*** Sorry if this was addressed, I replied as soon as I read it =/
DexVx, checking overall bandwith consumption is retarded. First off: I pay 80 dollars a month for my bandwith, if someone is going to monitor it and say "OH NO YOU CAN ONLY USE AS MUCH AS THE GUY WHO PAYS 30 A MONTH" then why the hell am I paying out the nose? If you have a group of friends online, there is a lot you can transfer between them that could use up bandwith:
1. Live video feeds / Webcams
2. Roger Wilco
3. Video Game servers
4. Homemade mp3s / music / videos (my friend actually makes his own movies of skateboarding / etc and encodes them into avi files)
5. Video game maps / addons / skins (Counterstrike = 100+ MB, most apps < 100 MB, the average CS model is greater than 1 MB)
6. Homemade artwork / demos (Average video game demo = 1mb - 30mb. Average picture depending on quality = 100kb - 2mb)
7. Fansubbed Anime / unlicensed movies from other countries (legal until licensed in your country)
8. Video clips (Sites that host common video clips like Star Wars / LOTR previews hit max bandwith FAST)
9. Websites
Need I go on? I'm sure I can find more, none are illegal. Infact most people with a halfway decent website quickly hit maxbandwith and are forced to either sell a product (t-shirt?), ask for membership, or shutdown.
So no, bandwith monitoring alone, is just a nuisance and a quick way to lose customers. I don't know the way to stop piracy, but I don't think any type of monitoring / web enforcement will be the true solution. I think the solution will have to come at the distribution of applications / cost efficiency.
In regards to the actual topic: bmacd, glad you got let off...
DexVx, checking overall bandwith consumption is retarded. First off: I pay 80 dollars a month for my bandwith, if someone is going to monitor it and say "OH NO YOU CAN ONLY USE AS MUCH AS THE GUY WHO PAYS 30 A MONTH" then why the hell am I paying out the nose? If you have a group of friends online, there is a lot you can transfer between them that could use up bandwith:
1. Live video feeds / Webcams
2. Roger Wilco
3. Video Game servers
4. Homemade mp3s / music / videos (my friend actually makes his own movies of skateboarding / etc and encodes them into avi files)
5. Video game maps / addons / skins (Counterstrike = 100+ MB, most apps < 100 MB, the average CS model is greater than 1 MB)
6. Homemade artwork / demos (Average video game demo = 1mb - 30mb. Average picture depending on quality = 100kb - 2mb)
7. Fansubbed Anime / unlicensed movies from other countries (legal until licensed in your country)
8. Video clips (Sites that host common video clips like Star Wars / LOTR previews hit max bandwith FAST)
9. Websites
Need I go on? I'm sure I can find more, none are illegal. Infact most people with a halfway decent website quickly hit maxbandwith and are forced to either sell a product (t-shirt?), ask for membership, or shutdown.
So no, bandwith monitoring alone, is just a nuisance and a quick way to lose customers. I don't know the way to stop piracy, but I don't think any type of monitoring / web enforcement will be the true solution. I think the solution will have to come at the distribution of applications / cost efficiency.
In regards to the actual topic: bmacd, glad you got let off...