AnandThenMan
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- Nov 11, 2004
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Nvidia removes basic visuals, then puts them in using PhysX and tells everyone how great the whole deal is.
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Nvidia removes basic visuals, then puts them in using PhysX and tells everyone how great the whole deal is.
Directcompute is developed by MS yes, however it does not require outlandish licensing fees in order to use. It is included as part of the DirectX API.
PhysX on the other hand is only available for nVidia hardware. And after nVidia bought PhysX, they purposed decreased the performance of PhysX on CPU's (Which was excellent before hand) to force people into using their hardware.
The fact is proprietary API's that are not licensable for reasonable prices are *BAD* for consumers, period.
And don't forget that nVidia did not create PhysX, they bought it, just like they bought SLI.
if nVidia really wanted PhysX to be successful, they would license it to Intel and AMD for reasonable cost, and consumers everywhere would be better off for it. And I would like to stress the "reasonable" part, as nVidia did offer it to AMD, but it was at a purposely obscenely high amount so that they would be the only ones that supported it.
And don't forget that nVidia did not create PhysX, they bought it, just like they bought SLI.
...nVidia did not create PhysX, they bought it, just like they bought SLI...
Nailed it. The fact that nvidia has owned PhysX for 6+ years I believe and still done nothing with it says a lot. It hasn't changed anything because it does everything wrong. Proprietary, inefficient, and unimpressive, all things that make it difficult to market.Nvidia removes basic visuals, then puts them in using PhysX and tells everyone how great the whole deal is.
Nailed it. The fact that nvidia has owned PhysX for 6+ years I believe and still done nothing with it says a lot. It hasn't changed anything because it does everything wrong. Proprietary, inefficient, and unimpressive, all things that make it difficult to market.
Nvidia removes basic visuals, then puts them in using PhysX and tells everyone how great the whole deal is.
Point is, I don't care as long as it is immersive. The Bureau just throws a gazillion bright particles at the screen that aren't there in cutscenes and very obviously use a different color palette. The game felt more eerie and tense for me without PhysX.A lot of those effects that you think are physics are really just canned animations, which is a graphical effect with baked in physics. So basically, the CPU isn't doing any real time computations to enable these effects.
The Battlefield games uses a lot of that, with perhaps a small bit of real time computation here and there to add variety. You can tell explosions and weapon impacts in BF3 uses canned animations because the rubble disappears as soon as it hits the ground, or even before it hits the ground.
They've had around seven releases a year since 2006. Just as a comparison, at least 45 games are listed under "2012" here and I doubt the list is comprehensive.So difficult to market that it's come/coming out on 4 games this year, 3 of them blockbuster titles (Metro Last Light, Batman Arkham Origins, Call of Duty Ghosts) and 3 MMOs Hawken, Planetside 2 and Everquest Next.
Yeah, whatever NVidia is doing, must not be working :sneaky:
The smoke in Batman AO is just looking gorgeous, there is nothing like this in any non-PhysX game. Not a single one:
Fast forward to 36:00
http://www.dsogaming.com/news/batma...es-further-explained-demonstrated/#more-55767
I strongly disagree. No one knows if GPU-PhysX games would have these effects in the first place if it were not for PhysX. I highly doubt they would. There is no evidence whatsoever that anything was "removed". Besides, particle simulations are not basic, especially if they act dynamically and react to the player and the environment.
The smoke in Batman AO is just looking gorgeous, there is nothing like this in any non-PhysX game. Not a single one:
Fast forward to 36:00
http://www.dsogaming.com/news/batma...es-further-explained-demonstrated/#more-55767
Nvidia removes basic visuals, then puts them in using PhysX and tells everyone how great the whole deal is.
5 years ago, it reacts to people and objects moving through it.
https://www.youtube.com/watch?v=B5RMxO5DsPA&fm=18 watch in 720p
http://www.youtube.com/watch?v=gtfC4vlE8yU
If they were using Physx non NV users would not even get what is shown here.
5 years ago, it reacts to people and objects moving through it.
https://www.youtube.com/watch?v=B5RMxO5DsPA&fm=18 watch in 720p
http://www.youtube.com/watch?v=gtfC4vlE8yU
If they were using Physx non NV users would not even get what is shown here.
To be fair, every single PhysX effect shown in Batman Arkham Origins can be run on a CPU......BUT, the performance level would be unacceptable because CPUs don't have the raw computational resources necessary to do physics calculations at the same speed as a GPU..
You see this in your second link. The frame rate looks to be very poor with all of the volumetric fog which is being simulated by the CPU.
That's why hardware accelerated game physics was created in the first place, to perform calculations which are just too strenuous for the CPU.
And although modern CPUs have come a long way since Stalker Clear Sky was released, they are still far less powerful than even low end GPUs.
My GTX 650 Ti dedicated PhysX card has almost 1.5 T/flops of computational power, and I paid 94 dollars for it.
This couldn't be done as effectively without hardware accelerated physics
http://thecine6.com/exv/yt/?i=9cPB_Xxc1go
http://www.viddler.com/v/90135d36HardOCP 0:18
Apr 15, 2009
This is an actual map used in the new Ghost Busters game due out in June.
Yeah, BL2 without PhysX feels boring and dull. Mafia 2 to a lesser extent. It reminds me of Glide which is long gone now (3dfx had made it open-source but wasn't it too late?!). Let's hope this won't follow suitCase in point, the top three PhysX games in my opinion are:
1) Batman Arkham City
2) Mafia 2
3) Borderlands 2
After playing these games with PhysX turned on, the very thought of playing them with PhysX turned off becomes almost unimaginable as the games seem utterly bland and incomplete without it..
Nvidia removes basic visuals, then puts them in using PhysX and tells everyone how great the whole deal is.
That's a mute poll. I have hardware PhysX capability but since I want use SLI I have to set it to 'CPU' anyways.