I don't understand the direction Remedy took in rendering technology and artistic approach.
Their so called "temporal reconstruction" (aka, upscaling) seems another way of saying we failed in optimization hence base resolution is 1280x720.
I bought a Steam version (DX11) on the weekend, I knew the game was a mess. But I wanted to check it out.
No matter upscaling is ON or OFF, the visual fidelity is blurry. Upscaling OFF actually does provide a cleaner look. Not much difference, however. (Unless you take a screenshot and do a ON/OFF comparison).
Upscaling on = blurry
Upscaling off = less blurry.
Lighting does look very impressive sometimes. Especially in time-laps scene with realtime lighting looks amazing.
Another thing I noticed was that this game showed one of the highest CPU utilization (hovers around 25~35% with 6950X overclocked to 4.4GHz) I've seen in games. Those visual quantum effects with objects much hit hard on the CPU. (or is the game running in XBOX One emulation mode.

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