Finally! My "Gainward Golden Sample" GeForce4 ti4200
w/ 128mb Samsung 4ns chips is here!
Maxed out @ 315/560mhz and I get
zero artifacts in the Artifact Tester! Stable as a rock
Here are the scores (P4/2.26B @2.6ghz, 612fsb, 408ddr cas2; videocard at 315/560 core/mem):
1024x768x32 results:
3DMark Score 13071 (up from 11264 at default video speeds: 250/444 core/mem)
Game 1 - Car Chase - Low Detail 197.2 fps
Game 1 - Car Chase - High Detail 66.1 fps
Game 2 - Dragothic - Low Detail 226.7 fps
Game 2 - Dragothic - High Detail 127.1 fps
Game 3 - Lobby - Low Detail 183.5 fps
Game 3 - Lobby - High Detail 83.9 fps
Game 4 - Nature 72.9 fps
Fill Rate (Single-Texturing) 1034.2 MTexels/s
Fill Rate (Multi-Texturing) 2349.5 MTexels/s
High Polygon Count (1 Light) 60.0 MTriangles/s
High Polygon Count (8 Lights) 13.1 MTriangles/s
Environment Bump Mapping 135.9 fps
DOT3 Bump Mapping 146.0 fps
Vertex Shader 102.1 fps
Pixel Shader 125.8 fps
Advanced Pixel Shader 94.0 fps
Point Sprites 29.1 MSprites/s
640x480x16 results:
3DMark Score 15971
Game 1 - Car Chase - Low Detail 205.8 fps
Game 1 - Car Chase - High Detail 65.5 fps
Game 2 - Dragothic - Low Detail 300.2 fps
Game 2 - Dragothic - High Detail 154.0 fps
Game 3 - Lobby - Low Detail 193.3 fps
Game 3 - Lobby - High Detail 84.4 fps
Game 4 - Nature 145.0 fps Whoooo!!! Who's the Nature Boy now?

Fill Rate (Single-Texturing) 1138.6 MTexels/s
Fill Rate (Multi-Texturing) 2462.3 MTexels/s
High Polygon Count (1 Light) 64.8 MTriangles/s
High Polygon Count (8 Lights) 13.4 MTriangles/s
Environment Bump Mapping 182.0 fps
DOT3 Bump Mapping 357.1 fps
Vertex Shader 113.8 fps
Pixel Shader 204.0 fps
Advanced Pixel Shader 143.0 fps
Point Sprites 59.8 MSprites/s