Originally posted by: taltamir
any dnd game is the exact kind of thing I am referring to when I say that the mages suck. In the conversion to the PC all the special abilities that made mages powerful were removed, and to begin with in dnd they are meant as party support not as a solo class. And then to add a final nail in the coffin of playing a mage in those games, they went and decided to overpower fighters.
1. Max HP per level unbalanced towards fighters
2. In nwn magical items giving AC bonuses stack with physical armor (bracers of armor give enchantment to armor, instead of only the higher of them or your armor applying)
3. Flight is NEVER applied, dnd mages are supposed to fly above combat when they are not hittable
4. protection from arrows no applied / properly applied
5. bosses immune to save or die
6. crafting horribly broken, no incremental upgrades of items
7. teleportation gone
8. permance gone
9. Wish and its inherant bonuses to abilities gone
10. in nwn ability boosting items stack (gloves of str+6 and belt of str +6 = str +12)
11. you fight hordes of "weak" enemies in those games, which is terrible for a solo mage.
12. nwn1 haste giving items are always on.
13. extreme amount of loot means that you can buy potions / items that give non mages all the mage abilities via items.
And so on and so on.
You CAN play a caster, but why would you WANT to? they are just weak and pathetic. Not to mention that in DND the very notion of hit die means that fighters are god modding, for some reason they can take dozens of stab wounds and keep on fighting with no ill effects. Plus the venacian system of spellcasting is just lame.
Note that in all but one of the games I listed your mage is a civilization leader, he builds armies, researches powerful terrain altering spells, summons (permanently) great monsters like dragons and demons to fight on the battlefield, and so on.