Originally posted by: taltamir
Originally posted by: Taejin
this is somewhat of a tangent to the original topic, but that's why I admire/enjoy DotA so much; int types are pretty well balanced vs str and agi, as long as you are playing non -em games.
what is DOTA?
Originally posted by: RedArmy
You'd probably get a better response if this was in PC gaming. Just sayin'...
Originally posted by: Skyclad1uhm1
I'm currently playing Runes of Magic as a mage. In the party I joined yesterday was an equal level tank, and some slightly lower other players (including one other mage). I was doing about the same amount of damage as the rest combined.
Originally posted by: Martimus
Elemental is the modern version of Master of Magic, where the mages are bad-ass all the way around. It has an open beta in June.
Originally posted by: TidusZ
I agree that D&D mages are the suck.
Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.
Originally posted by: taltamir
Originally posted by: TidusZ
I agree that D&D mages are the suck.
Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.
they might have been borderline overpowered, but they were borderline overpowered and made of glass... they could nuke the hell out of this but one solid hit and they die. unless they leveled in a balanced manner, in which case they aren't all that powerful.
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Originally posted by: TidusZ
Originally posted by: taltamir
Originally posted by: TidusZ
I agree that D&D mages are the suck.
Diablo 1 and 2 have powerful mage classes, borderline overpowered in both. I always play the mage class in any game, WoW as well. Mage's were great in WoW when I played.
they might have been borderline overpowered, but they were borderline overpowered and made of glass... they could nuke the hell out of this but one solid hit and they die. unless they leveled in a balanced manner, in which case they aren't all that powerful.
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I wish that were true but blizzard made mana shield overpowered as hell in diablo 1, you could just go all energy no vit and you'd be a better tanker than a warrior. Then get a black death to hit you down to 1 max hp so you got instant hit recovery, Steel Wall of Fireball Ownage.
Originally posted by: Piuc2020
DOTA is a Warcraft III mod, each player controls one hero who is constantly being leveled up, equipped with better items and generally being buffed up in a variety of ways. Each side has a base that is constantly spawning new troops (controlled by the AI) and it's the heroes that change the tide of battle.
That's pretty much the premise but there's a lot more to it, the game is popular and balanced enough to be played competitively in tournaments all over the world. Also, it's free, you just need to have Warcraft III plus the expansion Frozen Throne, both are dirt cheap and can be acquired digitally through the Blizzard store.
You have 5000 posts and you "missed" the PC gaming section? I'm thinking you're just being sarcastic![]()
WOW is an mmo... moreover, I disagree about the proper speccing of a mage in wow. After a lot of research and respec I pushed my mage from being able to solo a single mob 3 levels below it to being able to solo a single mob 2 levels above it...
Sacrifice is a PERFECT example of what I mean by powerful mage. You summon structures and so on... I just forgot to list it
Originally posted by: Juddog
Baldur's Gate series - dual spec kensai to level 10 then switch to Mage. You will become more powerful than any other mage equivalent in any other game.
Not only will you be able to self-haste, but you can sling fireballs while still getting an awesome AC and hit points. So many powerful spells to tap into that combine with dual wielding, and spec 5 points for grand mastery in a weapon style.
Originally posted by: Fenixgoon
Originally posted by: Juddog
Baldur's Gate series - dual spec kensai to level 10 then switch to Mage. You will become more powerful than any other mage equivalent in any other game.
Not only will you be able to self-haste, but you can sling fireballs while still getting an awesome AC and hit points. So many powerful spells to tap into that combine with dual wielding, and spec 5 points for grand mastery in a weapon style.
hmmm i never thought of that combo - impressive.
monk still owns all. i just solo'd BG2 on normal difficulty. i was a god.
Originally posted by: Spartan Niner
Sorcerer is pretty bad-ass too. Nothing like Time Stop --> Magic Missile --> Fireball --> Time Stop --> Fireball --> Fireball --> Time Stop --> Fireball...
Originally posted by: BenSkywalker
WOW is an mmo... moreover, I disagree about the proper speccing of a mage in wow. After a lot of research and respec I pushed my mage from being able to solo a single mob 3 levels below it to being able to solo a single mob 2 levels above it...
Solo a mob 2 levels higher? I have no problem taking on 10-20 mobs 2-4 levels higher at all on my mage with a leveling spec(and I'm not special by any means). It's true, you can't suck if you want to do that, but huners aren't even remotely close to being in that league. Downside is if you are off by half a second you are dead without hurting them versus them all dieing without you getting hit
That said, WoW is a rather pathetic joke in terms of challenge, you won't find any currently in the game at all, and in the end game content your abilities are actually significantly weaker in relative terms then they are while leveling up.
Sacrifice is a PERFECT example of what I mean by powerful mage. You summon structures and so on... I just forgot to list it
I absolutely loved Sacrifice, but I wouldn't say that was a very good example of a powerful mage game by any stretch. It's a RTS, and no matter how effective you may be, your troops and how you direct them is always going to determine the final outcome.
Originally posted by: Astrallite
Baldur's Gate 2 is a VERY good example of how powerful a wizard can become.
The problem with NWN2 was primarily the enemy design--combat was a marathon.
Warriors excel fighting lots and lots of weak opponents. Wizards excel at fighting high level opponents.
Let's take something like stoneskin--it blocks X # of attacks. It does not differentiate between a high level monster or a million little ninjas. NWN2 is a low level marathon. The expansion, MOTB, is still a low level marathon, its just they send waves of generic low level monsters with 1,000HP instead of 20 with unrealistic saves. In other words, they simply CATERED to fighters which is highly unrealistic. This wasn't a mistake. The same guys who worked on NWN2 made marathon games like Icewind Dale and Icewind Dale 2. They simply had no idea how to balance the game. They tried to make a Diablo game with D20 rules, which is not designed for 300-style battle against waves of enemies.
You won't see this in a Bioware game. D:AO will bring back the glory!
As far as classes goes, Fighter/Mage/Thief takes the cake. Backstab, invisibility, mirror image, simulaculum, stoneskin, protection from magical weapons (pwned!) and you can take pretty much anyone in melee, and your spells are a plus that you can use to soften them up--or use hold/sleep spells to take your opponents one at a time.