I know. That is why I put 60Hz as a condition for my previous statement. I am well aware of these things. As far as I understand, this thread is about most of people only run games for one display at less than 1920x1200 resolution. GK110 is for people who want to run games at much harder conditions than those lax condition at which majority of people play games. As far as I understand, people who run games at 120Hz, 3d, or 5760x1080 are minority as much as people who run games at 2560x1440 (1600). True 120Hz display, 3d display, and three display setup does cost far more money than one simple 1920x1080 (1200) display. Most of people don't invest a lot of money for their computers. I want GK110 class gpu because I have a need for it. But we (who wants to run games at 1440p/1600p, 3d, 3 panels, 120Hz, and so on) are unfortunately minority. For majority of people, GK110 is useless, I guess.
Game companies are trying to improve quality of images day by day. Surely new games require stronger gpus (for games such as Dirt Showdown, Sleeping Dogs). But as far as I trust benchmark, at 1920x1080, 60Hz, one 7950/670 seems to be enough even for those games. Then essentially almost 99% of people (which is from Steam's data) are covered by 7950/670. Both Nvidia/ATI need to make money. Then their focus should be a main body of their customers who want to run games at 1920x1080 (1200). To make them to shift their focus point to strong gpus such as GK110-class gpus, we need more stringent conditions as a standard. I feel that that would be 2560x1440 (1600). Higher resolution displays are useful for many things other than games. Therefore there is a possibility for general public to accept it gradually. If more people run computers at higher resolution, the quality of gpus will become better.