There was once a time when PC games were far and above technologically superior to consoles. And this has nothing to do with the new consoles having better gfx - they do, but it doesnt matter.
DirectX is our platform, and it is now an afterthought. The only changes MS has made to DX since DX6 have been graphical. Let us count the ways that PC gaming has fallen behind.
Sound - 3d sound died with aureal. It is now creative or nothing, and their cards are unfortunately garbage. They can be garbage, cause theyre a monopoly. EAX just doesnt cut it. Why hasnt Directsound 3d been developed for other manufacturers to exploit? 3d sound hasnt fundamentally changed in years, because there is no driving force behind it.
Voice - Leave it up to the developer to handle itself. Ensure that 10% of people have mics because of this, and because of that, those 10% of people wont use it. Nevermind the fact we could be using bluetooth headsets through their own channel with proper platform support, nope, we're still stuck using the same microphone and stereo channel that everything else uses. Still back in the 20th century with this one.
While we're at it, lets not unify server browsing. Lets not make a unified online gaming community like x-live. Lets just leave it up to the developers to develop this stuff to the least common denominator like EA that will build something up to the point that is merely passable. And then patch it when people complain.
Performance metering could be built into the system, instead of letting each developer choose what they think are good settings for you.
Games are designed with $500 gf cards in mind...and they mostly still come on CDs.
But we have good gfx. I guess. Mostly just high res little bit better than last gen stuff, but its very high res.
PC gaming used to be ahead of the game, and now its way, way behind.
DirectX is our platform, and it is now an afterthought. The only changes MS has made to DX since DX6 have been graphical. Let us count the ways that PC gaming has fallen behind.
Sound - 3d sound died with aureal. It is now creative or nothing, and their cards are unfortunately garbage. They can be garbage, cause theyre a monopoly. EAX just doesnt cut it. Why hasnt Directsound 3d been developed for other manufacturers to exploit? 3d sound hasnt fundamentally changed in years, because there is no driving force behind it.
Voice - Leave it up to the developer to handle itself. Ensure that 10% of people have mics because of this, and because of that, those 10% of people wont use it. Nevermind the fact we could be using bluetooth headsets through their own channel with proper platform support, nope, we're still stuck using the same microphone and stereo channel that everything else uses. Still back in the 20th century with this one.
While we're at it, lets not unify server browsing. Lets not make a unified online gaming community like x-live. Lets just leave it up to the developers to develop this stuff to the least common denominator like EA that will build something up to the point that is merely passable. And then patch it when people complain.
Performance metering could be built into the system, instead of letting each developer choose what they think are good settings for you.
Games are designed with $500 gf cards in mind...and they mostly still come on CDs.
But we have good gfx. I guess. Mostly just high res little bit better than last gen stuff, but its very high res.
PC gaming used to be ahead of the game, and now its way, way behind.
