Originally posted by: apoppin
Secondly, you're still not making any point about the death of PC gaming, and where I supposedly made this claim. I want *you* to show *me* where, at any point, I claimed that PC gaming was dying, or the death of PC gaming was imminent, or PC gaming was dead.
Why do i have to do that? That is not what i said you did
all i did was explain to you
why you were getting the "blame" ... because you are the OP and you like the article you linked to
You're still failing to make a cogent point. The "blame" is for a claim I never made, nor a claim the article I linked to made.
What you are effectively saying with the above quoted post is: "I am trying to explain why you are getting the blame: For
no reason at all."
You'll pardon me if I find that a bit SILLY.
Originally posted by: Slimy
The argument on the penny arcade news item is a strawman argument.
It's hard to imagine that there are those who still see the PC as ascendant, and not merely one option available to gamers, an option fraught with costs in time and treasure that not every person feels like fucking enduring when they get home from work.
That's not what the PC crowd is saying. The PC crowd takes issue with the assertion that it the state of PC gaming is in disarray. We're not claiming PC gaming is the be-all-end-all. But coming off of late 2007, saying PC gaming is in any type of trouble (disarray, or otherwise) is disingenous.
I take issue with the idea of PC gaming being in "disarray" as well, because it certainly isn't.
However, a lot of the "PC crowd"
does take issue with referring to the platform as anything other than the absolute best there is. Some, like yourself, myself, a few other posters in here are reasonable enough to see past that and recognize that tastes differ.
What makes it that much worse is coming from Epic, where it just sounds like sour grapes from a company that released 2 games that, given the expectaions, flopped on the PC.
They hyped the hell out of GoW for the XBox (I used to see commercials for it constantly for weeks before release, and until weeks after release). If I hadn't read PC games message boards, I would never have known about the release of GoW for the PC. And everything I read indicated it was buggy as hell. Frequent reports of people losing saved games? How do you release product in that state? And the problems with UT3 have been covered here numerous times, already.
And that's a fair enough position to take. The problem is most people don't articulate it with anything approaching this kind of clarity.
I will say that most of GoW's problems on the PC stem from it's forced-inclusion in the GFW program and thus the reliance on Live for Windows, which is a crime against humanity. The game itself has run stable and well for me, but you have to be connected to the
internet via LFW to save your
single player progress. That's the kind of shit I have trouble forgiving. The options to configure the game are also very very slim pickins, thanks to the console-centric code.But, Microsoft footed a large portion of the bill for GoW's development and that's how business works - you do what the guys with the money tell you to do. They need a big exclusive franchise to carry the torch after Halo wrapped up, to reload their guns, so to speak, and GoW was designed for that singular purpose.
It doesn't excuse the situation, but I do believe it helps to explain it.
Had the "disarray" statement been made by someone at Valve, or Blizzard, or EA, it still would have been wrong, and debated. But coming from Epic, it's quite clear that it's a cop-out, meant to deflect their failures over the 4th quarter of 2007.
I think it's more that Cliff is just falling ever more into that segment of "people who don't feel like enduring the extra effort required to game on PC after work". It is true that support and workarounds (or, even, actually working out of the box) are a great deal more difficult to wrangle with on the PC, for both the end user and the (doesn't give a shit) company rep trying to guide them through the tech support macro over the phone.
Consoles
generally don't have this issue as much - and I say "generally" and "as much" because as we have been shown by Microsoft with RRoD and EA with that Madden on PSP debacle, the right people can fuck anything up, even something as simplistic as consoles.
On the tradeoff, there are games and gametypes on the PC that are just marvelous and could not be done on consoles, period. STALKER comes directly to mind, along with NeverWinter Nights, the Battlefield series, and most every RTS. Some people are starting to believe there's a place for the shooter on consoles after Halo and GoW. I disagree. All I think these titles have proven is that it's relatively easy to sell most anything to console-only gamers...after all, a large portion of them are teenage males with incredible vulnerabilities to marketing. Shooter and Strategy titles belong on the PC, and suck elsewhere.
There's a reason I game across three platforms, and it's because no single one is the best at everything.