1. The UI customization is joke, imo. I waited this long for this?
2. Ranked Warzones being removed last minute? really?
3. The new daily area couldn't be more frustrating.
4. Zoeller's reponses to a lot of the changes were condescending and, frankly wrong.
Possible Pros:
1. About to try the new 4 flash point (although that won't occupy anyone for longer than a week).
2. The new OP. haven't seen it yet.
This game didn't need legacy. That's a smoke screen to keep people leveling alts. Leveling alts is what you do when you don't have anything else.
And the free time 7/30 days just point in case. They know they fucked up.
How is it a joke? You can move, scale, enable/disable, and customize almost every single UI element in the game. It could stand to be a little more detailed still (mostly on the element-specific customizations, like raid frames especially imo) but going from 'no customization' to this system is a huge leap. Of the other MMOs I've played in recent memory, no game allows nearly this much customization natively and only WoW's mods are comparable. The only thing I wish they'd done was allow for elements to be 'snapped' so that when I'm trying to line things up they snap together rather than me having to eyeball it, but that's really minor.
Ranked warzones aren't ready, oh well. I don't think they will be until they finalize interserver queues or some sort of mechanism to allow queueing beyond one server, it would just be too easy to manipulate otherwise on a server by server basis, I'd rather see it done right than turn every low pop server into "Emberstormlol".
I haven't done any of the new dailies (or any of the old dailies for that matter) but one of my friends went there straight away and in it sounded like he liked the new area. I got the impression there were fewer dailies there but he liked how the area looked and that the quests weren't entirely mindless, he died a few times figuring out how some of them worked.
Well, that's just like, your opinion man. I don't pay attention to much anything other than patch notes but I don't really see how anything he could say would have any impact on how you feel about the actual content of the patch.
Legacy is a nice touch at least, yes it's not some 'killer app' but I don't think it's supposed to be. It's essentially an analogue to 'achievement points', and I really appreciate the fact that what you put into it and what you get out of it is account-wide, which I think is a good thing for those kinds of systems. Personally when I logged in one of the first things I did was drop about 3-4M credits into Legacy, which I think is another important underlying feature of it, a money sink which the game was kind of lacking before.
We plan on raiding Sunday night I think so I can't really comment on the new ops yet. And I've never done any of the 4mans so I don't know anything about the new FP either. But people will be doing dungeons as long as they're there, it's not really fair to say 'it'll only last a week', by that logic you may as well remove all the pre-50 dungeons since people will just out level them (in less than a week even). It's content to fill in some of the holes in the game, not expand it.
The new warzone is pretty good, I feel like it's a bit similar to Civil War but on the other hand it's about as different as Arathi Basin and Eye of the Storm are. It also has the benefit of going pretty quick and I really like the new 'segmented' captures. I do think the terrain is a little generic and the triangular design makes it kind of easy to get initially but that'll pass I'm sure.
Far as the benefits I've noticed; I think Legacy is genuinely useful without me feeling the need to 'grind' it out which I appreciate. The AH interface is much improved even if it does feel awkward at first after being so accustomed to the old organization. Augmented/set bonus orange gear I'm looking forward to, I always thought it sucked that I had this awesome looking armor set on Taris that I had to ditch eventually for my (imo) ugly BM sorc gear; the other benefit to this also being that crafting is now more valuable. My UI is generally the same but reorganized a bit and scaled down, I love having more space and control over so much of the elements, as well as the introduction of a native target-of-target frame finally. Little touches like new preferences available, especially the one that allows SWTOR to play audio in the background which I think is great since I won't miss my warzone queues while alt tabbed. Also character atlasing, though I'm not real clear on what it does just yet but I think it should prevent the 'flickering' between texture resolutions I would see sometimes previously.
After a few hours last night everyone in my guild was really quite happy with the patch. I'm really interested to see the new ops, word on the street is that it should be more difficult, though I still wouldn't expect much of a challenge out of 'story mode'.