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Discussion Qualcomm Snapdragon Thread

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For the past decade non-apple SoC designers kept pumping up CPU and GPU compute throughput like crazy for useless antutu memebench numbers, without a memory subsystem that could ever keep up in real life workloads
That was only ever true for Exynos 9810 and a few chinesium parts.
 
Mobile IP sucks donkeyballs for playing Actual Real Videogames.

There are no actual real videogames for mobile either. Android is basically fortnite, pay2win gacha games like Genshin Impact and a bunch of 20 to 30 year-old ports from consoles. F2P killed any chances of proliferation of decent videogames on Android, which in turn paved the way for the Switch's success.

There's hardly any demand for decent and sustained 3d gaming performance on Android, so there's no hardware for it.


It's a chicken and egg problem.
 
There are no actual real videogames for mobile either. Android is basically fortnite, pay2win gacha games like Genshin Impact and a bunch of 20 to 30 year-old ports from consoles. F2P killed any chances of proliferation of decent videogames on Android, which in turn paved the way for the Switch's success.

There's hardly any demand for decent and sustained 3d gaming performance on Android, so there's no hardware for it.


It's a chicken and egg problem.
Touchscreens are just not good input devices for vidya.
Hard to play proper video games without any kind of tactile feedback.
 
Touchscreens are just not good input devices for vidya.
Hard to play proper video games without any kind of tactile feedback.

That's a matter of peripherals.
These have been around for what, 15 years now?

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I even have the 2nd one that has a big battery to charge the phone while it's being used.


Problem is lack of games.
 
That's a matter of peripherals.
These have been around for what, 15 years now?
Only weird nerds buy those.
Again, your gaming platform is defined by primary input devices it comes with.

Wii had motion controls packaged and was defined by them etc etc.
Phones have touchscreens. And touchscreens lack precision and any kind of tactile feedback.
 
There are no actual real videogames for mobile either. Android is basically fortnite, pay2win gacha games like Genshin Impact and a bunch of 20 to 30 year-old ports from consoles. F2P killed any chances of proliferation of decent videogames on Android, which in turn paved the way for the Switch's success.

There's hardly any demand for decent and sustained 3d gaming performance on Android, so there's no hardware for it.


It's a chicken and egg problem.
There is emulation, and it's not that niche like people make you believe. You can check playstore how many times Emulators have been downloaded, some paid Emulators even appear in top seller list.
 
There is emulation, and it's not that niche like people make you believe. You can check playstore how many times Emulators have been downloaded, some paid Emulators even appear in top seller list.


What's the best thing you can emulate on an Android phone, though? Switch?
 
What's the best thing you can emulate on an Android phone, though? Switch?
X86 games, most Dx11 pc games are playable, Witcher 3, Gta V, RDR etc some Dx12 are playable too but experience is not good, there is also switch, wii U and Ps3 some games are playable but Emulators are not mature yet.
 
X86 games, most Dx11 pc games are playable, Witcher 3, Gta V, RDR etc some Dx12 are playable too but experience is not good, there is also switch, wii U and Ps3 some games are playable but Emulators are not mature yet.

If they're not playable at 30FPS minimum then they're very interesting academic experiences for now...
 
The fps requirement is VERY game dependent. If it's not an FPS, or a small list of other types of games, 24 fps is more than enough. I've used an emulator to play a few old games that I own on a recent generation mid tier phone and it's perfectly fine for most of them.
 
The fps requirement is VERY game dependent. If it's not an FPS, or a small list of other types of games, 24 fps is more than enough. I've used an emulator to play a few old games that I own on a recent generation mid tier phone and it's perfectly fine for most of them.
The human eye can't see more than 24 fps.
 
If they're not playable at 30FPS minimum then they're very interesting academic experiences for now...
Some games are playable over 60fps, 8 elite also has frame generation feature supported by Emulators like Eden which give 120fps in supported switch games.

But if you care about higher graphics and fps you will need external controller with cooler, they can get preety hot, otherwise in modest resolution you can play under 5W power consumption.
 
I'm surprised the Qualcomm announcement made no mention of continued work with Microsoft on x86 translation compatibility. A lot of progress is said to have been made the past year and this seems to be the biggest hurdle for most people switching over. I have my own experiences with my new Qualcomm laptop I purchased back in August. I've had good and poor experiences, but it definitely feels like more of a Windows software limitation than a Qualcomm hardware one.
 
I'm surprised the Qualcomm announcement made no mention of continued work with Microsoft on x86 translation compatibility. A lot of progress is said to have been made the past year and this seems to be the biggest hurdle for most people switching over. I have my own experiences with my new Qualcomm laptop I purchased back in August. I've had good and poor experiences, but it definitely feels like more of a Windows software limitation than a Qualcomm hardware one.

At some point Microsoft will decide further improving it isn't worth it once they reach the long tail of app compatibility issues (i.e. once they've solved issues affecting apps used by millions they'll call it "finished", and ignore issues affecting apps used by thousands)
 
Some tests on reference systems, not proper reviews.



Some Final Thoughts on a Tightly Controlled Preview​

We once again want to emphasize the scope of the preview results above. The tests were selected to show the X2 Elite Extreme in its best light; they were run on a well-optimized, relatively big chassis; and the laptops were likely configured in a favorable-to-testing power configuration, as Qualcomm shared no power-consumption or TDP numbers. In other words, they were probably a very best-case-scenario.
 
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