Pissed off...

idNut

Diamond Member
Jun 9, 2002
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Lately I've really wanted to become part of an industry whether it be in animation, sound, programming or whatever but I've found that I can't do any of them. I want to become a good writer but it's just not happening, same with everything else. I'm so pissed that I can't find any enjoyment in anything I want to do. Websites seemed fun for a little until I realized how much I sucked at them. I've been messing with Maya 4.5 (PLE) and I can't seem to figure it out at all either. I gave a go to C++ for two years and found no interest or success either. It's like I can't succeed in anything at all. I'm so pissed off.
 

TallBill

Lifer
Apr 29, 2001
46,017
62
91
Wanna join the armY? i could use a promotion. Theres over 200 jobs to pick from!
 

Zim Hosein

Super Moderator | Elite Member
Super Moderator
Nov 27, 1999
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Welcome to the club that wants to find out where they belong idNut :p
 
Dec 28, 2001
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Keep on trying new things - you've got to hit your niche sooner or later.

So you're interested in creating things? Why not try woodworking or painting? I've alwayes wanted to try those, but not yet for me . . ..
 

Luden

Platinum Member
Jul 15, 2001
2,269
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Just keep with it, maybe grab a book take some classes? You will need a bit of previous experience to get in the field So you may find a school for which ever field it is.

Luden.
 

Shockwave

Banned
Sep 16, 2000
9,059
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Right there with you.
I've resigned myself to the fact the job I have now is simply a means to an end. I'd rather do something else, but "something else" doesnt seem to pay the bills nearly as well, regardless of what the something else is.
 

idNut

Diamond Member
Jun 9, 2002
3,219
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Originally posted by: Jehovah
Keep on trying new things - you've got to hit your niche sooner or later.

So you're interested in creating things? Why not try woodworking or painting? I've alwayes wanted to try those, but not yet for me . . ..

Creativity is what I love but I have no talent to express it. The only way I can express it is through copying other people and it sucks.

id Software for example. I'm fvcking nuts about them because they're the only game company out there besides Monolith that makes the sh!t how I'd make it.
 

Keep looking, don't get mad. What you're doing is called life.
Be well rounded.
 

Tal

Golden Member
Jun 29, 2001
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I hear ya on lack of creativity. I think art is cool and love phtography. Lucky for me I have a 128 MB compact flash with my digi cam though so at least some of my pictures turn out good. :) Gotta stick with it. I'm in the "Web Development" group right not at my work and have no knowledge in that area. Plus I'm not sure that is what I want to do. They are gonna train me in some stuff though, so I'm gonna hang out and see what it's like. PHP class starts the 24th. :) -Tal
 

idNut

Diamond Member
Jun 9, 2002
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Originally posted by: SammySon
Keep looking, don't get mad. What you're doing is called life.
Be well rounded.

Unfortunately, being well-rounded means you're good in no particular field. I am well-rounded because I can't find something I like. What I like is creativity and entertainment but I can't seem to go any further than that broad industry.
 
Dec 28, 2001
11,391
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Originally posted by: idNut
Originally posted by: Jehovah
Keep on trying new things - you've got to hit your niche sooner or later.

So you're interested in creating things? Why not try woodworking or painting? I've alwayes wanted to try those, but not yet for me . . ..

Creativity is what I love but I have no talent to express it. The only way I can express it is through copying other people and it sucks.

Well, what you relly have to do is try to figure out what inspires you - be it a group of like-minded people, others works of creative media, just living, etc., and <b>write those ideas down</b> - you don't necessarily have to make everything you think of - but it can also serve as an inspiration to others as well. It's a vicious, vicious cycle - not really, but inspiration brings forth new inspirations, and what I find that helps is finding a group of like-minded people and simply discussing your ideas.

Good luck, by the way. ;););)
 

Descartes

Lifer
Oct 10, 1999
13,968
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How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?

Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...
 

idNut

Diamond Member
Jun 9, 2002
3,219
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Originally posted by: Descartes
How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?

Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...

Let's see, I've been messing with Maya for about 4 months now. I didn't expect to make any movie but at least animate something.

I messed with C++ for two years and even after two years I still can't even draw a line or display an image.

Everything is hopeless in computers anymore. There are so many people so much more advanced than me that I don't even see the point in trying.
 

PatboyX

Diamond Member
Aug 10, 2001
7,024
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i think a lot of the areas youre looking demand dedication.
you are, as you've noticed, not alone in your feelings of ineptitude. i think that people go through cycles of feeling as though they are really good at their hobbies/jobs...things that are artistic in any way tend to be rooted in success in such a fluid way that it is very hard for people in those fields to feel contstantly assured that they are "good."
the most important thing you can do, as mentioned by others, is to keep at it. i think it would help, too, to try and narrow things down, or at least get a schedule of practice in these areas so as not to spread yourself too thin.

each person has their own schedule that works for them. for example: i try to write for a few hours everyday. it helps and, of course, i cant come up with good stuff a lot of the time but it helps keep me "in shape" so to speak.
im also interested in music...but theory is less signifigant to me than playing, so...i spend only a little part of my week trying to learn some theory but a larger portion of it playing various instruments.
this makes me sound like a psychopath who has charted every hour of my day for months to come...
but, really, any kind of lax pattern can help build discipline.

 
Dec 28, 2001
11,391
3
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Originally posted by: idNut
Originally posted by: Descartes
How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?

Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...

Let's see, I've been messing with Maya for about 4 months now. I didn't expect to make any movie but at least animate something.

I messed with C++ for two years and even after two years I still can't even draw a line or display an image.

Everything is hopeless in computers anymore. There are so many people so much more advanced than me that I don't even see the point in trying.

Everyone starts as a white belt. Even the masters. Patience is the boon of the gods.
 

Tal

Golden Member
Jun 29, 2001
1,832
0
0
Originally posted by: idNut
Originally posted by: Descartes
How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?

Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...

Let's see, I've been messing with Maya for about 4 months now. I didn't expect to make any movie but at least animate something.

I messed with C++ for two years and even after two years I still can't even draw a line or display an image.

Everything is hopeless in computers anymore. There are so many people so much more advanced than me that I don't even see the point in trying.

There is this person at my work. Worthless. Actually makes around 60K a year... Asked me what a USB port looked like the other day. Then a different day, a guy asked her to go to the command prompt. She asked how. Then he said type y:\ (After he got her to the prompt) She replied that it said c:\> and it wouldn't let her backspace over it..... hahahaha This would be ok if she was management and not suppose to be techincal, but she's in the software support group that helps users with palm pilots, synching with groupwise, adobe acrobat read, etc. Don't give up. You can suck horribly, and if you find the right company, they will pay you tons of $$$ to suck. :) -Tal
 

Descartes

Lifer
Oct 10, 1999
13,968
2
0
Originally posted by: idNut
Originally posted by: Descartes
How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?

Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...

Let's see, I've been messing with Maya for about 4 months now. I didn't expect to make any movie but at least animate something.

I messed with C++ for two years and even after two years I still can't even draw a line or display an image.

Everything is hopeless in computers anymore. There are so many people so much more advanced than me that I don't even see the point in trying.

How do you go about learning something? Do you pick up Maya and try to learn how to animate, or do you learn about animation? When you played with C++, were you trying to learn how to draw a line, or were you trying to learn about programming?

It seems you just want to skip the foundational knowledge and go straight to results. That isn't going to happen. It kinda reminds me of a thread a while back where a guy wanted to learn the piano so he could play some unrealistically difficult song. You learn music, you don't learn a piece of music.

Make sense?
 

idNut

Diamond Member
Jun 9, 2002
3,219
0
0
Originally posted by: Descartes
Originally posted by: idNut
Originally posted by: Descartes
How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?

Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...

Let's see, I've been messing with Maya for about 4 months now. I didn't expect to make any movie but at least animate something.

I messed with C++ for two years and even after two years I still can't even draw a line or display an image.

Everything is hopeless in computers anymore. There are so many people so much more advanced than me that I don't even see the point in trying.

How do you go about learning something? Do you pick up Maya and try to learn how to animate, or do you learn about animation? When you played with C++, were you trying to learn how to draw a line, or were you trying to learn about programming?

It seems you just want to skip the foundational knowledge and go straight to results. That isn't going to happen. It kinda reminds me of a thread a while back where a guy wanted to learn the piano so he could play some unrealistically difficult song. You learn music, you don't learn a piece of music.

Make sense?

Truly good advice but knowing that I still can't stay focused.
 

idNut

Diamond Member
Jun 9, 2002
3,219
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0
I think my ONLY chance at any success is writing. I'm not fantastic nor do I have skill or even my own style but I at least understand the mechanics, spelling and the flare that goes into writing. Writing stories is incredibly difficult for me since I won't touch a key unless I have a completely original idea in my head. But say I do try and write the typical story it always ends up sound like my favorite author, Clive Barker. Here is another huge afflicition I can't seem to overcome. He writes how I want to write and I could just imagine the reaction of people who read Barker who read my stuff saying how much of a rip-off I am. I don't know how to discover my style or even how to accept it.
 

DanFungus

Diamond Member
Jul 27, 2001
5,857
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0
if you want to learn maya, go get (however you might do this...) a tutorial/a Learning Maya book. I went through the 2.5, 3, and 4 Learning Maya books (minor changes between versions) and to start off with, they're pretty good. After you go through those (oh, Salty is the devil...don't worry if you have problems doing it--if you do what i'm suggesting), just search online for tutorial things...that's how I did it and so far it's worked pretty well for me.
 

idNut

Diamond Member
Jun 9, 2002
3,219
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0
Originally posted by: DanFungus
if you want to learn maya, go get (however you might do this...) a tutorial/a Learning Maya book. I went through the 2.5, 3, and 4 Learning Maya books (minor changes between versions) and to start off with, they're pretty good. After you go through those (oh, Salty is the devil...don't worry if you have problems doing it--if you do what i'm suggesting), just search online for tutorial things...that's how I did it and so far it's worked pretty well for me.

Yeah, I own a Maya 4 book and I've been reading it but it bores me at times. I found the history of 3D graphics interesting but trying to explain how Maya works is a true yawner.