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Quake 4 visuals seem "unpolished"

Ermmm... well, it's Quake, and Quake without corridors and cyber monsters (see Quake's actual story line) is like DOOM without zombified marines and shotguns, it's also id Tech 4, an engine with roots dating as far back as 2003, and Quake IV is a five years-old game, you can't really expect something along the lines of "complexity" with 2010-standard sausage on top of it at this point. If you played it when it came out you would have perceived it differently.
 
Ermmm... well, it's Quake, and Quake without corridors and cyber monsters (see Quake's actual story line) is like DOOM without zombified marines and shotguns, it's also id Tech 4, an engine with roots dating as far back as 2003, and Quake IV is a five years-old game, you can't really expect something along the lines of "complexity" with 2010-standard sausage on top of it at this point. If you played it when it came out you would have perceived it differently.

The boring rehash level design is my issue. and the lighting is just bland. i guess production value is what i'm getting at. doom 3 looked great even though most of the game was pitch black 😀. Quake feels rushed...😱
 
The boring rehash level design is my issue. and the lighting is just bland. i guess production value is what i'm getting at. doom 3 looked great even though most of the game was pitch black 😀. Quake feels rushed...😱

Yet DOOM 3 is even more of a rehash of old school gaming than Quake IV ever managed to be.
 
The boring rehash level design is my issue. and the lighting is just bland. i guess production value is what i'm getting at. doom 3 looked great even though most of the game was pitch black 😀. Quake feels rushed...😱

What! Did your version come with a halogen flashlight? Cause mine was too dark to notice what the graphics looked like 😀

I never got to play Quake IV, I can't believe it's 5 years old already and no talk of 5?
 
I enjoyed Prey a ton, that game was SERIOUSLY immersing. Great voice acting, attention to detail. Download the demo and see what you think, it sucked me right in.

Quake 4 felt like Doom 3.
 
Hasn't the point of Quake's visuals always been to look like it's been dipped in liquefied shit? Not saying that the game is bad, but the visuals were always "brown and drab."
 
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