Originally posted by: gorcorps
Originally posted by: shortylickens
FEAR uses the latest version of the LithTech engine.
Made by Monolith and used in games like AvP 1 and 2, No one lives forever 2 (maybe 1), Tron 2.0 and Might & Magic 9.
Hmmmm, I thought they used their own engine. But I guess they just used their own physics engine then.
I
thought they used the Havok for physics, but I could be wrong about that.
EDIT:
To answer the OP, I think the BEST is the one that has the most potential and works efficiently, so I pick Source.
So many folks say its substandard because the few games they've seen (HL2 and CS:S, which are really the same when you think about it) didnt utilize the same features as other games.
Source can do HDR, and faster.
Source can do Bump-Mapping and better.
Heck if you think about it, Doom3 was a rotton engine because without bump mapping everything looks like crap. But we dont KNOW that for sure because we havent seen anything new with that engine. (Again the two games based on it were basically the same.) Maybe it could look good without bump maps and maybe they can make some sweet outdoor levels with it. But we need a bunch more games for eahc of these engines before we judge them.
Actually, thats my official stance. We need more games before we can judge objectively.
Quake 3 must have had what, a dozen games using its engine?
Yeah, that fvcker was picked apart and analyzed by everybody and his brother.
Thats what I'm looking for.
P.S. Same for Far Cry/CryEngine. The technical specs cant even compare to the newer stuff, but the game itself was
designed so well by people with genuine artistic talent that its still very visually appealing today.