Official Xbox 360? Thread...Part Deux

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purbeast0

No Lifer
Sep 13, 2001
53,639
6,522
126
Originally posted by: Queasy
Bungie making changes to Halo 3 Matchmaking Playlist this week.

Like any good chef we're making some changes to the recipe in the Public tastetest we call the Halo 3 Beta. This week we're making our first change to the Matchmaking Playlist . We're swapping out Team Training and adding in Big Team Training. In Big Team Training players will play 6v6 on High Ground and Valhalla. In addition to some existing modes look for some new modes in Big Team Training, like Multi Flag CTF on Valhalla. Additionally, we've made some slight tweaks to the Team Skirmish playlist that should add greater variety in the opponents you'll face.

:thumbsdown: to big team training.

i mean i wish they would atleast leave the 4v4 in there, why can't they just put both? when I am by myself I always go into team training as the gametype, but anything more than 4v4 in the halo world i really don't like.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: purbeast0
Originally posted by: Queasy
Bungie making changes to Halo 3 Matchmaking Playlist this week.

Like any good chef we're making some changes to the recipe in the Public tastetest we call the Halo 3 Beta. This week we're making our first change to the Matchmaking Playlist . We're swapping out Team Training and adding in Big Team Training. In Big Team Training players will play 6v6 on High Ground and Valhalla. In addition to some existing modes look for some new modes in Big Team Training, like Multi Flag CTF on Valhalla. Additionally, we've made some slight tweaks to the Team Skirmish playlist that should add greater variety in the opponents you'll face.

:thumbsdown: to big team training.

i mean i wish they would atleast leave the 4v4 in there, why can't they just put both? when I am by myself I always go into team training as the gametype, but anything more than 4v4 in the halo world i really don't like.

Because it is beta testing?
 
Oct 19, 2000
17,860
4
81
6v6 on Valhalla should spice it up quite a bit. 6v6 on High Ground, though, is probably too cramped for my tastes. Oh well, I'll deal! Very good weather has kept me from playing all day Sunday and Monday morning (outside entertainment and yard work are sometimes more fun that even video games). Can't wait for bigger team games this week, though.
 
Mar 11, 2004
23,444
5,852
146
Originally posted by: purbeast0
So my friends 360 just got the red rings. And his is from December 05, so he has to pay $140 to get it fixed.

This is ridiculous.

Including my 360, I know about 8 people who have them (in real life, not online) and 4 of those people are on their 2nd one already (including me).

MS really needs to fix this crap, its unnaceptable that he has to shell out $140 just to fix it, and it's going to be a console that the same crap can happen to.

Didn't any that were made prior to 2006 have free lifetime replacements?

Microsoft issued a statement today acknowledging that its early run of Xbox 360s made in 2005 were buggy and that it would rescind any repair fee on boxes that need service as long as they were manufactured before Jan. 1, 2006. The statement is in response to a raft of complaints from gamers such as Chris Szarek, whose story we told on this blog about how he went through four consoles in the repair process. Szarek said today that this validates concerns that he and others had about the quality of the launch consoles. Those who paid repair fees already will get refunds.

Why is he paying to have it replaced?
 

purbeast0

No Lifer
Sep 13, 2001
53,639
6,522
126
Originally posted by: darkswordsman17
Originally posted by: purbeast0
So my friends 360 just got the red rings. And his is from December 05, so he has to pay $140 to get it fixed.

This is ridiculous.

Including my 360, I know about 8 people who have them (in real life, not online) and 4 of those people are on their 2nd one already (including me).

MS really needs to fix this crap, its unnaceptable that he has to shell out $140 just to fix it, and it's going to be a console that the same crap can happen to.

Didn't any that were made prior to 2006 have free lifetime replacements?

Microsoft issued a statement today acknowledging that its early run of Xbox 360s made in 2005 were buggy and that it would rescind any repair fee on boxes that need service as long as they were manufactured before Jan. 1, 2006. The statement is in response to a raft of complaints from gamers such as Chris Szarek, whose story we told on this blog about how he went through four consoles in the repair process. Szarek said today that this validates concerns that he and others had about the quality of the launch consoles. Those who paid repair fees already will get refunds.

Why is he paying to have it replaced?

Hmmm I dunno, I'll let him know. He just told me he'd have to pay for it's replacement.
 

purbeast0

No Lifer
Sep 13, 2001
53,639
6,522
126
Originally posted by: Queasy
Originally posted by: purbeast0
Originally posted by: Queasy
Bungie making changes to Halo 3 Matchmaking Playlist this week.

Like any good chef we're making some changes to the recipe in the Public tastetest we call the Halo 3 Beta. This week we're making our first change to the Matchmaking Playlist . We're swapping out Team Training and adding in Big Team Training. In Big Team Training players will play 6v6 on High Ground and Valhalla. In addition to some existing modes look for some new modes in Big Team Training, like Multi Flag CTF on Valhalla. Additionally, we've made some slight tweaks to the Team Skirmish playlist that should add greater variety in the opponents you'll face.

:thumbsdown: to big team training.

i mean i wish they would atleast leave the 4v4 in there, why can't they just put both? when I am by myself I always go into team training as the gametype, but anything more than 4v4 in the halo world i really don't like.

Because it is beta testing?

Yah it was more of a rhetorical question. :p
 

CKDragon

Diamond Member
Jan 22, 2001
3,875
0
0
About the Crackdown DLC for 800 points, is that something that will eventually be free like the Gears of War maps?

Since I'm a new 360 Elite owner, I didn't know if the GoW maps were going to be free in a few months just because of the developer's stance or if that's a regular practice amongst all DLC.
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Originally posted by: CKDragon
About the Crackdown DLC for 800 points, is that something that will eventually be free like the Gears of War maps?

Since I'm a new 360 Elite owner, I didn't know if the GoW maps were going to be free in a few months just because of the developer's stance or if that's a regular practice amongst all DLC.

As far as I know nothing ever really becomes free, the GoW pack is an exception. I haven't seen anything about the crackdown content becoming free at all. I wouldn't count on it either in the near future.

Edit: I think the DLC for GRAW had the price lowered a while back, but that's all I can think of.

Some things are free at first then require points later on, though.

 

PricklyPete

Lifer
Sep 17, 2002
14,582
162
106
Originally posted by: purbeast0
So my friends 360 just got the red rings. And his is from December 05, so he has to pay $140 to get it fixed.

This is ridiculous.

Including my 360, I know about 8 people who have them (in real life, not online) and 4 of those people are on their 2nd one already (including me).

MS really needs to fix this crap, its unnaceptable that he has to shell out $140 just to fix it, and it's going to be a console that the same crap can happen to.

I know 7 people in "real life" who have 360's and no-one...even us with launch window models have had problems. I'm not saying that the 360 is all that reliable...but I don't think it is nearly as bad as everyone on the Net makes it out to be.
 
Oct 19, 2000
17,860
4
81
Originally posted by: PricklyPete
Originally posted by: purbeast0
So my friends 360 just got the red rings. And his is from December 05, so he has to pay $140 to get it fixed.

This is ridiculous.

Including my 360, I know about 8 people who have them (in real life, not online) and 4 of those people are on their 2nd one already (including me).

MS really needs to fix this crap, its unnaceptable that he has to shell out $140 just to fix it, and it's going to be a console that the same crap can happen to.
I know 7 people in "real life" who have 360's and no-one...even us with launch window models have had problems. I'm not saying that the 360 is all that reliable...but I don't think it is nearly as bad as everyone on the Net makes it out to be.
I used to think it wasn't that big of a deal, but I'm convined there is a widespread problem. I'd be willing to believe that probably one out of every 5 or 6 has had problems, or will have problems. However, it might just turn out to be an issue like with the original NES, and it's problem with the cartiridge contacts. Sure, it's a widespread problem, but it might not affect the overall success of the console.

Out of 4 or 5 people I know, I've had the 3 rings problem, and a friend is on his 3rd warranty repair thus far. My brother has yet to have problems from the unit he bought in Feb 06, and another friend just got his a month ago.
 

ivol07

Golden Member
Jun 25, 2002
1,475
0
0
Originally posted by: PricklyPete
Originally posted by: purbeast0
So my friends 360 just got the red rings. And his is from December 05, so he has to pay $140 to get it fixed.

This is ridiculous.

Including my 360, I know about 8 people who have them (in real life, not online) and 4 of those people are on their 2nd one already (including me).

MS really needs to fix this crap, its unnaceptable that he has to shell out $140 just to fix it, and it's going to be a console that the same crap can happen to.

I know 7 people in "real life" who have 360's and no-one...even us with launch window models have had problems. I'm not saying that the 360 is all that reliable...but I don't think it is nearly as bad as everyone on the Net makes it out to be.

I still have my original launch day 360 and it's working fine. Also a couple of my friends are still on their launch day 360s without problems. I've seen the red rings once on my 360 when I was trying to setup media center. It must have not been the bad one because I rebooted and it went away. I don't really remember the situation, but I remember that it seemed like it was something that I did wrong to make it screw up.

But I do cross my fingers and knock on wood a lot when I write posts like this.
 

purbeast0

No Lifer
Sep 13, 2001
53,639
6,522
126
Originally posted by: blurredvision
Originally posted by: PricklyPete
Originally posted by: purbeast0
So my friends 360 just got the red rings. And his is from December 05, so he has to pay $140 to get it fixed.

This is ridiculous.

Including my 360, I know about 8 people who have them (in real life, not online) and 4 of those people are on their 2nd one already (including me).

MS really needs to fix this crap, its unnaceptable that he has to shell out $140 just to fix it, and it's going to be a console that the same crap can happen to.
I know 7 people in "real life" who have 360's and no-one...even us with launch window models have had problems. I'm not saying that the 360 is all that reliable...but I don't think it is nearly as bad as everyone on the Net makes it out to be.
I used to think it wasn't that big of a deal, but I'm convined there is a widespread problem. I'd be willing to believe that probably one out of every 5 or 6 has had problems, or will have problems. However, it might just turn out to be an issue like with the original NES, and it's problem with the cartiridge contacts. Sure, it's a widespread problem, but it might not affect the overall success of the console.

Out of 4 or 5 people I know, I've had the 3 rings problem, and a friend is on his 3rd warranty repair thus far. My brother has yet to have problems from the unit he bought in Feb 06, and another friend just got his a month ago.

Yah I mean it's not happening to everyone, but it's just crazy how many people I personally know it's happened to.

It's happened to my launch unit (pre launch :p), my friends that he got from one of those freexbox360 sites (the one I mentioned in my original post here), it just happened to my half brother about a month ago (his new one he said is even worse as it has a lot of disc read problems), my other friend who just got one for xmas mailed it in the other day, and then yesterday I found out about another friends launch 360 he mailed in when gears of war came out,

And i know 8 people with the system, and 5 of us have had em break on us.
 

michaels

Banned
Nov 30, 2005
4,329
0
0
Damn Splinter Cell is shaping up nicely
http://xbox360.ign.com/articles/790/790217p1.html
May 21, 2007 - Sam Fisher is a wanted fugitive. Shadows will no longer afford him the sanctuary he once enjoyed. His enemies are constantly searching for him, forcing Sam to do his best to blend in to his surroundings. But sometimes, even the best fugitives get noticed. That's when things start to get interesting. The fourth of IGN's five days of Splinter Cell looks at how Sam can interact with the environment. And how it will react back.

Previous Splinter Cell games have had an engine built entirely around the light and dark stealth dynamic. As long as you played by the rules, those being the ones that required you to sit in the shadows and plan out a series of actions before making any moves, you were rewarded. The stealth kills of Splinter Cell games past were exciting, but scripted. You may have been afforded several options for dealing with each obstacle, but the gameplay broke down when you acted outside of the rules. Conviction encourages you to break the rules.

"First of all, everything in Conviction -- and I mean everything -- is dynamic and bound to be pushed over, thrown or broken," says Daniel Roy, Associate Producer for Conviction. "This isn't just a dozen objects in the environment; it's everything, from the staplers on a desk, to the desks themselves."

Sam Fisher's not going to pay a lot for this printer.

A fully dynamic environment is no easy task. Processing power hasn't been strong enough until recently to keep track of the physics for each individual object and still have room for the game. But perhaps more importantly to the game itself is how the controls are configured. A dynamic environment doesn't amount to much if you can't interact with it easily.

Past Splinter Cell games weren't exactly inviting to those who weren't willing to get past the steep learning curve and figure out the controls. Simply opening a door involved a series of button presses as you approached it, peeked through, and then chose from a list of entry methods. The developers at Ubisoft knew this would not fly in Conviction. A game that requires players to make quick reactions must have a control scheme that allows for easy interaction with the environment.

To meet this necessity, a three-button schematic has been put into place. One button will be for grabbing on to objects, say a chair, a doorknob or an enemy. Another will be for aggressive interactions. Depending upon the context, it might be used to kick open a door (or just throw a shoulder into it if you're running) or punch a cop that has the drop on you. The last button will be for stealth. Pushing it near a desk will cause you to duck underneath to hide, slowly open a door, or imitate the crowd around you. You can see how combinations of these buttons will allow for more complex interactions whereby you can do things such as picking up a table and then hiding behind it for cover or throwing it at an enemy as a weapon.

The streets of DC will be full of NPCs.
Daniel Roy walked us through a series of events that you can perform in Conviction to demonstrate just how flexible the new engine is:

"You're Sam Fisher, a fugitive hunted by the cops, and you have to access the data server hidden in the middle of a park in Washington. Walking towards your objective, you quickly join a small group of people moving alongside a war memorial, in order to avoid the attention of a cop strolling nearby. Reaching an open area, you decide you need a quick distraction if you're to progress further. You walk up to a protestor lecturing a small audience, and quickly snatch her laptop and throw it on the ground. The crowd is shocked by this, and begin to call for the cop. The cop begins to walk towards the onlookers, but you avoid his gaze and briskly walk along before he can figure out who's responsible for the commotion.

Having reached the building, you stand in front of a security guard. The guard notices you, and you know he's starting to put two and two together? Very soon now he will identify you as that fugitive that's been all over the news. You turn around and walk towards the back of the building. He follows you to question you? But as soon as you're out of sight of the crowd, you take him by surprise and knock him unconscious by throwing him violently into a dumpster. You quickly make your way inside the building and hack the data server, but now the cops have congregated outside. Luckily, a hot dog vendor is within sight? You take out your silenced pistol and fire, creating chaos and mayhem in the park. Joining the rampaging crowd, you run out of the park, unnoticed by the cops who see you as just another panicked bystander fleeing for his life?"


This Washington Park level is already up and running. In our demo, many of the actions Daniel Roy described above were performed for us and, depending upon the skill level of the player, looked just as smooth as you'd imagine. That's no coincidence.

Ubisoft Montreal spent months working on the animations Sam would perform to pick up a chair. The company literally spent months working to make the simple act of picking up a chair look natural. It took months, because although picking up a chair is an easy task to most people, it is quite hard in the virtual world. In a dynamic environment, a chair can fall in a myriad of different positions. Rather than just contending with an upright chair as most games would be required to, Conviction's chairs can fall in any position. This presents the animators with the challenge of making it look like a natural grasp from ever angle and position of the chair. Predetermined animations won't cut it.

Daniel Roy explained to IGN how Ubisoft Montreal solved this problem, "In Conviction, we've blended procedural (or code-driven) animation with motion capture in order to create an animation system that will be able to figure out how to pick up a chair in any position. Whenever you're going to pick up that chair, Sam is going to approach the object in a slightly different manner, and place his hands just at the right spots to pick up the chair in a believable way."

Pick up chairs realistically thanks to Conviction's modified Havoc engine.

The team made this work by assigning a number of invisible handles around the chair. When Sam approaches the chair to pick it up, the animation system chooses the handles it deems best and generates the animations from there. The chair was chosen as the first object to nail the animations for because it is one of the most complexly shaped things in the game. With that down, the system could be applied to everything else.

"Once we managed to deal with the chair," says Daniel Roy, "almost every other object seemed easy to deal with."

From the chair came the interactions with the rest of the environment. Circular tables have dynamic handles that move to meet the player, laptops can be grappled realistically, stools can be grabbed off of the ground on the run without, and so on. All it takes is the press of a button and anything within Sam's grasp will fluidly end up in his hands.

Well, almost anything. Enemies can be picked up and tossed over railings, down staircases, or into walls, but they won't stand by idly and let you have your way with them. New AI routines have been made so that the non-player characters (NPCs) can navigate the environment, deal with obstacles that can move at any moment, and fight back with all of the same tools and techniques that Sam has.

Getting an NPC to negotiate a dynamic environment is no easy task. With crowds a primary element in Conviction, having each NPC avoid bumping into each other is a primary concern. To solve this problem, each NPC has an avoidance scheme that works something like similarly poled magnets to push away from each other. NPCs also have to avoid bits of the dynamic environment that have spilled onto their paths. In Conviction, the AI recognizes new obstacles thrown in its path and finds a new route on the fly.

These path-finding techniques will largely go unnoticed, even as important as they are. Things that work as they should aren't usually what piques one's interest. Hopefully, you'll notice the way the AI interacts with Sam. The enemy AI will make decisions as to whether its better to knock a table over and use it as cover in a gunfight or to make a dash for a corner to use the more sturdy wall. We even saw an enemy rolling a round table to stay behind cover as Sam tried to run to the right to get a line of sight that didn't have the table obstructing it. Just as you'll have to improvise, so will the AI. The goal is to have fights be chaotic and tense.

"With such a focus on the dynamic environment at all moments of the game," Daniel Roy said, "firefights really gain that 'Die Hard' quality; at the end of a fight, you'll be standing around the corpses of your enemies, and wonder how the tidy office you walked into turned into such a wasteland?"

Just as a lot of work was put into getting the interactions with the environment to be smooth, extra care has been put into the physics of NPC interactions. Punching or throwing an NPC results in a mix of rag-doll and mo-capped animations. The rag dolls are sometimes turned on for just a brief moment to add emphasis to a punch or kick. By combining the two techniques, Ubisoft Montreal is aiming for reaction animations that look realistic and cinematic at the same time.

Using contextual buttons, Fisher will need to blend in to avoid detection by the police.

Daniel Roy explained,"Imagine that Sam picks up an enemy and wants to throw him in the environment; the grab, and the throw itself, will be driven by mo-cap or key-frame animations, for maximum drama and impact. Then, as soon as the enemy is in the air, we use rag-doll to control how he will interact with the environment." Like the other animations in Splinter Cell Conviction, this combination of animation techniques looks smooth and sleek. Even if the graphics aren't awe-inspiring at this early stage of development, one can easily see that things will look good in motion.

The engine was designed around the improvisational style a fugitive must adapt to use, Ubisoft is aiming for gameplay as dynamic as the environment that instills a sense of awe as you explore just what you can do. As Daniel Roy put it:

"Sam can throw his enemies on desks, tables, containers, etc., or slam their heads against nearby walls, or throw computer monitors, printers, chairs, etc. at them, or momentarily confound them by sweeping the contents of a desk at their face. Basically, we want the player to enter a rich environment, filled with all sorts of elements, and feel, 'Oh yeah, I got an entire arsenal at my disposal.'

The arsenal may not include scores of high tech gizmos that Sam Fisher carries around on his back anymore, but possibilities for what you can do in a Splinter Cell game have clearly multiplied.
 

Yreka

Diamond Member
Jul 6, 2005
4,084
0
76
Re: Crackdown

Anyone bought the DD expansion pack have any comment on its value ? I misunderstood the announcement, thought it was going to be added for free. On the surface, a handful of extra weapons and minigames seem a little light for 8-9 bucks..
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Originally posted by: Yreka
Re: Crackdown

Anyone bought the DD expansion pack have any comment on its value ? I misunderstood the announcement, thought it was going to be added for free. On the surface, a handful of extra weapons and minigames seem a little light for 8-9 bucks..

I haven't bought it because I know that it might make me play the game for about another day or so, but after that it will be retired back to the shelf where it was up until the halo 3 beta.
 

CKDragon

Diamond Member
Jan 22, 2001
3,875
0
0
Originally posted by: chrisg22
Originally posted by: Yreka
Re: Crackdown

Anyone bought the DD expansion pack have any comment on its value ? I misunderstood the announcement, thought it was going to be added for free. On the surface, a handful of extra weapons and minigames seem a little light for 8-9 bucks..

I haven't bought it because I know that it might make me play the game for about another day or so, but after that it will be retired back to the shelf where it was up until the halo 3 beta.

After my question earlier, I went ahead and bought it. So far, based only on the weapons, I haven't found it worthwhile.

The harpoon gun is supposed to be very fun, but I haven't been using it much. I was very disappointed in the eternity it takes to get the minigun firing with any kind of useful speed. I'm somewhat disappointed with the Lobber's power and the time it takes for them to reach their targets.

There are a few new gameplay modes which may be fun later, if I can ever beat this darn final boss.

CK
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Video Marketplace releases for this week. Lots of documentaries.

Movies:
The Groomsmen
Corrupted Minds
Dead Mary (HD)
Flags of our Fathers in HD

TV
The Animatrix - First Episode free this week.
There is additional Animatrix content that will be free with specially marked Matrix HD DVD?s

Friends S4 & 5
Gamehead S4
Tornado Intercept
Tsunami: Killer Wave
Violent Earth
Volcano: Nature's Inferno
World's Most Dangerous Gang
Basketball Diplomacy from Mao to Yao
Cameramen Who Dared
Eternal Enemies: Lions & Hyenas
FBI, The
Is It Real (6 eps)
MegaStructures: Mega Plane
Pearl Harbor: Legacy of Attack
Search for Kennedy's PT-109
The War Next Door
Through the Lens
Asteroids: Deadly Impact
Avalanche
Land of the Anaconda
Lost Subs: Disaster at Sea
National Geographic's Most Amazing Moments
National Geographic's Most Thrilling Moments
SuperCroc
Tiger Shark: Predator Revealed
 

JohnAn2112

Diamond Member
May 8, 2003
4,895
1
81
Originally posted by: Queasy
Video Marketplace releases for this week. Lots of documentaries.

Movies:
The Groomsmen
Corrupted Minds
Dead Mary (HD)
Flags of our Fathers in HD

TV
The Animatrix - First Episode free this week.
There is additional Animatrix content that will be free with specially marked Matrix HD DVD?s

Friends S4 & 5
Gamehead S4
Tornado Intercept
Tsunami: Killer Wave
Violent Earth
Volcano: Nature's Inferno
World's Most Dangerous Gang
Basketball Diplomacy from Mao to Yao
Cameramen Who Dared
Eternal Enemies: Lions & Hyenas
FBI, The
Is It Real (6 eps)
MegaStructures: Mega Plane
Pearl Harbor: Legacy of Attack
Search for Kennedy's PT-109
The War Next Door
Through the Lens
Asteroids: Deadly Impact
Avalanche
Land of the Anaconda
Lost Subs: Disaster at Sea
National Geographic's Most Amazing Moments
National Geographic's Most Thrilling Moments
SuperCroc
Tiger Shark: Predator Revealed

We need more HD content. :(
 

mzkhadir

Diamond Member
Mar 6, 2003
9,509
1
76
are they opening up halo 3 beta to everyone now ?

I just received the code from xbox flash. I am already a tester for halo 3.
 

RagingBITCH

Lifer
Sep 27, 2003
17,618
2
76
Originally posted by: mzkhadir
are they opening up halo 3 beta to everyone now ?

I just received the code from xbox flash. I am already a tester for halo 3.

No...it just means you can sell your other code on eBay. :)
 

CKDragon

Diamond Member
Jan 22, 2001
3,875
0
0
So I went to play Crackdown on Xbox Live for the first time today... mission failed!

I just got my Xbox Elite a few weeks ago and I don't have a single name on my friends list. (cue the violins) I tried to join a couple games with people who seemed to be waiting for a partner, but they all declined when I tried to join. I have 20 of the 21 bosses beaten, it's not like I'm a liability. Is that normal?

On a completely unrelated note, would anyone happen to be playing Crackdown tomorrow around 4-5pm? :p One more completely unrelated note, my Live ID is CKRanger

CK

 

Yreka

Diamond Member
Jul 6, 2005
4,084
0
76
Originally posted by: CKDragon
So I went to play Crackdown on Xbox Live for the first time today... mission failed!

I just got my Xbox Elite a few weeks ago and I don't have a single name on my friends list. (cue the violins) I tried to join a couple games with people who seemed to be waiting for a partner, but they all declined when I tried to join. I have 20 of the 21 bosses beaten, it's not like I'm a liability. Is that normal?

On a completely unrelated note, would anyone happen to be playing Crackdown tomorrow around 4-5pm? :p One more completely unrelated note, my Live ID is CKRanger

CK

Yuu can add me to your list.. Gamertag is Yreka. I would be happy to help you get the last guy.. Problem is, I am usually on late 9-10Pm PST...
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
well, add me to the red ring of death club

I was playing the amazingly processor intensive "AEGIS WING" and it froze, and that's all she wrote. First my car gets wrecked, now this. Someone shoot me.
 
Oct 19, 2000
17,860
4
81
Guitar Hero III information was released today.

The article does mention wireless guitars along with the 360, so here's hoping they'll be released. Kinda sucks now that I have two wired guitars that I paid a lot of money for, but if I had waited, I would've missed out on a lot of fun so far.

As for the songs listed, I CANNOT WAIT to play "Paint It Black".

http://ps3.ign.com/articles/791/791044p1.html
Activision has rocked our world by officially announcing that Guitar Hero III will feature wireless guitars, an online multiplayer mode and original artists recordings when the game is released this Autumn.

Guitar Hero III will be available on PlayStation 2, PlayStation 3, Xbox 360 and Wii and will feature an abundance of new modes, including a multiplayer action-inspired battle mode, boss battles, unlockable content and authentic rock venues.

More importantly, wannabe rock gods can get their fingers in a twist with the all-new wireless guitar controllers, with the Wii, Xbox 360 and PS3 getting the Gibson Les Paul and PS2 the proud recipient of a Gibson Kramer. What's more, the guitars will have removable faceplates that allow fans to personalise their guitars, plus they'll include a new button colour design for "an even greater authentic feel and rock experience".

In addition Guitar Hero III will include an expanded online multiplayer in which axe-shredders worldwide can compete in head-to-head battles to prove they're the ultimate rock legend. As for the tracks you'll be rocking along to, Activision has revealed that GHIII features more master recordings than ever before, with the first tracks announced as follows:

Paint It Black - The Rolling Stones

Cherub Rock - Smashing Pumpkins

Sabotage - Beastie Boys

The Metal - Tenacious D

My Name is Jonas - Weezer

Knights of Cydonia - Muse

Rock And Roll All Nite - Kiss

School's Out - Alice Cooper

Slow Ride - Fog Hat

Cult of Personality - Living Colour

Barracuda - Heart

Dusty Welch, head of publishing at RedOctane, said: "The development team at Neversoft has been exceptional and we've been able to incorporate a host of fresh new online and multiplayer game play modes, along with exciting content into this version of Guitar Hero that our fans have been asking for. Also, many of the top bands and songs we've tried to get in the past are now on board."