Originally posted by: BenSkywalker
It's obvious Anand talked to a few PC centric western dev houses and surprise, surprise- their generic code doesn't work well on either platform. Shocked, to be sure. Wait to see what TeamNinja and Polyphony release on these consoles.
Yeah, I hear Japanese developers don't use PCs when they write the code and create their models. North Americans and Europeans are also prone to lying anonymously with nothing to gain. Xbox1 and 360 don't run directx and cross-platform middleware is unheard of, making comparisons impossible. Out of order execution isn't a big deal that's why it's not on every cpu for more than the last decade. Wasting RAM on 1080p with AA for the 12 people that will have 1080p sets even a few years from now makes a lot of sense considering how limitless 512mb of shared RAM is. You know a lot more than Anand about these issues, thanks for sharing.
Seriously though, great article Anand. Disappointing though because it's pretty clear the PC will not see almost any AAA game exclusively any more, so bringing about a gaming revolution in physics is questionable at best.
The end of PC gaming is not exactly upon us, but unless there is a major shake up, it's going to be all ports plus whatever valve, blizzard and id want to do. Direct distribution and no license fees make marginal profit very high on the PC end, but there simply are not enough gaming PC's out there. For 80% of PCs and maybe more, intel integrated graphics is actually overpowered considering what they are used for. What exactly is going to change this?