Poll: Strange problem with Geforce 256

kobul

Junior Member
Mar 27, 2001
4
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0
Yesterday I've bought Geforce256 SDR graphics card form some OEM no-name manufacturer. It works quite fine with OPEN-GL, but in Direct3D, Full-Scene-Anti-Aliasing (FSAA) seems to be always enabled regarding the driver setting.
I've tested everything w/ Unreal Tournament 4.36:
-- when I use open-gl beta driver, i got 40+ average fps @ 1024x768/32bit
-- when I use direct3d, which should be faster (i think), i got 17-19fps average @ same resolution w/ FSAA off
-- when I change FSAA setting in nVidia driver tab to 4x4, i got the same 17-19fps....

I tried plenty of drivers (Detonators 6.50, 7.52, original drivers from CD), i tried to reinstall DirectX.....

If anyone had the same problem and found the solution of it, please help me ....

Best Regards

kobul xlipinsk@fi.muni.cz
 

bluemax

Diamond Member
Apr 28, 2000
7,182
0
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If using the Detonator3 drivers, under the display properties, "advanced settings" click on the tab that has Geforce-"whatever" on it, then ADDITIONAL PROPERTIES, Direct3D settings, More Direct 3D (at the bottom) and Antialiasing at the top.
Congratulations, you found the FSAA slider and on/off switch. :D
 

kobul

Junior Member
Mar 27, 2001
4
0
0
Thanks a lot. But I found this one about a day before you told me. If you have read carefully, I wrote I tried to set FSAA to off and to 4x4, so I probably know, where the slider is.... The prob is, it does totally nothing. I tried to set every value and both the framerate and image-quality stays the same...

Kobul