Has anyone here ever run a packet sniffer on a quake server?
Do you have any idea how big the packets are? Or more specifically how much load (kb or mb/sec) an 8ppl server would create?
We just started playing at work recently and we only have the Shareware (max 8ppl) version. Our tech services guys are trying to shut this down claiming bandwidth as their issue. But with 8ppl (or even 2 servers = 16ppl) on a 10baseT (or 100baseT) network I personally don't see this as any issue at all.
Thorin
Do you have any idea how big the packets are? Or more specifically how much load (kb or mb/sec) an 8ppl server would create?
We just started playing at work recently and we only have the Shareware (max 8ppl) version. Our tech services guys are trying to shut this down claiming bandwidth as their issue. But with 8ppl (or even 2 servers = 16ppl) on a 10baseT (or 100baseT) network I personally don't see this as any issue at all.
Thorin
