So basically 30% faster than 980Ti both standard clock and in OC.
Oh boy, we get both Founder's Edition and Enthusiast's Key with this launch!JayZ just summed it up: NV isn't officially supporting 3/4 way, but they allow enthusiasts to unlock it with a special code.
So basically 30% faster than 980Ti both standard clock and in OC.
The new overclocking features that Nvidia introduced are a bit of a mess. They require a specific driver and the tools available crash more than they work. We went back to the old way, we'll be adding a bit of extra voltage which allows a 1.1V stage, but then the GPU keeps throttling that number down. Very difficult and, if anything, tweaking and overclocking has become more complicated starting with Pascal.
We applied the following settings:
Temp Target 95 Degrees C
CPU clock +200 MHz
Mem clock +500 MHz
Voltage up-to 1.1v
FAN RPM 60 %
The Boost clock will now render at roughly 1950~2050 MHz depending on the power and temperature signature. The GPU will continuously be dynamically altered on voltage and clock frequency to match the power and temperature targets versus the increased core clock. In FireStrike we are now hovering at the 2 GHz marker on the Boost frequency for example, but some games jumped to roughly 2.1 GHz one second and dipped below 2 GHz the other
Yeah and there's nothing wrong with TPU's review, it's accurate because they have a skew towards newer games (a good thing IMO), whereas other sites have a lot of older titles.
You'll notice sites with older games, the gap is smaller, 20% or so, lots of new games, gap grows.
Pascal blows away Maxwell when it comes to GCN-optimize console ports that we've seen. The trend will grow, compute heavy games will gimp Maxwell while Pascal's new features allow it to steam onwards.
Rise of the Tomb RaiderThe game uses an in-house game engine by IO Interactive, that is one of the first to leverage DirectX 12. The game's DirectX 12 implementation, however, is too riddled with bugs to be integrated into our test-bench for now. In this test we're testing the game in its DirectX 11 mode, which is still reasonably taxing on high-end GPUs.
I guess DX-12 performance regression was fixed in Rise of the Tomb Rider ??? nope, still there :whiste:Based on an advanced Crystal Dynamics Engine, the game takes advantage of DirectX 11 and DirectX 12. We are using DirectX 12 for our testing.
I don't think power delivery is an issue with overclocking this card, I think the cooler and NVIDIA's Greenlight program is.
Adding to that, it appears overclocking Pascal is kind of a pain as well. From Guru3D
It's odd he mentions Power, but doesn't mention if there is an adjustment for Power limit... Do we have an adjustment for that? If we can't adjust the power limit, then we're stuck with a 180w card, which is very limiting for overclocking.
I don't think power delivery is an issue with overclocking this card. I think the cooler and NVIDIA's Greenlight program is.
Adding to that, it appears overclocking Pascal is kind of a pain as well. From Guru3D
It's odd he mentions Power, but doesn't mention if there is an adjustment for Power limit... Do we have an adjustment for that? If we can't adjust the power limit, then we're stuck with a 180w card, which is very limiting for overclocking.
https://youtu.be/RqK4xGimR7A?t=14m12s
^ Ashes DX11 vs 12 comparison, the only title with moderate Async Compute usage.
Very surprised to see the 1080 regressing by a margin similar to Maxwell.
What the heck is going on here, I was expecting the new fast context switching to minimize the impact of non-Async Compute hardware.
Hmm.. I suspect their software scheduler has overhead for handling Async Compute.
Sounds like teething issues with GPU Boost 3.0.
Does MSI AB even support it properly, yet?
Any benches of gtx1080 in DX12 Hitman available ?
Damn, I was hoping 1070 info would be out today too. We still don't even know if it's 8GB, right?
Guru3D posts 1070 as 8GB GDDR5 (non X)Damn, I was hoping 1070 info would be out today too. We still don't even know if it's 8GB, right?
Also very interesting,
What the hell, GTX980Ti is gaining this much in DX-12 in Ashes vs DX-11 ???
http://www.hardwarecanucks.com/foru.../72619-nvidia-geforce-gtx-1080-review-10.html
Also very interesting,
What the hell, GTX980Ti is gaining this much in DX-12 in Ashes vs DX-11 ???
"never attribute to malice that which is adequately explained by stupidity"
https://youtu.be/RqK4xGimR7A?t=14m12s
^ Ashes DX11 vs 12 comparison, the only title with moderate Async Compute usage.
Very surprised to see the 1080 regressing by a margin similar to Maxwell.
What the heck is going on here, I was expecting the new fast context switching to minimize the impact of non-Async Compute hardware.
Hmm.. I suspect their software scheduler has overhead for handling Async Compute. Oh dear, NV's being very generous with the truth here putting Async Compute slides for Pascal... or perhaps this driver hasn't activated it yet.
@Face2Face
The cooler can be resolved with a fan ramping up to 100%, so it's not thermals. It's TDP related. 5 phase PCB is good to 200W. After that, it's no guarantee and depending on the mosfet quality, could be risky. So ofc, it need to be locked down to avoid burnt vrms.