ArchAngel777
Diamond Member
- Dec 24, 2000
- 5,223
- 61
- 91
Unless you are trying to play a game rather then "bring your GPU to its knees"...
Trying to play means looking for a setting at which the game produces a playable FPS... you would find that if your GPU is too slow what do you do? you lower the resolution, the AA quality, lower the shader a bit... the game looks nearly as good...
what if your CPU is too slow? well, you buy a new CPU or don't play the game (OC can help here), thats the only thing you can do.
This is why it is so important that you have a fast CPU, because you can freely tweak the GPU requirement by doing the above...
just the other day I was playing just cause 2.. I have a C2Q 9400 and a GTX260... my GTX260 was not fast enough on the "optimal settings", so a tweaked it a bit, I then settled on using nearly max settings minus a few things (SSAO off, object quality low, shadow quality medium) and reduced the resolution from 1920x1200 to 1280x800... (I could benchmark 60fps at much higher quality settings, but the game will get extremely laggy at some points... there are some things that come on in the game which just ruin your FPS and are NOT encountered during the benchmarks)
Also... even on such intensive 3d stuff you need a monster CPU pushing those GPUs or they will NOT be any faster then a lower end GPU.
16x AF is a MUST and I will never EVER play a game with it again... I force it in the driver if I need to...
AA and shadows I can do without... I don't mind completely disabling shadows and AA if I have to (its not very realistic but the game still looks good; and my wallet thanks me for not having bought the super expensive rig needed for those).
While we are at it, lets go back to 16 bit color too... No one likes transparencies.