Originally posted by: PricklyPete
I run Transcode360 with a 3200+ without any problems at all. It really depends on what size files you're trying to convert. If they are HD...you'll definitely have issues.
But that's an Athlon 64 vs an Athlon XP. Personally, I stopped using that, because I hated how Transcode360 kept cutting the first couple seconds off. It's an incredibly minor thing, but I'm just very picky like that. Also, it does handle soft-subs, but you gotta jump through a couple hoops for it, and I wasn't up to that. So I just hooked my spare PC up to my TV and I used to use my ATi Remote Wonder with it, but since ATi doesn't have the software for Vista, I just grabbed my old Logitech Cordless MX Duo and I use that instead. My other machine does have Media Center on it, but I don't feel like finding the codecs and I don't like codec packs, so I just use MPC with FFDShow.
I downloaded and played the DiRT demo last night. I thought it was pretty sweet overall, but I think the 5.1 sound leaves a bit to be desired as it seems so static... as in during the pre-start 180 rotate around the car, the engine noise didn't "sweep" my speakers, it usually just went from one speaker directly to the other. So when it showed the top of the car, I get a loud blaring engine noise out of my rear right speaker... which just happens to be right by my chair that I'm sitting in.
Gameplay: 9/10
Fun gameplay overall, but I was hoping for more dirt tracks in the demo. I liked that you could actually fall off the side of the mountain in the hill climb as most games just stick with the invisible wall technique. It did seem odd though that falling off didn't create a time penalty at all. I was a bit surprised by that. The menus were pretty straight-forward, but I wasn't a fan of how choosing the car chose the mode you played in (I assume this is demo-only). It'll be good to find out how many tracks/cars will be in the final version. The controls were also fairly solid and they're pretty much a lot like any other XBOX 360 racer. I think that's nice as trying to remember different controller configs becomes a pain after awhile and although I've been used to pressing a button from PS2 games, the right-trigger accelerator and left-trigger brake control scheme was second nature (literally, I tried A and then right-trigger

).
Graphics: 9/10
I didn't notice any graphical glitches while playing or any slowdowns. The destruction of cars is handled pretty well. They did a good job applying dirt to cars that actually made it look somewhat realistic. Originally living in PA, I have a good idea of what dirty cars look like :laugh:. I didn't get a chance to look at the crowd, but most likely they're your standard generic looking crowd or possibly the cardboard cut-out variation. No big deal though, if I didn't even notice them, it doesn't matter anyway.
Sound: 6/10
I found the surround sound fairly poor in this game as I mentioned above. When driving through a tunnel, I didn't feel like I was based on the sound. It sounded more like they just started piping the audio through my rears instead of trying to really muffle the sound like you'd hear going under an overpass or through a tunnel. I was also a little disappointed not to hear any music. Music has almost become a staple in racing games these days whether it's rock (Judas Priest's Turbo Lover being one of my favorites to play in GT3) or rap (X to the Z in Need for Speed's Underground series). Hopefully the final version will have some interesting tracks.
Things we need to look forward to? How good the multiplayer will be. How many cars and tracks? How good will the tracks be? They included the standard Evo and WRX, so most racing fans would be fine with just those (in GT3 rallies, I always used the WRX

).