Interestingly enough the cards on ATI's internal roadmap were named after characters from The Hitch Hiker's Guide to the Galaxy, and not after Japanese Bodhi dieties, oddly.
Originally posted by: GTaudiophile
Originally posted by: KristopherKubicki
OK, so now I guess it's "confirmed":
http://www.anandtech.com/video/showdoc.aspx?i=2532
Kristopher
At this point, I am still "meh" though I have the feeling R580 is right on the heels of R520, making it even lesser of a value at $599.
If launch is really October 5, we've still a long time to wait for benches!
Edit: And even if the XT debuts at only 10% faster than the the 7800GTX, nVidia only has to put a nail in the coffin with a $50-100 price reduction. Or release an Ultra version. Or release a .90mu version with a higher clock. Or release a new driver to get that 10%.
Once again, R520 is ATi's 6-month-overdue disappointment. Mark my words.
Originally posted by: JBT
isn't the MSRP for the 7800 GTX still 599?
if so whos to say we can't get the X1800XT for the same prices the 7800GTX's are going for online?
Originally posted by: James3shin
motherfvcker look at his avatar...you think he works for UPS or somethign?
Originally posted by: johnnqq
thanks for the link![]()
HOLY CRAP!
X1600 XT 12 600MHz 700MHz 60W
X1600 Pro 12 500MHz 400MHz 40W
Originally posted by: malG
However, one clear dissadvantage of the lower fill rate is that ultra-high resolutions that are easily supported on GeForce 7800GTX will not fit in the frame buffer of the X1800 series.
I guess you can't use the R520 with Dell 2405FP or Apple 23"/30" Cinema LCD with game details cranked up. This is disappointing, people who buy $600 video cards don't game @ 1280 x1024 :thumbsdown:
Originally posted by: GTaudiophile
Does anyone think ATi is SO STUPID as to release a GPU that is not only 6 months late, but costs as much or more than the competition, knowing that it will barely outperform the competition...if at all?
Originally posted by: munky
Originally posted by: malG
However, one clear dissadvantage of the lower fill rate is that ultra-high resolutions that are easily supported on GeForce 7800GTX will not fit in the frame buffer of the X1800 series.
I guess you can't use the R520 with Dell 2405FP or Apple 23"/30" Cinema LCD with game details cranked up. This is disappointing, people who buy $600 video cards don't game @ 1280 x1024 :thumbsdown:
Why would the fillrate affect the size of the frame buffer? Care to enlighten me?
What I see is that even though the 7800gtx has 24 pipes, it still only has 16 ROP's. So, all those pipes are mostly meant for running pixel shaders. Now what if Ati could design more efficient pixel shaders? Then the pipe deficit wouldnt really matter, would it? For example, would you rather have a 24 pipe 5800u or a 16 pipe 9700p? Nobody said that the design of the 7-series could not be improved, so it's possible that the r520 has more efficient pipes for running dx9 code.
Also, last generation, Ati usually had a performance advantage when you enabled AA + AF. That could turn out the same with the r520 also, especially with more bandwidth, so dont dismiss the r520 as a slower card before we see some benches.
Originally posted by: keysplayr2003
This has been addressed before. The ROP's usually are idle waiting for one of the 24 piplines to finish shading/processing pixels. There is no 1 to 1 ratio for piplines to ROP's. Those 16 ROP's are not yet near saturation from 24 pipes and is said to be sufficient up to 32 pipes if need be. This is a common misconception.
That doesn't answer the question at all. The framebuffer can be as big as it likes (up to the physical limit of the card of course) and has nothing at all to do with the fillrate, ROPs or pipelines.The ROP's usually are idle waiting for one of the 24 piplines to finish shading/processing pixels. There is no 1 to 1 ratio for piplines to ROP's. Those 16 ROP's are not yet near saturation from 24 pipes and is said to be sufficient up to 32 pipes if need be. This is a common misconception.
