Yesterday I've bought Geforce256 SDR graphics card form some OEM no-name manufacturer. It works quite fine with OPEN-GL, but in Direct3D, Full-Scene-Anti-Aliasing (FSAA) seems to be always enabled regarding the driver setting.
I've tested everything w/ Unreal Tournament 4.36:
-- when I use open-gl beta driver, i got 40+ average fps @ 1024x768/32bit
-- when I use direct3d, which should be faster (i think), i got 17-19fps average @ same resolution w/ FSAA off
-- when I change FSAA setting in nVidia driver tab to 4x4, i got the same 17-19fps....
I tried plenty of drivers (Detonators 6.50, 7.52, original drivers from CD), i tried to reinstall DirectX.....
If anyone had the same problem and found the solution of it, please help me ....
Best Regards
kobul xlipinsk@fi.muni.cz
I've tested everything w/ Unreal Tournament 4.36:
-- when I use open-gl beta driver, i got 40+ average fps @ 1024x768/32bit
-- when I use direct3d, which should be faster (i think), i got 17-19fps average @ same resolution w/ FSAA off
-- when I change FSAA setting in nVidia driver tab to 4x4, i got the same 17-19fps....
I tried plenty of drivers (Detonators 6.50, 7.52, original drivers from CD), i tried to reinstall DirectX.....
If anyone had the same problem and found the solution of it, please help me ....
Best Regards
kobul xlipinsk@fi.muni.cz