BFG-
If the performance takes a nose-dive by renaming the executable names and/or running custom benchmarks of the most popular benchmarked titles then it's extremely hard to justify such as actions as compatibility tweaks. Especially since the IQ tends to increase when the app is renamed, not decrease (e.g. UT2003).
An issue that has been fixed(UT IQ). I'm not saying optimizations are sure fire solve everything items. Also the renaming of executables was only for a very few instances in nV's case, although XGI it is a more relevant situation.
How is it BS? I didn't see any PowerVR drivers listed there. Perhaps you'd like to prove me wrong by showing me otherwise?
You read that one wrong bud

The fact that they won't certify any PowerVR drivers is what is BS, not the fact that you stated as to FM not allowing it.
Increasing performance only in benchmarks but not in gameplay has no negative impact on the user. Therefore it should be perfectly fine.
Simply looking at IQ differences is a very superficial thing to do.
Talk to some NV3X users who played Halo(just to use an example that has had a decent amount of conversation) with the 4x.xx drivers and then the 5x.xx series. The improvement in benches doesn't indicate how much the actual gameplay improved. The only people I hear talking about nV's performance improvements with their new drivers not being represenative of actual gameplay are ATi owners. The gameplay performance
has improved with the new drivers in many cases moreso then what the benches indicate.
Actually you are. You still don't seem to get the distinction between profiling an application and removing driver bottlenecks vs simply hard-coding driver routines to boost one title.
If ATi is profiling drivers to remove bottlenecks they seem to put them back in a bit too often. I can actually think of numerous hard coded optimizations that are a good thing to have(most of them with PVR's parts, but still).
One method provides a boost to all applications who use the driver code in a similar fashion while the other only provides gains for one application.
What happens when you have a case where profiling the driver in one fashion for one group of titles slows another group of titles down? Enabling a switch in the driver to use the optimized path based on the application is still wrong?
I think I counted no less than three applications that looked like total ass when they detected the likes of "Halo.exe." and "Aquamark.exe".
Not debating that in the least, but take a look at the card, its architecture, and the performance it is showing. It should have no problem at all outputting significantly higher framerates then we are seeing even with the optimized/ugly defaults that the drivers are currently using. That, combined with a complete lack of compelling evidence to the contrary, gives me plenty of reason to believe that these very well could be driver bugs they are trying to work out. Something is badly broken with XGI's drivers, I'm not assuming that they are trying to cheat but am currently leaning more towards the driver team is trying everything they can think of to get the performance of the part close to where it should be.
On the surface it was a cheat, certainly. However a beta tester for ATi later came out and said that the four textures (or so) that were reduced was left-over from a testing routine from an old build of the drivers. Tell me, how have the likes of Perez attempted to explain away nVidia's cheating?
3DM2K3? They stated it was overzealous optimizations by someone on the driver team IIRC(paraphrased). Outside of 3DM2K3 I haven't seen anything to indicate that any other cheats are or have been present. As far as Quack, I never went off about them cheating or any other such nonsense. Didn't think it was a real issue then, still don't now, and I've brought it up a lot more now that the rolls have been reversed then I ever did when ATi was in the hot seat for certain. That one blew over quickly, if this one had done the same I would have taken the same stance as I did then(non issue).
Reever-
Jesus, why do you people even bother trying to sway Ben's opinion on anything.
If there were facts to back these issues up that were concrete, there wouldn't be any need to sway anything. I'm not going to follow some trend because it bolsters one IHV. These boards are archived for the last ~3.5 years, feel free to check if my stance has changed on any of the issues
no matter which IHV it favors or harms.
If Dave can't do it, nobody can.
Big, big difference between Dave and BFG, BFG is a gamer. We used to have an engineer from 3dfx that posted here(his name was Dave too, he was one of the founders of B3D) and he was regularly adamantly opposed to pretty much everything I stated also(like BFG I had a good deal of respect for him also and if any of us were to run in to each other in the real world I'd gladly buy the first round, Dave Barron, Dave Baumann or BFG, just because we argue a lot, it certainly doesn't mean that I have disrespect for them). A lot of our major discussions were around what was important in the industry, which direction it was headed in and what technology would be important. In terms of the internal workings of 3D hardware Dave Barron certainly knows a lot more then I do, but in the end that knowledge didn't change the fact that he didn't see things happening that I thought were obvious(and did happen BTW).
Reading some of Dave Baumann's most recent articles I see that he is still convinced that DX9 is seeing a very rapid adoption in the market by games, this is the kind of complete disconnect from what is actually happening that makes it easier for me to listen to BFG on a lot of issues then Dave. Anyone who is a big gamer and knows a reasonable amount about the technology driving the games knows that DX9 to date has been a non factor almost entirely. A year after DX9's release we have a whopping two titles that take advantage of any 2.0 pixel shaders and only one of them is worth owning(by any reasonable standard). Neither of those perform very well on any current hardware either. Within the next ~six months it looks like we will see another small handful of games, and that's it. In older DX versions that length of time was the life cycle of the version, and we had a lot of DX6 games in its era, a lot of DX7 games in its era, and a lot of DX8 games in its era. With DX9, we are only seeing that due to the significantly lengthened amount of time between releases.
With BFG there isn't any real disagreement between us about what is happening in terms of the game market at the moment, we both know what's going on right now. There is no need to debate if the sky is blue or not
It won't matter if you talk to game developers every day or work with Ati and Nvidia, he will still be unyielding in his own little opinions.
Is talking to game developers supposed to be a big deal? And forget working
with ATi or nVidia, how about for them? I'm not arguing upcoming parts with Dave as I'm absolutely certain that he has far more information then I do on at least one of them, but other then that what good do you think it is to talk to the IHVs? For developers, let's say that there is selective listening that regularly happens. HL2 info comes out about horrendous performance and rendering errors and its gospel, despite the game being six montsh(a year?) away from release. Halo's developers come out and say a shipping game has issues with one of the IHV's parts and it is ignored. I don't buy in to either of them, IME developers are easily swayed by IHV's PR/DevRel(or promo funds) not to mention most devs don't game anywhere near as much as your typical gamer.