What is this a RPG now?
Honestly they could have just given everyone the new unlocks on each update's release day and they wouldn't need all this stupid RPG* crap to compensate for the terrible drop system. I'd much rather they spend their development time making new maps, game modes, unlocks, instead of random drop systems, backpacks, crafting, and trading...
*I absolutely love a good RPG (BG II, Dragon Age), but elements of that genre do not belong in a multiplayer FPS game.
Sometimes I just want to play a simple online shooter. TF2 used to be that.
it still is. you don't really need to worry about the item at all. just play the game
For no real reason I stopped playing TF2 for a few months, well a bit longer. I loaded it up the other day to check for this update. I played the Holloween map with the ghosts and exploding pumpkins. The ghosts are fucking fun. I didn't know what they did so I was wondering why the hell my pyro was running around screaming lol. Valve seems to love to add crazy shit to the updates. I didn't play much, but I take it the ghosts are only on that one map?
They were only for Halloween. I've gotten bored of TF2 lately but the Holiday stuff they do is awesome. Can't wait to see what they have in store for us for Xmas and the new weapons to get me into TF2 again.
Soldier wins and Demo gets an "update"??? And to a melee class???
Soldier wins and Demo gets an "update"??? And to a melee class???
That's what I read, but I played on a server last night that had ghosts. Is Valve letting the ghosts stick around for a while before they remove them? I hope they're permanent, I had a good ass time on that server.
New Soldier Weapon
http://www.teamfortress.com/soldierupdate/index.htm#item_1
A Soldier really did need a faster firing weapon but I wonder how else they crippled it other than no splash damage. Only able to hold 2 at a time?
Also when the hell are we able to use these new weapons?
New rocket launcher looks like a clear upgrade. An 80% faster projectile makes it much easier to aim for those direct hits, and the 25% damage increase means 4/9 classes (engineer, sniper, scout, and spy) can be killed in a single close range shot without crits (looks to be around 131 damage).
TI can't wait until they do it for the Engineer, I for one believe that it's pretty much useless to play as an Engineer at the moment, but that's just me.
Yep. I think Valve needs to add counter measures to the Sentry guns.
9 times out of 10 when I make a Sentry it gets destroyed by the spy with the sapper. This seems to easy if you ask me.
Demo, soldier or even a heavy (with ubercharge) seems like a more balanced way of clearing out Sentry guns.
It's really quite hard to take down a sentry if a team is spy-checking or keeping an eye out for one. If not, then the sentry deserves to go down. It's also hard if the engy positions the sentry and himself well.
Point is, don't make playing spy harder. It's only as good as the other team is bad.
It's really quite hard to take down a sentry if a team is spy-checking or keeping an eye out for one. If not, then the sentry deserves to go down. It's also hard if the engy positions the sentry and himself well.
Point is, don't make playing spy harder. It's only as good as the other team is bad.
I agree 100%. Most spies can be defended against by simple spy checking or just freak'n paying attention. For some reason people never spy check their teammates that act suspiciously by running the wrong direction or trying to circle around to their backs. It drives me crazy when I see a spy sap a building, and the engineer standing there proceeds to fix the building. What the hell? The spy's just going to sap it again! Shoot the spy first!
The really good spies that can stab/sap and quickly disappear are rare.