RAGE specs (pc)

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Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
This game looks extremely optimized for AMD

Could be, but more likely it's just a goof. Even games that are pretty heavily swung to one side or the other typically see no more than ~15% difference between GPUs that are fairly even (eg; 6870 vs 560, 6970 vs. 570, etc). Showing a 4250 as comparable to an 8800 Nvidia is insanely out of whack.
 

deustroop

Golden Member
Dec 12, 2010
1,915
354
136
Bingo :) There are lots of subtleties to this, a good brief read I just found on the subject, although a few years old, is here :

http://hardforum.com/showthread.php?t=1035670

Task Manager shows this shit disappearing fast.

Performance/Memory shows

Physical Memory-MB-3062
Cached-815
Available-2268 (75%)
Free-1583

Memory used is ~ 25 %
-------------------------
Closing the browser reduces usage some.
-----------------------
Uses a GB just to turn the lights on.

Maybe Ill add that last GB just to max 'er out.

All for Rage.

Hehe.
Yeah.
Bring it on.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
IIRC Carmack stated that at Quake-con that they may release a 75GB uncompressed texture pack. But good luck finding servers for that :p, unless they sell it on disc for a cheap price for distribution costs...

Because this game is so different from what they've done in the past they went for massive overkill in its development. The master program is something like 10TB and I'm sure they could sell a 1TB blue ray disk if they wanted. My guess is we can expect them to finish some of the unfinished levels and sell them as DLCs. That way it would be more profitable to market a conventional 750MB disk that contains both the DLCs and the texture pack.
 

lamedude

Golden Member
Jan 14, 2011
1,222
45
91
Video cards don't map their all their RAM. They usually only use 256MB of address space.
The most RAM a XP program can use is 2GB so that will be the max requirement for running it (plus a few hundred MBs for the OS). It might be large address aware so 64bit can use 4GBs for something like Doom3's Ultra mode.
 

Oyeve

Lifer
Oct 18, 1999
22,047
877
126
Isnt an 8800 and a 9800 the same card, just rebagded? Or did I miss a generation?
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Kind of. The 8800 GT and the 9800 GT are the same card. The 8800 GTX and the 9800 GTX are different, and 8800 can refer to the 8800 GTS or the 8800 GS, which are worse than the 9800/8800 GT.

Nvidia's naming system is effed up, I know.

But still, there's less of a difference between a 8800 GTS and a 9800 GTX than there is between the 9800 GTX and the Radeon HD 5550...
 

deustroop

Golden Member
Dec 12, 2010
1,915
354
136
Task Manager shows this shit disappearing fast.

Performance/Memory shows

Physical Memory-MB-3062
Cached-815
Available-2268 (75%)
Free-1583

Memory used is ~ 25 %
-------------------------
Closing the browser reduces usage some.
-----------------------
Uses a GB just to turn the lights on.

Maybe Ill add that last GB just to max 'er out.

Added another 3 GB--total installed now---6144 MB

But, nothing has changed except the amount of installed memory.

Total--3062
Available--2228
etc.
 

Arkaign

Lifer
Oct 27, 2006
20,736
1,379
126
So does anyone have an HD4250 to test this game on? I'll lol if it actually plays worth anything at all on that thing.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
So does anyone have an HD4250 to test this game on? I'll lol if it actually plays worth anything at all on that thing.

Don't know about the 4250, but it seems the the particular gpu is much less important then the cpu, ram, and vram. Its kind of a throwback to the days when the cpu was more important for performance. The textures all go through the cpu and the more cores you have the better or, vice versa, the lower your resolution the fewer cores you require. If they have only a dual and a 4250 and try to run it in HD it could be pretty bad.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
In my opinion, I would wait for a price cut and fixes.

Ditto. Its a good game, but nothing to write home about and with all the brouhaha over the launch I expect a price cut pretty soon. Some people might even want to wait for Carmack's hinted at 75gb super high definition texture pack to be released so they can play the game in all its glory from the start.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
so...I'm guessing a quad core phenom II + 5850 (1gb) would be no problem, right?


I'm waiting for a ~$20 price on this, anyway.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
so...I'm guessing a quad core phenom II + 5850 (1gb) would be no problem, right?

I'm waiting for a ~$20 price on this, anyway.

You can definitely max this game on that computer, but where you might have trouble is if they release the 75gb super texture pack Carmack hinted at. All those mega mega textures have to either go through the cpu or run off Nvidia cuda. It really doesn't care how powerful your video card is so long as it has as much vram as possible. If you don't have an Nvidia gpu, the more cores you cpu has the better. Its all about the raw bandwidth instead of gpu number crunching.
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
You can definitely max this game on that computer, but where you might have trouble is if they release the 75gb super texture pack Carmack hinted at. All those mega mega textures have to either go through the cpu or run off Nvidia cuda. It really doesn't care how powerful your video card is so long as it has as much vram as possible. If you don't have an Nvidia gpu, the more cores you cpu has the better. Its all about the raw bandwidth instead of gpu number crunching.

cool. I got an offer recently to download some more RAM, so I think I'll go and do that. ..
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Ditto. Its a good game, but nothing to write home about and with all the brouhaha over the launch I expect a price cut pretty soon. Some people might even want to wait for Carmack's hinted at 75gb super high definition texture pack to be released so they can play the game in all its glory from the start.

The fuck? Is it just me or does this game use textures very inefficiently? I mean, what kind of 10 hr game could possibly require 75GBs to look good?

Just Cause 2 looked good with a ~5GB game folder
The Witcher 2 had sharp textures with a 14GB game folder
I forgot how large the Metro 2033 folder size is, but it's definitely no larger than 20 GBs, and the textures are amazing in that game.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
cool. I got an offer recently to download some more RAM, so I think I'll go and do that. ..

Its not just ram you need, but vram on your video card. Crossfire and sli don't count either, it has to all be on one video card.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
The fuck? Is it just me or does this game use textures very inefficiently? I mean, what kind of 10 hr game could possibly require 75GBs to look good?

Just Cause 2 looked good with a ~5GB game folder
The Witcher 2 had sharp textures with a 14GB game folder
I forgot how large the Metro 2033 folder size is, but it's definitely no larger than 20 GBs, and the textures are amazing in that game.

Most games use the same small textures repeatedly everywhere you look. The same graffiti everywhere, the same walls repeated, etc. In some ways its more efficient, but so is using stick figures.

This game uses a single huge texture that can be compressed or uncompressed on the fly. If your frame rate drops below 60fps, it compresses the textures a bit more to get you back up to speed. It can compress the textures so much it can play on an iPhone and because of the small screen it still looks good, while the dynamic compression insures your frame rate never drops.

Because it is one huge texture every surface can look unique. The high texture pack is actually the uncompressed or less compressed version of the same textures the original artists used. Instead of limiting the artist to just a few textures for a scene, they can change any pixel they want and use whatever textures they want.

The next version of this engine planned will do the same thing for geometry allowing for real time ray tracing. It won't be photo realistic, but if your machine is powerful enough it will have all the textures and all the real curves and geometry that the artist can draw. No more repeated boxes and desks and no more triangles and wire frame objects.
 
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