- Feb 12, 2010
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bunch of corridors, boxes in said corridors, cyber monsters with physically cumbersome appendages :\:\
Ermmm... well, it's Quake, and Quake without corridors and cyber monsters (see Quake's actual story line) is like DOOM without zombified marines and shotguns, it's also id Tech 4, an engine with roots dating as far back as 2003, and Quake IV is a five years-old game, you can't really expect something along the lines of "complexity" with 2010-standard sausage on top of it at this point. If you played it when it came out you would have perceived it differently.
The boring rehash level design is my issue. and the lighting is just bland. i guess production value is what i'm getting at. doom 3 looked great even though most of the game was pitch black . Quake feels rushed...
The boring rehash level design is my issue. and the lighting is just bland. i guess production value is what i'm getting at. doom 3 looked great even though most of the game was pitch black . Quake feels rushed...
Quake 4 felt like Doom 3.