darkewaffle
Diamond Member
- Oct 7, 2005
- 8,152
- 1
- 81
A couple of my hardcore PvPers have dropped their subs in my guild. But as they were more concerned with PvPing than seeing end-game content, I was OK with that.
I've targeted March 6th as our first foray into Eternity Vault. Even though it's an 8-man I prefer to have 12 leveled and ready to go for emergency fill-ins at the last minute.
From what I've read the Ops breakdown is as follows;
2 tanks
2 healers (I have a Sorcerer and one of my DPS Mercs is going to go healer for operations)
4 DPS
I also read conflicting reports that one of the tanks has to be a ranged tank. Those with EV experience please chime in. Also what would be a good mix of DPSers? For example, would it be easier for ranged DPS over melee DPS? (ie Sniper/Marauder)
I read about this, but it didn't happen to me. Finished my daily really fast (Tuesday is busy there), with only maybe 1 armament.Ilum is really broken atm... can't get recognition for any kills and everyone is farming the armaments
The "ranged tank" thing is probably because Vanguards/Powertechs have way better AOE threat management than Guardians/Juggernauts. So it's much easier to control the adds with one of these guys.I've targeted March 6th as our first foray into Eternity Vault. Even though it's an 8-man I prefer to have 12 leveled and ready to go for emergency fill-ins at the last minute.
From what I've read the Ops breakdown is as follows;
2 tanks
2 healers (I have a Sorcerer and one of my DPS Mercs is going to go healer for operations)
4 DPS
I also read conflicting reports that one of the tanks has to be a ranged tank. Those with EV experience please chime in. Also what would be a good mix of DPSers? For example, would it be easier for ranged DPS over melee DPS? (ie Sniper/Marauder)
Is it bad of me that I don't really give too much of a shit about my teammates in warzones and whether we win or lose?
I mean, yeah, winning is nice, because you get more xp, valor, credits, commendations, legacy xp, etc. than when you lose. But other than that...
I'm kind of a jackass in the warzones. I've been playing my Vanguard lately, and I will intentionally put guard on (my order of preference) the highest level Sentinel, followed by Guardian, followed by Vanguard, followed by Shadow before I put guard on any other class including the healers. Why? Because within the first minute or so of the match, I know I'm going to have at least 3 medals:
1. The 2k protection without dying once
2. The 5k protection
3. The killing blow medal
And within about the first 3 minutes I know I'll be sitting at around 5 or 6 medals (10 kills, 75k damage).
I'm convinced I'm a bad person.
eh, I throw guard on whoever is close by and can use it
what's your highest medal count? I can't crack 8.
I've hit 9 a few times now.
As mentioned above:
1. 2k protection without dying
2. 5k protection
3. Killing blow
4. 10 kills
5. 75k damage
6. 25 kills
7. 20k protection (or is it 25k)
8. 1k defender points (objective)
9. 3k defender points (objective)
The one round I went 60 kills and 4 deaths I was just shy of 300k damage. I think that would have been #10. Solo kill is another one I don't get terribly often, but that'd be #11.
Best I've done on any other class not named Guardian is 7 medals. I've done 8 with guardian.
ah IC. I rarely get 7-9...too busy zerging to get defender points haha.
I love playing huttball as a PT...Grapple + Electro Dart into the pit as an opening move, every round lol.
I hate Fuckball... Civil War is my forte. It's not hard to get 3k defender points even when you're zerging in Civil War.
A couple of my hardcore PvPers have dropped their subs in my guild. But as they were more concerned with PvPing than seeing end-game content, I was OK with that.
I've targeted March 6th as our first foray into Eternity Vault. Even though it's an 8-man I prefer to have 12 leveled and ready to go for emergency fill-ins at the last minute.
From what I've read the Ops breakdown is as follows;
2 tanks
2 healers (I have a Sorcerer and one of my DPS Mercs is going to go healer for operations)
4 DPS
I also read conflicting reports that one of the tanks has to be a ranged tank. Those with EV experience please chime in. Also what would be a good mix of DPSers? For example, would it be easier for ranged DPS over melee DPS? (ie Sniper/Marauder)
I fucking HATE civil war. Can rarely win that...maybe cuz Repubs have like 3-4 healers and Imps have none. It's crazy how rare healers are...I'd roll a healer if I had time (although I've always hated playing healer)
And finally, I've become adept and "rolling with the zerg", particularly on cap defense. Again, holding mid is sort of important for this, but I am usually one of the first to notice where the enemy is going. The key to MY play style is that I not be the first one to the action.
I think this is key - the team that figures this out/implements this strategy wins. If both teams figure this out/implement this strategy, then it's a very close fight.
Biggest issue is communication.
For sure, tough to type "inc left" when being mobbed by 5 guys.
What do you feel is the best initial strategy for civil war? 2 left, rest mid, then zerg left/right? or all mid then zerg left/right?
Run mid, MAYBE 1 left to go cap it. Watch what the enemy team decides to do on the initial rush and react accordingly. If they split people off to YOUR team's left, send reinforcements. You'll have enough fighting at mid with even 3 or 4 to keep them from capping it while you wait for the full left cap and return reinforcements.
I've found that generally two people at mid is more than enough (unless they're idiots) to prevent a cap before your zerg can get back to it.
Really, just paying attention to the initial "rush" of what the enemy team does coming off the ramp will dictate the first 5 minutes of the match.
yeah that level of coordination is just so hard with PUGs; thanks for the advice