Radeon Software Crimson Edition 16.10.1

Bacon1

Diamond Member
Feb 14, 2016
3,430
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http://support.amd.com/en-us/kb-art...re-Crimson-Edition-16-10-1-Release-Notes.aspx

Radeon Software Crimson Edition 16.10.1 Highlights

  • Support For:
    • Gears of War® 4
    • Mafia III™
  • New AMD CrossFire profile added for DirectX® 11:
    • Shadow Warrior™2
Fixed Issues

  • Deus Ex: Mankind Divided™ may experience minor stutter during gameplay when using AMD CrossFire mode or may crash when launching the in game benchmark.
  • The Crew™ may experience a random or sudden FPS drop while playing.
  • Battlefield™1 may experience flickering on some surfaces when using AMD CrossFire mode.
  • Radeon WattMan may fail to keep Power Limit settings after hitting apply in some cases.
  • Overwatch™ may experience flickering character models while in the hero selection menu or during gameplay in AMD Crossfire mode.
  • Paragon™ may experience flickering while using AMD FreeSync technology and AMD CrossFire mode in conjunction.
  • Pixel Format option is no longer missing for some Radeon RX 400 series products in Radeon Settings.
Known Issues

  • A few game titles may fail to launch, experience performance issues or crash if the third party application "Raptr" has its game overlay enabled. A workaround is to disable the overlay if this is experienced.
  • The Division™ may experience a game hang during extended periods of play while in AMD CrossFire mode.
  • Rise of the Tomb Raider™ may experience an application crash when changing the resolution from in-game menus when running DirectX®12. Users can restart the game to complete the resolution change.
  • While using or having Radeon WattMan open in Radeon Settings in AMD CrossFire mode, the secondary/slave graphics processor clocks will increase to their highest state.
  • H.264 content may experience blocky corruption when streaming using P2P content players on some Radeon RX 400 series graphics products.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
The bigger news, IMO, is the introduction os ASW which is a type of Frame Interpolation for 3D applications.
this is something i talked about on this very forum back in 2014 (and possible even earlier)
https://forums.anandtech.com/threads/idea-think-about-frame-interpolation.2388338/

we came to a conclusion it wasn't as good as it sounded, and it could cause annoying input lag. but other than that, i'm all for it!

It's not interpolation, and neither is ATW.