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ATI does not use TC in OpenGL which is why you see a nice looking sky >>
pidge, once again, absolutely not true. You really should start checking facts before you post. Its obvious you know nothing about these cards, but regularly post mis-information.
Q3 version 1.25 and up has TC turned off by default. Nothing else has changed.
BFG, I was just looking at my box with the V3 card. You must have something
WAY wrong. You should be able to play in Glide with plenty of brightness. I have mine set up with the glide/opengl gammas all set to 1.30 (default) in the 3dfx tools. Here are some settings in the Unreal.ini file:
[WinDrv.WindowsClient]
WindowedViewportX=320
WindowedViewportY=240
WindowedColorBits=16
FullscreenViewportX=800
FullscreenViewportY=600
FullscreenColorBits=16
Brightness=0.600000 <----------------this is the brightness for the game (duh)
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
SkinDetail=High
TextureDetail=High
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=75Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
DisableVSync=True
The maximum the brightness can go to is 1.0. The default is .5 I find that .6 looks good. Unreal has sort of a dark "always twilight" look to it.
No the Radeon does not have the excellent feature of separate gamma adjustments for desktop, OpenGl and D3D. It is a great feature that 3dfx has...had

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