Originally posted by: Descartes
Originally posted by: idNut
Originally posted by: Descartes
How about you start with some direction first? Each of those you mentioned (animation, sound, programming) are not something you can just "pick up"; people spend their entire careers perfecting their talents. Did you think you could play with Maya for a while and create a movie that rivals what Pixar does? Did you think a few years of playing with C++ would produce code that Carmack would envy?
Just give it time. Of course, if you don't enjoy it in the beginning, you won't in the end either...
Let's see, I've been messing with Maya for about 4 months now. I didn't expect to make any movie but at least animate something.
I messed with C++ for two years and even after two years I still can't even draw a line or display an image.
Everything is hopeless in computers anymore. There are so many people so much more advanced than me that I don't even see the point in trying.
How do you go about learning something? Do you pick up Maya and try to learn how to animate, or do you learn about animation? When you played with C++, were you trying to learn how to draw a line, or were you trying to learn about programming?
It seems you just want to skip the foundational knowledge and go straight to results. That isn't going to happen. It kinda reminds me of a thread a while back where a guy wanted to learn the piano so he could play some unrealistically difficult song. You learn music, you don't learn a piece of music.
Make sense?