Phynaz
Lifer
- Mar 13, 2006
- 10,140
- 819
- 126
Id has always been a small group out in left field doing their own thing.
Id currently has nearly 300 employees. They are very far from their roots as a small independent group of devs.
Id has always been a small group out in left field doing their own thing.
At a guess the problem is your video cards aren't really designed for megatextures and only have enough vram for more traditional textures which are simply repeated throughout the game. The huge textures in Rage take up a lot of vram and you can't just add up vram from two or more video cards. To get higher resolution textures you'd need at least 1.5gb vram on a single card and for really significant results as much as 3gb. The newest radeon 7970 with hardware acceleration for megatextures has a 384 bit bus and 3gb vram and can even use system ram as virtual memory for storing some of the megatextures if necessary. That way it pages the hard drive less and loads the textures faster reducing texture pop-in. Here's some examples of higher textures:
http://www.anandtech.com/Gallery/Album/1461#4
The upcoming Doom 4 will be the first real test of what the id tech 5 is capable of including more graphics effects like DoF, HDR, cloth simulation, and motion blur and will be compatible with AMD's new hardware acceleration. By the time Quake is released it should be possible using the newest graphics cards to see the game in all its glory on something like a 4k OLED monitor where you won't even need AA.
Id currently has nearly 300 employees. They are very far from their roots as a small independent group of devs.
Yet games like BF3 look infinitely better from close and far and runs fine on a single 5870. It's the game not the card.
Right, and Half Life 2 looks great on wimpy computers that can only play Crysis at the lowest graphics settings available so Crysis must be a bad game.
BF3 looks and runs better than Rage. Your comparison doesn't work. For your comparison to work, HL2 would have to look better than Rage. Rage is a poorly made game.
BF3's textures certainly look better up close, but how do you figure BF3 or any other game looks better than Rage otherwise? I've played both games extensively, and am at a loss as to what you are referring to here. Distant surfaces in BF3 look like a patchwork of repeating textures with decals thrown on top, because that's exactly what it is; while Rage's environments look hand crafted with unique details across the landscape, which is the benefit of MegaTexture.Yet games like BF3 look infinitely better from close and far and runs fine on a single 5870.
Your belief that more VRAM will make Rage look notably better nonsense, as I've explained to you before. Anyone can look at that Anandtech gallery you linked and see that the difference viable between 8k and 16k texture settings is nearly nothing, and having more VRAM to turn that up even higher would only result in even less of an improvement. Again, the issue with Rage is how bad the textures look up close, and that's because they had to make the textures that low resolution to allow them to do unique texturing on everything without using an absurd amount of disk space.That's what I'm telling you. Rage does look better, but you need an industrial computer to run it in all its glory.
Your belief that more VRAM will make Rage look notably better nonsense, as I've explained to you before. Anyone can look at that Anandtech gallery you linked and see that the difference viable between 8k and 16k texture settings is nearly nothing, and having more VRAM to turn that up even higher would only result in even less of an improvement. Again, the issue with Rage is how bad the textures look up close, and that's because they had to make the textures that low resolution to allow them to do unique texturing on everything without using an absurd amount of disk space.
You said, "Rage does look better, but you need an industrial computer to run it in all its glory" which is simply not the case. Any current off-the-shelf gaming PC can run Rage well while making the game look pretty much as good as it can.Hey, I didn't say it would make it look noticeably better.
No, loading in high res textures for up close surfaces doesn't take significantly more VRAM, because you're loading loading a few textures for whatever surfaces are up close into VRAM, while stuff in the distance uses lower resolution mipmaps. The difference in such a case is a matter of perhaps a few dozen Mb at most, hence the reason so many other games can load in high resolution textures for up close surfaces. Again, the issue is one of disk space, as with all the surfaces being uniquely textures having high resolution texture data to load in for whatever surfaces one comes close to would take an absurd amount of disk space for a game world anywhere near the size as the one in rage.You'll also need more vram if id ever releases a high resolution texture pack
You said, "Rage does look better, but you need an industrial computer to run it in all its glory" which is simply not the case. Any current off-the-shelf gaming PC can run Rage well while making the game look pretty much as good as it can.
No, loading in high res textures for up close surfaces doesn't take significantly more VRAM, because you're loading loading a few textures for whatever surfaces are up close into VRAM, while stuff in the distance uses lower resolution mipmaps. The difference in such a case is a matter of perhaps a few dozen Mb at most, hence the reason so many other games can load in high resolution textures for up close surfaces. Again, the issue is one of disk space, as with all the surfaces being uniquely textures having high resolution texture data to load in for whatever surfaces one comes close to would take an absurd amount of disk space for a game world anywhere near the size as the one in rage.
Also, nobody from id ever suggested they would release any high resolution texture pack, that's just a pipedream misunderstanding of what Carmack actually said.
Not with the high resolutions textures it can't.
Its pretty clear you just don't have a clue about how the technology works or how large megatextures are. Some of these textures are 128,000 x 128,000 or 16,384,000,000 pixels. They aren't little repeated textures like most games use and you can't just add a slightly higher resolution right where you want it and nowhere else.
They take up a lot of space on your hard drive because they provide unique textures everywhere you look. Every wall has unique graffiti and every patch of ground can have unique artwork. The obvious drawback is that they are so huge they require more vram then most computers have and increasing the resolution even slightly would require so much data it could not be distributed except by using high speed internet, multiple bluray disks, or some other expensive distribution method.
There is no high resolution texture pack for Rage, but if there was, yes pretty any current off-the-shelf gaming PC can could run it just fine, it would just take up an absurd amount of space on disk.Not with the high resolutions textures it can't.
Back at you. I'm well aware of the fact that the megatextures are utterly massive, but I'm also aware of the fact that only portions of those textures are loaded into VRAM at any given time, and only downsampled mipmaps of those portions of those textures are loaded in are loaded in for things that aren't up close to the camara. So again, yes loading higher resolution texturing in for whatever surfaces are close to the camara at any given moment would use a bit more memory, but the rest of the scene would look as good as it can with the same lower resolution mipmaping, and hence the game wouldn't use much more VRAM as a whole.Its pretty clear you just don't have a clue about how the technology works
The point is even if we had a "industrial computer" we dont have the high res textures so we cant run the game in its glory.
I used my 1 time money back on steam on rage.
There is no high resolution texture pack for Rage, but if there was, yes pretty any current off-the-shelf gaming PC can could run it just fine, it would just take up an absurd amount of space on disk.
Back at you. I'm well aware of the fact that the megatextures are utterly massive, but I'm also aware of the fact that only portions of those textures are loaded into VRAM at any given time, and only downsampled mipmaps of those portions of those textures are loaded in are loaded in for things that aren't up close to the camara. So again, yes loading higher resolution texturing in for whatever surfaces are close to the camara at any given moment would use a bit more memory, but the rest of the scene would look as good as it can with the same lower resolution mipmaping, and hence the game wouldn't use much more VRAM as a whole.
Nope. I know what mipmaps are, and how they reduce VRAM usage without degrading image quality, while you're obviously clueless as to anything of the sort.Got any swampland for sale? Maybe a perpetual motion machine?
The thing is, you can't do stuff like these windswept dunes with repeated textures. Well you can blend a few layers of textures and lay some decals to get the vague look of windswept dunes, but you can't get anywhere close to the painted look Rage has without letting the artists go in and hand paint everything, and that requires a virtual texturing system such as MegaTexture. Granted, until Blu-ray drives and mad bandwidth connections are a lot more common, virtual texturing will require the tradeoff of loosing fine detail up close to get so much more detail spread across large landscapes, but that won't always be the case.i think repeated textures are the most feasible way to go.
There is no fix. Console game is console game, the textures are terrible. The engine is a complete oddity where things look great at a distance but the textures look god awful up close.
I'm done with id software, will never buy a game from them again unless it gets perfect reviews
As for your claim of BF3 running fine on a 5870, is 29.3 fps average on 1080p ultra what you call fine? On the other hand, even a 5770 manages a better minimum fps than that in Rage at 1080p cranked, and nearly twice the average, and that's with twice the AA.
Nope. I know what mipmaps are, and how they reduce VRAM usage without degrading image quality, while you're obviously clueless as to anything of the sort.
The benchmarks I've seen only show AMD taking a bit more of a hit from MSAA than Nvidia, and it looks notably better than FXAA.Everyone knows MSAA kills AMD cards. It runs infinitely better with FXAA.
I don't claim to be an expert on anything, but I know enough about graphics technology to know you're wrong here. If you're unwilling to believe me, you could always go over to Beyond3D where plenty of experts are, and ask them. Or of course you could just continue with your ignorant quips in vacant denial.Ooooh, I bet you also know what a pixel is. That must make you an expert on megatextures!
i really don't think megatexturing was the way to go. Especially without a high res pack which unfortunately would eat too much space. I like the idea, but really, looking at games like Witcher 2, Crysis 2...etc. i think repeated textures are the most feasible way to go.
Hopefully D4 will prove otherwise. .....but i doubt it.
I don't claim to be an expert on anything, but I know enough about graphics technology to know you're wrong here. If you're unwilling to believe me, you could always go over to Beyond3D where plenty of experts are, and ask them. Or of course you could just continue with your ignorant quips in vacant denial.
