I absolutely hate the Doom 3 engine.Originally posted by: TecHNooB
The Doom engine will bring this game down. There's no oomph in the weaponry and everyone's too stiff and plastic-like.
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
What method are you referring to?Originally posted by: CP5670
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
D3 engine should run fine on 6600GT/equivalents or better. that's a very low standard video card for ATOriginally posted by: n7
What method are you referring to?Originally posted by: CP5670
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
I have an 8800 GTX, so i can keep high fps...so if you have a suggestion, please let me know, as i might actually play Q4 then, instead of becoming annoyed by just playing one map...
I tried doom 3 on highest settings with ultra high quality on a 8800gts 640, and it was studdering bad. I did the same with quak4 and it was fine. silly programmers.Originally posted by: Fenixgoon
D3 engine should run fine on 6600GT/equivalents or better. that's a very low standard video card for ATOriginally posted by: n7
What method are you referring to?Originally posted by: CP5670
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
I have an 8800 GTX, so i can keep high fps...so if you have a suggestion, please let me know, as i might actually play Q4 then, instead of becoming annoyed by just playing one map...
agreed, that is silly,but Q4 had a lot more optimization to it. i hope/imagine ETQW is likewiseOriginally posted by: Molondo
I tried doom 3 on highest settings with ultra high quality on a 8800gts 640, and it was studdering bad. I did the same with quak4 and it was fine. silly programmers.Originally posted by: Fenixgoon
D3 engine should run fine on 6600GT/equivalents or better. that's a very low standard video card for ATOriginally posted by: n7
What method are you referring to?Originally posted by: CP5670
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
I have an 8800 GTX, so i can keep high fps...so if you have a suggestion, please let me know, as i might actually play Q4 then, instead of becoming annoyed by just playing one map...
it better be. What is the deal with the multi-texture thingy? Is that new to the Quake series?Originally posted by: Fenixgoon
agreed, that is silly,but Q4 had a lot more optimization to it. i hope/imagine ETQW is likewiseOriginally posted by: Molondo
I tried doom 3 on highest settings with ultra high quality on a 8800gts 640, and it was studdering bad. I did the same with quak4 and it was fine. silly programmers.Originally posted by: Fenixgoon
D3 engine should run fine on 6600GT/equivalents or better. that's a very low standard video card for ATOriginally posted by: n7
What method are you referring to?Originally posted by: CP5670
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
I have an 8800 GTX, so i can keep high fps...so if you have a suggestion, please let me know, as i might actually play Q4 then, instead of becoming annoyed by just playing one map...![]()
mega-texturing is a texture method developed by carmack specifically for ETQW that allows the D3 engine to "brute force" render the textures to the horizon (whatever that means). so they make 1 uber large texture file that describes the entire level (or the terrain, at least i guess) and apply it across the entire area. it also allows for texture description (a vehicle on grass makes X sound while on sand makes Y sound, handling properties change, etc.)Originally posted by: Molondo
it better be. What is the deal with the multi-texture thingy? Is that new to the Quake series?
I may love the Quake games, but I hate BF2 more. So, I'm more of a hater than a fanboy.Originally posted by: pontifex
ah, fanboys. the reason sh!tty games keep getting made.Originally posted by: GundamSonicZeroX
You deserve to be burned at the stake. There is no way a Quake game will be worse than BF2.Originally posted by: pontifex
its actually worse than BF2. same style of game but the gameplay is worseOriginally posted by: TehMac
This game sounds exactly like Battlefield 2 and will most likely play the same sort of way, and that game didn't have ads. This is a crap step to take, and I think we need to abstain from buying games with this lazy way of making money.Originally posted by: Running
why should it matter? if it doesn't affect game play and keeps us from not having a monthly fee i'm all for it
if you didn't like BF2 or its variants, you will not like this. and i stand by my comments of it being worse than BF2.
But what about this:Originally posted by: the Chase
It's got spyware too. Not buying this game because of it. Like above poster stated. This is just the start. If we accept this they will escalate the level of advertising until it's hardly a game anymore.Originally posted by: GundamSonicZeroX
As long as Splash Damage doesn't put spyware in the game like Dice did with BF2142, I'm fine.
and this:According to Postlethwaite, these ads will not be intrusive, nor will the ad system collect personal information or data of gamers.
They are going to monitor how long and how many times you look at a particular ad. I think of that as spyware. And this is what they admit to collecting.Originally posted by: GundamSonicZeroX
But what about this:Originally posted by: the Chase
It's got spyware too. Not buying this game because of it. Like above poster stated. This is just the start. If we accept this they will escalate the level of advertising until it's hardly a game anymore.Originally posted by: GundamSonicZeroX
As long as Splash Damage doesn't put spyware in the game like Dice did with BF2142, I'm fine.
and this:According to Postlethwaite, these ads will not be intrusive, nor will the ad system collect personal information or data of gamers.
"You won't have to interact with them; they'll just be part of the normal environment. In fact, there are some places it's quite odd not to have an advertisement--the sides of container trucks, for example. Great care is being taken to ensure that all our ads are appropriate for the game world and we have absolute approval rights in this area. If it's not appropriate or it's distracting, it won't go in."
the 2nd sentence had nothing to do with the 1st one. eh...nvm.Originally posted by: GundamSonicZeroX
I may love the Quake games, but I hate BF2 more. So, I'm more of a hater than a fanboy.Originally posted by: pontifex
ah, fanboys. the reason sh!tty games keep getting made.Originally posted by: GundamSonicZeroX
You deserve to be burned at the stake. There is no way a Quake game will be worse than BF2.Originally posted by: pontifex
its actually worse than BF2. same style of game but the gameplay is worseOriginally posted by: TehMac
This game sounds exactly like Battlefield 2 and will most likely play the same sort of way, and that game didn't have ads. This is a crap step to take, and I think we need to abstain from buying games with this lazy way of making money.Originally posted by: Running
why should it matter? if it doesn't affect game play and keeps us from not having a monthly fee i'm all for it
if you didn't like BF2 or its variants, you will not like this. and i stand by my comments of it being worse than BF2.
I'm guessing you're talking about the frameskip effect in D3 engine games, which annoys me to no end too. Make sure vsync is turned on and add the following lines somewhere in your doomconfig.cfg file: (or the equivalent one for whatever game it is)Originally posted by: n7
What method are you referring to?Originally posted by: CP5670
Finally, someone else here who can see this problem too. There is a way to fix it, but it makes the game speed dependent on the framerate and things essentially go into slow-mo when the framerate drops. I would take that any day over the frameskipping you get otherwise though.It runs like crap on every system i've had...regardless of fps, it always feels like it's chugging
I have an 8800 GTX, so i can keep high fps...so if you have a suggestion, please let me know, as i might actually play Q4 then, instead of becoming annoyed by just playing one map...