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**OFFICIAL** Star Wars: The Old Republic Thread

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Also don't forget that the 12x exp is only for the class story missions and not everything else. Also you may not need to worry about gear too much as with the class stories you now get more basic commendation for the reward and it costs less now for the gear.

yeah, at 12 comms per (most) class quest rewards, I can easily keep myself geared up pretty well... I've still had to end up buying companion gear on the GTN, though.
 
I stopped playing during the server merges because all of my characters got renamed ASFDHDDFGSDGEUCHZGDHADH because 100% of my character names where in use. I had started in the beta and used the name reservations so it peeved me.
 
I stopped playing during the server merges because all of my characters got renamed ASFDHDDFGSDGEUCHZGDHADH because 100% of my character names where in use. I had started in the beta and used the name reservations so it peeved me.

That's weird, when my server was forced to merge, only one name forced me to change it, and the name wasn't one anyone else would have taken in the first place.
 
But you can level at 12xs on class missions now. I could barely keep up with buying new armor, lol.

Only if you are a sub, F2P and Preferred still have the limitation on them

For the armor, I only worry about it every 10-15 level, or just get a set of orange gear and just update the mods
 
Anyone keeping up with this game? Today is final day to subscribe for the first expansion bonus, wondering if someone has looked into the bonuses to determine their value.
 
Given the way the game works, I'm pretty sure you'll be able to unlock all the rewards besides early access (the companion you get for subbing today will almost 100% be unlockable) with cartel coins (or credits via buying off GTN) later on.

But subbing now gets you access to 12x, which lets you play directly through all the class stories without any of the grinding in between. Pretty great if you haven't gone through them all before. (I think 12x will be turned off when the expansion drops... partly because you can skip straight to 60 and just play the expansion when that happens.)
 
One of the very few details I've managed to find mentions an amazon bundle that's about 50% off retail of 2 montths sub time, bunch of coins and 2 expansions for 40.
 
I cleaned out Shadow of Revan's content in like a day. Ran the same two instances over and over and over. Got tired of it so I quit.
 
not since my last post in this thread....2013? I keep thinking I want to, but after reloading again shortly after they converted to the new subscription-less pay model and coin deal, I couldn't stand it and uninstalled again.

It was the only game I ever subbed for (4 months, I think), as I completely detest that pointless model, and the turnover reinforced my conviction that it is the worst way to monetize a game.

They took away all of the content that I had paid for and grinded in those months, then introduced a new system where I would have to start grinding all over again to unlock everything that I already had earned: my fucking additional characters, crafting, skill bars, etc.
 
It should have been a good game. I have no motivation to play it, I try but the loading screen times and the monotonous spawns, yawn!
 
Anyone still playing? Did it get any type of resurgence from Star Wars being released this month?
I started playing again after the 4.0 update... it's fun as a single player game, at least.

leveling is fast enough that you can just do the main storyline quests and skip the grinding quests (hell, I hit max level towards the end of the Shadows of Revan x-pac story quests, before even hitting the new stuff)... companions also now scale with level and don't require being geared for anything other than aesthetics, which is a nice change for me at least; all companions can also be set as a tank/dps/healer, so you can roll with whichever one you like best.

endgame and crafting, afaik, are about the same... I'll probably quit again after playing through the main quests for each class.
 
I've been a sub since launch and frankly I've felt that the game grew into something much better than it was given credit for.

That said I unsubbed yesterday. The game as of 4.0 has essentially become an episodic singleplayer game with a subscription. They have flat out decimated much of the operations community by going over a year without new content and refusing to discuss when new content is coming which optimistically maybe close to another year. PvP has gone without a new map for even longer. They crushed PvE Progression by making easier content of their choosing drop better than the most difficult content in the game.

The new 4.0 storyline is ok, but the gameplay content is mind numbingly easy and shorter than advertised. The cinematic camera is great, but despite their promotion of choice and consequence its a joke.

The game is worth subbing for a month to do the story then picking it up a year later when enough new story has built up.

If you're looking for a vibrant endgame mmo, this is not it.
 
I think its been said that when a product is under performing you either invest more into to make it work or gut it and cut your losses. When SWTOR didn't become the WoW killer EA hoped for they basically did the latter, stripping the game of much of its staff. They claimed it was because an MMO needs fewer people to maintain than it does to create, but I sure as hell didn't see Blizzard's team shrink after the release of vanilla.

They've struggled to put out new content at an acceptable pace. They seem to have large ambitions, but not the budget or the staff to realize them. And much with Battlefront, EA has overseen the dumbing down of the game to give it a so-called "broad" audience. What frusterates me is that there are little things they could have done to increase the longevity.

When SoR came out you went from having many flash points in your random queue to having like... two? Three? How long did they think that was going to hold up? Even rebalancing the older flash points for the new level cap and putting them in the random queue could have stopped things from getting stale as fast.
 
When SoR came out you went from having many flash points in your random queue to having like... two? Three? How long did they think that was going to hold up? Even rebalancing the older flash points for the new level cap and putting them in the random queue could have stopped things from getting stale as fast.

To be fair this was one of things the did get right with KotFE and 4.0. The created scaled level content so all ops and flashpoints became relevant again. The problem is, and you hit on it, is staff.

They simply don't have the staff to do anything besides focus on one thing at a time. So they create things like Galactic Strike Fighter which then they abandoned because they don't have the resources to support it. They basically have let veterans languish in very old content they've done to death because they don't have the ability to push out their new story and give players new ops or flashpoints to consume. Its why they went from class story to faction story to everybody's the same story.

Its a shame too because ever since they pushed out the cash shop TOR became very profitable for EA, but those millions would have been better spent on staff expansion than another blur trailer for KotFE (cool as they are).
 
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