Carmack's mouth instead of quoting what he actually said here, I've just been explaining how you've misunderstood him.
 

wuliheron

Diamond Member
Feb 8, 2011
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Trials 2 is a much better example of his command of the subject at hand, being one of the few games other than Rage which uses virtual texturing. What about you, why should anyone take your word over Sebastian Aaltonen's?

You're the one who started putting words in Carmack's mouth instead of quoting what he actually said here, I've just been explaining how you've misunderstood him.

LOL, most animated movies use megatextures these days. That doesn't make their programmers experts on what is possible with Rage. At best it means they have some idea of what is possible with the technology.

As for what Carmack said, that IS what he said and you are welcome to listen to him yourself on youtube. Benchmark reviews and everyone else I've spoken to on the subject agree: higher resolution textures require more vram. That doesn't mean it can't be done with less, but it certainly doesn't mean it can either!

Why should anyone take my word for it? They don't have to. They can easily check my references for themselves.
 

kylebisme

Diamond Member
Mar 25, 2000
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LOL, most animated movies use megatextures these days.
No, none do. However, a few games do use virtual texturing systems comparable to megatexture, the one in that gameplay video I posted being one such game.

Why should anyone take my word for it? They don't have to. They can easily check my references for themselves.
No, my references can easily be checked as I linked to and quoted from them. You on the other hand have done nothing of the sort.
 

Phynaz

Lifer
Mar 13, 2006
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Zenimax is one of the smaller publishers and their agreement with id is that it will remain an independent studio under the direction of Carmack. That alone says it all. The original group wanted to retain control even as they found it necessary to double the size of the company to use the id tech 5. All this inference people keep making about id now being controlled by Zenimax just doesn't stand up.

Likewise, I suspect your figure of 300 employees is an exaggeration. Last August Carmack stated at Quakecon they have "over 200" employees and with the recently well publicized layoffs I'm sure its nowhere near 300.

Jeez, at least Google before you write. Zenemax small? They aren't EA, but they sure aren't small.

Carmack doesn't direct anything, he's CTO of id.
 
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wuliheron

Diamond Member
Feb 8, 2011
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Jeez, at least Google before you write. Zenemax small? They aren't EA, but they sure aren't small.

Carmack doesn't direct anything, he's CTO of id.

Zenimax publishes less then two dozen games. Compared to giants like Sony and Nintendo who have their own console systems and publish hundreds of games they're definitely small potatoes. Very successful small potatoes like Valve, but small nonetheless especially when talking about id moving from EA to Zenimax.

As for Carmack, the last thing wonder boy would ever do is allow himself to be saddled with anymore business details then absolutely necessary. That didn't stop id from demanding they remain an independent studio under his direction before allowing themselves to be bought out.
 

wuliheron

Diamond Member
Feb 8, 2011
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No, none do. However, a few games do use virtual texturing systems comparable to megatexture, the one in that gameplay video I posted being one such game.

No, my references can easily be checked as I linked to and quoted from them. You on the other hand have done nothing of the sort.

Resorting to splitting semantic hairs and red herring arguments is either a sign of ignorance or worse. Just something to think about.
 

kylebisme

Diamond Member
Mar 25, 2000
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Come on man, link to what you've claimed Carmack said and quote him, or are you too stupid to accomplish that simple task?
 

wuliheron

Diamond Member
Feb 8, 2011
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Come on man, link to what you've claimed Carmack said and quote him, or are you too stupid to accomplish that simple task?

Know how to use a search engine? I refuse to spoon feed links to Carmack who like Benchmark Reviews doesn't baby talk their audience and assumes they have at least half a brain in their head.
 

kylebisme

Diamond Member
Mar 25, 2000
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I've no trouble finding Carmack's keynote, and again I can even find a part which one might misconstrue as suggesting fixed the blurry textures up close can be fixed by using more VRAM to fix. However, I've not found anything from him to actually support your argument, and you've yet to prove capable of doing as much either.
 

wuliheron

Diamond Member
Feb 8, 2011
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I've no trouble finding Carmack's keynote, and again I can even find a part which one might misconstrue as suggesting fixed the blurry textures up close can be fixed by using more VRAM to fix. However, I've not found anything from him to actually support your argument, and you've yet to prove capable of doing as much either.

You've failed to yet make an argument. All you've done is speculate, split semantic hairs, throw out red herring arguments, and otherwise obfuscate. I have no need to prove anything and the only reasoning for continuing is to get a little practice with addressing bad arguments.
 

HeXen

Diamond Member
Dec 13, 2009
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what does it matter? the reality is, the gameplay is not that good, the textures are blurry as hell, you either liked it or you didn't and thats it. All this crap about analyzing every word Carmack says is an idiotic waste of time. The man may be a good software engineer, but doesnt mean all his engines are the smart way to go nor does it make Rage a good game.
 

kylebisme

Diamond Member
Mar 25, 2000
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You've failed to yet make an argument.
I've not only made an argument here, I've admitted where that argument was wrong, quoted an authority on the subject, and linked to a post of his which explains how I was wrong.
 

wuliheron

Diamond Member
Feb 8, 2011
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I've not only made an argument here, I've admitted where that argument was wrong, quoted an authority on the subject, and linked to a post of his which explains how I was wrong.

Your humility and integrity are inspirational and will influence generations of gamers.