PC video game where you are a mage

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Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Elemental is the modern version of Master of Magic, where the mages are bad-ass all the way around. It has an open beta in June.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
If you want an overpowered character, just use cheats.

How about Vampire the Masquerade games, especially the first one. Vampire: The Masquerade Redemption, the right spells could easily overpower even bosses.
 

Piuc2020

Golden Member
Nov 4, 2005
1,716
0
0
Originally posted by: taltamir
Originally posted by: Taejin
this is somewhat of a tangent to the original topic, but that's why I admire/enjoy DotA so much; int types are pretty well balanced vs str and agi, as long as you are playing non -em games.

what is DOTA?

Originally posted by: RedArmy
You'd probably get a better response if this was in PC gaming. Just sayin'...

There is a PC gaming section? i missed it.

Originally posted by: Skyclad1uhm1
I'm currently playing Runes of Magic as a mage. In the party I joined yesterday was an equal level tank, and some slightly lower other players (including one other mage). I was doing about the same amount of damage as the rest combined.

I am not a fan of MMO, but Ill give it a try, thanks for the recommendation.[/quote]

DOTA is a Warcraft III mod, each player controls one hero who is constantly being leveled up, equipped with better items and generally being buffed up in a variety of ways. Each side has a base that is constantly spawning new troops (controlled by the AI) and it's the heroes that change the tide of battle.

That's pretty much the premise but there's a lot more to it, the game is popular and balanced enough to be played competitively in tournaments all over the world. Also, it's free, you just need to have Warcraft III plus the expansion Frozen Throne, both are dirt cheap and can be acquired digitally through the Blizzard store.

You have 5000 posts and you "missed" the PC gaming section? I'm thinking you're just being sarcastic :p
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
I agree that D&D mages are the suck.

Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Originally posted by: Martimus
Elemental is the modern version of Master of Magic, where the mages are bad-ass all the way around. It has an open beta in June.

yap, and like other stardock games, the beta is open to all who preorder, so I expect to get to play it starting june :)

Another thing that is NOT going to be pathetic in this game, is dragons. In the words of stardocks CEO, if you have a massive late game army and the enemy attacking has a dragon in his army, you should go "oh s---", if he sends two or three you should have no chance of victory, and even getting a dragon to help your cause is gonna be extremely difficult and risky.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Originally posted by: TidusZ
I agree that D&D mages are the suck.

Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.

they might have been borderline overpowered, but they were borderline overpowered and made of glass... they could nuke the hell out of this but one solid hit and they die. unless they leveled in a balanced manner, in which case they aren't all that powerful.

While I enjoy the occasional romp as a glass canon, I prefer games where the ONLY class is a mage, where mages are powerful and special. Age of Wonders is, I think, the best and most perfect example, your mage doesn't even fight anyone (unless you are insane) and you never level him up, you just sit your tower and cast world altering spells to buff entire cities or level mountains or nuke an enemy city (with magic) and so on.
I am basically looking for a game where magic is "COOL"

I literally LAUGH at "pathetic mageling", I started making properly speced (not min maxed) warriors and calling them things like Thor Godslayer who take a fraction of the effort to annihilate anything, things that people usually have to godmode. I especially love fighting enemy mages, because even the big bad evil guy goes down in 1 or 2 hits. I have actually laughed out loud at how pathetically easy boss fights are with my godslayers.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
Originally posted by: taltamir
Originally posted by: TidusZ
I agree that D&D mages are the suck.

Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.

they might have been borderline overpowered, but they were borderline overpowered and made of glass... they could nuke the hell out of this but one solid hit and they die. unless they leveled in a balanced manner, in which case they aren't all that powerful.

.

I wish that were true but blizzard made mana shield overpowered as hell in diablo 1, you could just go all energy no vit and you'd be a better tanker than a warrior. Then get a black death to hit you down to 1 max hp so you got instant hit recovery, Steel Wall of Fireball Ownage.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Originally posted by: TidusZ
Originally posted by: taltamir
Originally posted by: TidusZ
I agree that D&D mages are the suck.

Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.

they might have been borderline overpowered, but they were borderline overpowered and made of glass... they could nuke the hell out of this but one solid hit and they die. unless they leveled in a balanced manner, in which case they aren't all that powerful.

.

I wish that were true but blizzard made mana shield overpowered as hell in diablo 1, you could just go all energy no vit and you'd be a better tanker than a warrior. Then get a black death to hit you down to 1 max hp so you got instant hit recovery, Steel Wall of Fireball Ownage.

diablo ONE? in diablo one mana did NOT RECHARGE, and enemies did not respawn, and money was finite... It was quite a pain cause i used up the money on permanent bonuses items and I run out of potions, and it was impossible to get anymore... :)...
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
i am seeing a pattern here, any game that has a warrior and mage class, and gives you the "choice", is going to have to try balancing the two, and apperantly that means trying to make the mage into a glass canon, and the warrior into a hybrid between man and a fridge that soaks up damage and regenerates lost limbs. And then they usually end up making the mage into a paper tiger, looks frightening on paper but useless.

So yea, More games where there is no "warrior" (godmode?) class to be balanced against.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
Mages are hugely overpowered in Baldur's Gate. You can easily solo the game as a Fighter/Mage/Thief, and the Mage part does 90% of the work.

I'm not quite sure what you're looking for...it seems to me that you want to be able to press one button and have everything die, but you can still take 10,000 hits and not lose half of your health.

If you're seriously claiming that mages aren't super powered in Baldur's Gate, I don't know what to tell you. At low levels they suck, but at higher levels they can single-handily lay waste to the opposition.
 

katank

Senior member
Jul 18, 2008
385
0
0
Yep, Baldur's Gate has the craziest mages around. In naval combat terms, they are the aircraft carriers of any party. The warriors are the battleships. Sure, close in you might do some damage but most likely the fighters get crushed before they can close unless they are properly buffed up. The late game strength of a party is largely determined by the number of high end spellcasters that you have.

If you want your mage to not be made of glass, then do a fighter/mage dual.

Agreed as to Oblivion being boring. High fiving monsters while invisible with a huge handful of flame/lightning does get old after a while.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Originally posted by: Piuc2020
DOTA is a Warcraft III mod, each player controls one hero who is constantly being leveled up, equipped with better items and generally being buffed up in a variety of ways. Each side has a base that is constantly spawning new troops (controlled by the AI) and it's the heroes that change the tide of battle.

That's pretty much the premise but there's a lot more to it, the game is popular and balanced enough to be played competitively in tournaments all over the world. Also, it's free, you just need to have Warcraft III plus the expansion Frozen Throne, both are dirt cheap and can be acquired digitally through the Blizzard store.

You have 5000 posts and you "missed" the PC gaming section? I'm thinking you're just being sarcastic :p

Demigod is supposed to be a modern DOTA type game. I haven't played it, but I have heard it is pretty fun.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
WOW is an mmo... moreover, I disagree about the proper speccing of a mage in wow. After a lot of research and respec I pushed my mage from being able to solo a single mob 3 levels below it to being able to solo a single mob 2 levels above it...

Solo a mob 2 levels higher? I have no problem taking on 10-20 mobs 2-4 levels higher at all on my mage with a leveling spec(and I'm not special by any means). It's true, you can't suck if you want to do that, but huners aren't even remotely close to being in that league. Downside is if you are off by half a second you are dead without hurting them versus them all dieing without you getting hit ;)

That said, WoW is a rather pathetic joke in terms of challenge, you won't find any currently in the game at all, and in the end game content your abilities are actually significantly weaker in relative terms then they are while leveling up.

Sacrifice is a PERFECT example of what I mean by powerful mage. You summon structures and so on... I just forgot to list it

I absolutely loved Sacrifice, but I wouldn't say that was a very good example of a powerful mage game by any stretch. It's a RTS, and no matter how effective you may be, your troops and how you direct them is always going to determine the final outcome.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
Baldur's Gate series - dual spec kensai to level 10 then switch to Mage. You will become more powerful than any other mage equivalent in any other game.

Not only will you be able to self-haste, but you can sling fireballs while still getting an awesome AC and hit points. So many powerful spells to tap into that combine with dual wielding, and spec 5 points for grand mastery in a weapon style.
 

Fenixgoon

Lifer
Jun 30, 2003
32,867
12,131
136
Originally posted by: Juddog
Baldur's Gate series - dual spec kensai to level 10 then switch to Mage. You will become more powerful than any other mage equivalent in any other game.

Not only will you be able to self-haste, but you can sling fireballs while still getting an awesome AC and hit points. So many powerful spells to tap into that combine with dual wielding, and spec 5 points for grand mastery in a weapon style.

hmmm i never thought of that combo - impressive.

monk still owns all. i just solo'd BG2 on normal difficulty. i was a god.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,572
5,971
136
Originally posted by: Fenixgoon
Originally posted by: Juddog
Baldur's Gate series - dual spec kensai to level 10 then switch to Mage. You will become more powerful than any other mage equivalent in any other game.

Not only will you be able to self-haste, but you can sling fireballs while still getting an awesome AC and hit points. So many powerful spells to tap into that combine with dual wielding, and spec 5 points for grand mastery in a weapon style.

hmmm i never thought of that combo - impressive.

monk still owns all. i just solo'd BG2 on normal difficulty. i was a god.

Sorcerer is pretty bad-ass too. Nothing like Time Stop --> Magic Missile --> Fireball --> Time Stop --> Fireball --> Fireball --> Time Stop --> Fireball...

;)
 

lifeobry

Golden Member
Oct 24, 2008
1,325
0
0
first time i played Oblivion i played as a mage, no staff no weapons. hard at first but after you get a 100% weakness to fire spell + big fire damage spell over a couple seconds it's too easy
 

alcoholbob

Diamond Member
May 24, 2005
6,365
433
126
Baldur's Gate 2 is a VERY good example of how powerful a wizard can become.

The problem with NWN2 was primarily the enemy design--combat was a marathon.

Warriors excel fighting lots and lots of weak opponents. Wizards excel at fighting high level opponents.

Let's take something like stoneskin--it blocks X # of attacks. It does not differentiate between a high level monster or a million little ninjas. NWN2 is a low level marathon. The expansion, MOTB, is still a low level marathon, its just they send waves of generic low level monsters with 1,000HP instead of 20 with unrealistic saves. In other words, they simply CATERED to fighters which is highly unrealistic. This wasn't a mistake. The same guys who worked on NWN2 made marathon games like Icewind Dale and Icewind Dale 2. They simply had no idea how to balance the game. They tried to make a Diablo game with D20 rules, which is not designed for 300-style battle against waves of enemies.

You won't see this in a Bioware game. D:AO will bring back the glory!

As far as classes goes, Fighter/Mage/Thief takes the cake. Backstab, invisibility, mirror image, simulaculum, stoneskin, protection from magical weapons (pwned!) and you can take pretty much anyone in melee, and your spells are a plus that you can use to soften them up--or use hold/sleep spells to take your opponents one at a time.
 

nosfe

Senior member
Aug 8, 2007
424
0
0
Originally posted by: Spartan Niner
Sorcerer is pretty bad-ass too. Nothing like Time Stop --> Magic Missile --> Fireball --> Time Stop --> Fireball --> Fireball --> Time Stop --> Fireball...

I prefer the Simulacrum->Summon Planetar->Summon Planetar->Summon Planetar->etc->Simulacrum->Summon Planetar->etc method of imba casting. And of course drop a wish when out of spells and get them all back without having to sleep on it
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Originally posted by: BenSkywalker
WOW is an mmo... moreover, I disagree about the proper speccing of a mage in wow. After a lot of research and respec I pushed my mage from being able to solo a single mob 3 levels below it to being able to solo a single mob 2 levels above it...

Solo a mob 2 levels higher? I have no problem taking on 10-20 mobs 2-4 levels higher at all on my mage with a leveling spec(and I'm not special by any means). It's true, you can't suck if you want to do that, but huners aren't even remotely close to being in that league. Downside is if you are off by half a second you are dead without hurting them versus them all dieing without you getting hit ;)

That said, WoW is a rather pathetic joke in terms of challenge, you won't find any currently in the game at all, and in the end game content your abilities are actually significantly weaker in relative terms then they are while leveling up.

Sacrifice is a PERFECT example of what I mean by powerful mage. You summon structures and so on... I just forgot to list it

I absolutely loved Sacrifice, but I wouldn't say that was a very good example of a powerful mage game by any stretch. It's a RTS, and no matter how effective you may be, your troops and how you direct them is always going to determine the final outcome.

Last time I played WOW was more then a year ago. I hear there were major changes made.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Originally posted by: Astrallite
Baldur's Gate 2 is a VERY good example of how powerful a wizard can become.

The problem with NWN2 was primarily the enemy design--combat was a marathon.

Warriors excel fighting lots and lots of weak opponents. Wizards excel at fighting high level opponents.

Let's take something like stoneskin--it blocks X # of attacks. It does not differentiate between a high level monster or a million little ninjas. NWN2 is a low level marathon. The expansion, MOTB, is still a low level marathon, its just they send waves of generic low level monsters with 1,000HP instead of 20 with unrealistic saves. In other words, they simply CATERED to fighters which is highly unrealistic. This wasn't a mistake. The same guys who worked on NWN2 made marathon games like Icewind Dale and Icewind Dale 2. They simply had no idea how to balance the game. They tried to make a Diablo game with D20 rules, which is not designed for 300-style battle against waves of enemies.

You won't see this in a Bioware game. D:AO will bring back the glory!

As far as classes goes, Fighter/Mage/Thief takes the cake. Backstab, invisibility, mirror image, simulaculum, stoneskin, protection from magical weapons (pwned!) and you can take pretty much anyone in melee, and your spells are a plus that you can use to soften them up--or use hold/sleep spells to take your opponents one at a time.

that is one of the major problems with neverwinter2. But NWN1 wasn't any different. bioware made the same mistake there.

As for baldur gate, sorry I just can't get into this game... And if you play a warrior/wizard are you actually playing a wizard? I said where wizards are good not where you can dip into them to power up another class. In neverwinter you could take warrior 5/wizard 1/arcane archer all the way and get a pretty powerful character, but he isn't a powerful WIZARD.

Baldur was also a team play game, sure high level spell casters are very important, as part of a team! by themselves they are nothing. I don't presume to know the really end game in that one though since I can't bring myself to care enough to progress any further in it.
 

CottonRabbit

Golden Member
Apr 28, 2005
1,026
0
0
My warlock in NWN2 was pretty beastly. Chilling Tentacles was spammable and ridiculously effective against low level enemies.