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Discussion Playstation 6 speculation

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Yeah well MS clearly doesn't care + XSS GPU is useless and weaker than a 6500XT, RX 470/1650 territory. Would've never worked when RX 6600 struggles with FSR4 INT8.

AFAICT the only RDNA2 GPU that may be able to use FSR4 INT8 without killing performance would be N21 because it's a pretty wide chip with plenty of compute. RDNA3 with WMMA and/or dual-issue should be able to do better.


For ex: FSR4/PSSR has a magical effect in RE Requiem

similar thing could have been attempted with int8 version if it had true RDNA 2
Not if 10-12 TFLOPs in a RDNA2 GPU were never going to have enough INT8 matrix throughput for an upscaler that targets 4K presentation.
It's a bit like people asking Valve to enable the RT option in windows games for the Steam Deck.
 
AFAICT the only RDNA2 GPU that may be able to use FSR4 INT8 without killing performance would be N21 because it's a pretty wide chip with plenty of compute. RDNA3 with WMMA and/or dual-issue should be able to do better.
It's still 1/3 more compute vs RX 6600, but yeah big compromises need to be made to hit frame rate target.
RDNA 3 only has dual issue for floating point not integers. Not sure about the WMMA instructions though.
 
RDNA 3 only has dual issue for floating point not integers. Not sure about the WMMA instructions though.
Yes, WMMA + dual-issue should allow RDNA3 to run FSR4 FP8 (promoted to FP16) at higher performance than INT8 because throughput would be twice as large. Assuming the hit on memory bandwidth isn't significant.
 
Yes, WMMA + dual-issue should allow RDNA3 to run FSR4 FP8 (promoted to FP16) at higher performance than INT8 because throughput would be twice as large. Assuming the hit on memory bandwidth isn't significant.
AMD's RDNA 4 slides show INT8 ops = FP16 ops. FP8 gotta run as full FP16. No tricks unfortunately + size doubled due to higher precision.

SIE announced the news on the PS Blog, and DF also shared their take on PSSR2.0.
I don't think this is the right thread to post it. Do we have a PSSR or PS5 thread?
 
AMD's RDNA 4 slides show INT8 ops = FP16 ops. FP8 gotta run as full FP16. No tricks unfortunately + size doubled due to higher precision.


I don't think this is the right thread to post it. Do we have a PSSR or PS5 thread?
I have a ps5 pro thread (sort of)

 
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I have a ps5 pro thread (sort of)


@marees can you please remove the lengthy quote at the bottom?

It seems like the only Anandthread about PS5 Pro. But maybe the poll needs to be closed + header changed? ¯\_(ツ)_/¯
 
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AMD's RDNA 4 slides show INT8 ops = FP16 ops. FP8 gotta run as full FP16. No tricks unfortunately + size doubled due to higher precision.

Correct, I calculated it wrong. In any case, if FSR4 FP8-promoted-to-FP16 fits into the VOPD instructions that allow for dual-issue, RDNA3 should be able to run FP8 FSR4 with similar performance to INT8 FSR4.


the ps5 pro era is just getting started with pssr2. so will keep it open for some more time
Hold your horses, now... PSSR2 is in one (1, uno) game so far.
 
Correct, I calculated it wrong. In any case, if FSR4 FP8-promoted-to-FP16 fits into the VOPD instructions that allow for dual-issue, RDNA3 should be able to run FP8 FSR4 with similar performance to INT8 FSR4.

Do you know if people have tested both models side by side on linux? There has to be more changes to the INT8 model than just INT8.
 
Do you know if people have tested both models side by side on linux?

AFAIK, no one has been able to run FSR4 with WMMA on RDNA3, only through regular compute shaders. Which means the FP8 version runs with a large performance deficit since it's running at twice the compute cost of the INT8 version.
 
AFAIK, no one has been able to run FSR4 with WMMA on RDNA3, only through regular compute shaders. Which means the FP8 version runs with a large performance deficit since it's running at twice the compute cost of the INT8 version.
Crap I forgot.
Well if it's >2X ms cost then INT8 is def a lighter model. Haven't checked the numbers though.
 
At best, I'm hopeful the games industry stabilises again in 5 years or so.
~2031+
With this timeline the PS6 is DOA, could suggest such a thing will never even happen.

I'll leave you all to speculate as to when PS6 launches, if it ever will.
 
~2031+
With this timeline the PS6 is DOA, could suggest such a thing will never even happen.

I'll leave you all to speculate as to when PS6 launches, if it ever will.

People are assuming the culprit for all this damage to consumer electronics, all these gigawatt AI factories being announced, are going to be built.


I don't think they are. I think eventually everyone will acknowledge that foundation and frontier models hit a performance wall because they have no more high quality data to feed on, and at some point Sam Altman and his empty AGI promises will be ignored by regulators and investors. The sole reason the major governments haven't started to step in with regulations over blasting senseless power in training to increase model performance by 0.1% is because they still think AI is a race they can't lose or they risk national security, but that too will fade as soon as VCs start to drop out of this.

If anything, we're seeing the smaller distilled models that run on consumer GPUs get major leaps in performance (just look at Qwen3.5), and the near/mid-term future of actually useful AI will be in agents with increasingly advanced orchestrators using local inference of smaller models wherever possible for data privacy compliance. Physical AI will mostly use local inference because factory managers aren't going to put production lines dependent on internet connection and/or the mood swings of mega corporations. This is a lot more boring than claiming humanity developed AGI but it's real, tangible, actually useful and it's a good business proposition.



And what this actually means is most of those AI factories won't really get built, eventually there'll be a ton of memory chips free to put in consumer devices and we will eventually see a PS6, a Xbox Next, etc.
 
From the recent Loose Ends livestream:

Argument is if they delay they risk their contracts pushing the launch back by multiple years.
Uses Pandemic pricing disaster as an example that they can take a loss.

@Kepler_L2 thoughts?
contracts can be renegotiated.

AMD's server cpus are selling like gang busters.

so if the 3 parties come to an understanding then it can be done
 
From the recent Loose Ends livestream:

Argument is if they delay they risk their contracts pushing the launch back by multiple years.
Uses Pandemic pricing disaster as an example that they can take a loss.

@Kepler_L2 thoughts?
I don't think PS6 will be delayed.
 
contracts can be renegotiated.

AMD's server cpus are selling like gang busters.

so if the 3 parties come to an understanding then it can be done
on second thoughts while this is in theory possible, what will happen is

  1. TSMC has announced consecutive hikes for 3nm and advanced nodes for next 4 years
  2. sony probably already locked in supply at a 'cheap' price
  3. relinquishing their quota now, will only benefit AMD but for Sony they might lose access to cheap & pre-agreed 3nm prices
  4. so even if sony delays to 2029, still they pay MORE for the same 3nm but by that time RDNA 6 would be on the horizon & selling an RDNA 4.8 based console when RDNA 6 is about to be released (& all this at a still inflated price) will not be a good look
  5. what Sony can do is release on schedule (2028) but cut down on memory — rely on AMD's software tricks to optimize memory usage
 
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