BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
- 91
Doom3 by miles over those listed in this thread. It can do everything all of the others offer and quite a bit more. I honestly don't think it is really fair to compare it to most of the others, they are mainly DX7/8 era engines with extremely limited capabilities that just happen to run fast(largely due to their very low requirements).  MegaTexturing and the lighting engine in particular simply obliterate the others(QuakeWars should be our first hands on example of mega texturing). Unreal3 and Cry2 are the ones that should be compared to it- the rest are outdated.
Source was done years earlier- with better performance- under the 'LS3D' engine used in Mafia. Good artists making up for weak coding is what is happening there. All of the effects look like solid DX8 level ones so they blend together quite nicely, just in an outdated way.
FEAR suffers from extremely poor artists utilizing available resources horribly. A lot of what they do can be approximated for significantly less resources.
Unreal2 is a stellar engine- but it is now outdated. Great performance given what you get on screen- but the patchwork addition of so many features is starting to show. Unreal3 will put Epic back in the mix in a big way.
FarCry is really starting to show its' age too- particularly in modeling and animation where it looks horribly disjointed compared to the environmental effects it is pulling off. Obviously CryTek's next engine is a quantum leap over it.
Gamebryo would rank much higher for me if it weren't for the clipping issues. Seeing an occasional glitch in visuals is bad enough, but getting stuck due to bounding failures really is a major shortcoming- and unfortunately it is too common to be a forgiveable issue for me.
BF2 doesn't have very impressive visuals or performance overall. It isn't up to par with the others.
			
			Source was done years earlier- with better performance- under the 'LS3D' engine used in Mafia. Good artists making up for weak coding is what is happening there. All of the effects look like solid DX8 level ones so they blend together quite nicely, just in an outdated way.
FEAR suffers from extremely poor artists utilizing available resources horribly. A lot of what they do can be approximated for significantly less resources.
Unreal2 is a stellar engine- but it is now outdated. Great performance given what you get on screen- but the patchwork addition of so many features is starting to show. Unreal3 will put Epic back in the mix in a big way.
FarCry is really starting to show its' age too- particularly in modeling and animation where it looks horribly disjointed compared to the environmental effects it is pulling off. Obviously CryTek's next engine is a quantum leap over it.
Gamebryo would rank much higher for me if it weren't for the clipping issues. Seeing an occasional glitch in visuals is bad enough, but getting stuck due to bounding failures really is a major shortcoming- and unfortunately it is too common to be a forgiveable issue for me.
BF2 doesn't have very impressive visuals or performance overall. It isn't up to par with the others.
 
				
		 
			 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
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