I posted this on Epic's forums but their moderators deleted all threads related to the Sweeney interview.
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At another forum I came across a thread that reported that in an interview Tim Sweeney had suggested that UT4 would be a console-only game and my heart sank. So with that, speaking for fans of the PC-versions of UT99, UT 2004, and UT3, I implore Epic:
Please don't abandon the PCs!
It will be a very sad day indeed when Epic abandons the PCs. I think what Epic's people have failed to realize is that UT3 for PC did poorly, not because people don't want to play PC games (see World of Warcraft, The Orange Box, Call of Duty 4, and perhaps even Sins of a Solar Empire) but because UT3 itself was severely flawed in addition to being released at a bad time.
Could a new UT game ever be successful on the PC? Yes--by going back to the roots of what made the original UT99 successful. A year or two from now a UT4 would need to be treated as a new game without a lineage since so few current gamers would know much about the series (given the failure of UT3 on the PC).
Here's the strategy for a successful UT4 (or even a re-released and newly-marketed UT 3.5) on the PC:
1. Don't increase the hardware requirements above UT3. You're trying to sell the fun of the game play and the online multiplayer experience; not more pretty graphics and the game will sell better if more people can buy it without having to upgrade.
2. Release the game with a server browser that is as functional as the UT 2004 server browser and provide a user interface that offers abundant tweaking and customization options while being fast and smooth. Also, no one should ever have to wait to load a main menu nor have to leave a server to check the server browser. In other words, scrap everything that UT3 did in this area and replicate and improve upon the UT 2004 user interface and server browser. Dump Gamespy.
3. Tweak the UT3 game play so that it feels more like the original UT99 game play--the most successful game in terms of long-lasting online player counts and activity and the one that established the series. Go back to what worked. It's an online cyber bloodsport and not an adventure game and you're selling online multiplayer competition, so who cares if it feels similar to previous versions.
4. Keep Warfare, CTF, vCTF, and Deathmatch but also bring back UT99-style Domination, Assault, Invasion, and perhaps Bombing Run.
5. Return to a simple, transparent file and folders structure like what UT99 and UT 2004 had to the extent that it's possible while also being compatible with Vista. Maps should go into the Maps folder and textures should go into the Textures folder, etc. Also allow mappers to bundle custom content into a MyLevel type of file that would stick with a mapping project as it's revised and as the name of the map file changes.
6. Make sure the game is polished, as bug-free as is reasonably possible, and near-perfect before it's released and make sure that the Demo is good.
7. Release the game at a strategic time with marketing.
8. Perhaps include a single player game to go along with the online multiplayer aspects but have it be similar to the original Unreal in terms of its design and storyline or just scrap any pretense of a story and have single players play through the maps tournament-style.
If you guys had done all of that with UT3 for the PC it probably would have been successful and if you could do that with a UT4 I don't see any reason why it wouldn't be successful.
Also, it would be good to have a built-in IRC browser (just simply copy over the one from UT 2004) even if you couldn't or wouldn't supply a default IRC server or channel; folks who want to use it will ask around in game servers or read about it on forums and figure it out.
Can a UT4 on the PC be successful? Yes--but it has to be done properly and the server browser and user interface need to be polished at to at least UT 2004 standards at the time of the Demo's release.
You guys had a very successful PC game once and a rabidly loyal and enthusiastic fanbase. You can establish a new one if you have a sincere desire for it.
The simplest and perhaps least expensive way to do this would be to keep the UT3 game play and engine, add some more game types and maps, polish it up, scrap the current user interface and replace it an exceptional server browser and user interface, and repackage and market it as UT4.