**OFFICIAL** Star Wars: The Old Republic Thread

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CVSiN

Diamond Member
Jul 19, 2004
9,289
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i got a patch but it was pretty small asset patch.. and no notes.. and I played on this machine yesterday so it was up to date..

so pretty small patch.. hope there is more to it.
 

Coydog

Member
Nov 4, 2011
37
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But that could be in a city, right? So if cities are non-pvp that would be an escape method?

But 30 second cast time...that eliminates gaygating I guess, lol....

Do you have to come to a complete stop to cast spells? I'm assuming yes, never hurts to know for sure...

There are some instant spells. I would use an instant spell on my Jedi Shadow as I ran into fight. Usually cast Force Breach first and then I think it was telekenisis (the one where an object came out of the ground and smacked you). If I had time would sometimes cast the self +dmg buff and a stim before those two spells.
 

Coydog

Member
Nov 4, 2011
37
0
0
i got a patch but it was pretty small asset patch.. and no notes.. and I played on this machine yesterday so it was up to date..

so pretty small patch.. hope there is more to it.

Don't think that was the big patch. And I'm going to wait for BW to say release build is out, and go DL. They are still working on some more bugs and such, so if your not playing beta don't really see the point in DLing a patch now.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
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Well, here's the thing...HP said it "can't be cast in combat". I never played WoW, but in Everquest, the game only detects when you are in combat with NPCs, ie, when an NPC is "aggro" on you. Players could interrupt your casting, but being in combat with a player did not trigger any "in combat" penalties.

So...does TOR detect PvP combat and consider you "in combat"? If it doesn't, all you have to do is find an 8 second hiding spot...

But, with a 30 minute reuse timer I guess that's OK.

The moment anything targets you and tries to use a skill both parties are in combat. Be that an NPC or a PC. So basically as a player if I can target you and press a skill to try and attack you, even if I'm not in range, it puts us both into combat mode. Combat mode doesn't stop until one of us is dead, uses a combat mode breaking skill like Force Cloak, or one party manages to get away and stay out of targetable range of the other player for 30 seconds.

So no "gay gating" as you put it during combat is possible. There ARE ways to escape and there are ways to prevent escape. It is up to how good the players are which makes either one possible.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
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Don't think that was the big patch. And I'm going to wait for BW to say release build is out, and go DL. They are still working on some more bugs and such, so if your not playing beta don't really see the point in DLing a patch now.

I am closed beta tester... have been for months.. so yes I'm patched.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
My previous char seemed to disappear so I started a trooper this time. Ranged combat does seem funner at low levels. Had a couple recurring bugs; whenn leaving a cutscene my char would come out of it constantly moving in a direction. Had to log out to fix this. Also had a couple occurences of world map going blank, terrain overlay still there but no position arrow or indications of quest/vendor etc...



I ordered 2 CE from target on sale, if they go limited quantity and I can resell one high enough ill probably keep the other for myself.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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My previous char seemed to disappear so I started a trooper this time. Ranged combat does seem funner at low levels. Had a couple recurring bugs; whenn leaving a cutscene my char would come out of it constantly moving in a direction. Had to log out to fix this. Also had a couple occurences of world map going blank, terrain overlay still there but no position arrow or indications of quest/vendor etc...



I ordered 2 CE from target on sale, if they go limited quantity and I can resell one high enough ill probably keep the other for myself.

trooper are amazing even at 50.. they never slow down.. great class. great story if you like Military drama.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
There are some instant spells. I would use an instant spell on my Jedi Shadow as I ran into fight. Usually cast Force Breach first and then I think it was telekenisis (the one where an object came out of the ground and smacked you). If I had time would sometimes cast the self +dmg buff and a stim before those two spells.

Almost everything that isn't a "channeled" skill with a cast time is insta cast. You just have to have something targeted and for the target to be in range. The moment you press the button the effect goes off. Even on "channeled" spells you'll still get 1 tick of the ability going off if it is an ability that has an on tick effect. For example the jedi ability Telekinetic Throw is a ranged attack that hurls little rocks at your opponent for about 6 seconds and does damage every second. It is a channeled spell that requires you to stand still to use. However, you can still hit it when moving. One tick of the spell will go off and that's it.
 

TallBill

Lifer
Apr 29, 2001
46,017
62
91
Damn, I wanna get in on this but don't wanna buy a "gaming" pc just yet. Rift ran surprisingly "well" on my i5 laptop with onboard graphics, I might just buy this game and give it a whirl and see if it'll run.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Almost everything that isn't a "channeled" skill with a cast time is insta cast. You just have to have something targeted and for the target to be in range. The moment you press the button the effect goes off. Even on "channeled" spells you'll still get 1 tick of the ability going off if it is an ability that has an on tick effect. For example the jedi ability Telekinetic Throw is a ranged attack that hurls little rocks at your opponent for about 6 seconds and does damage every second. It is a channeled spell that requires you to stand still to use. However, you can still hit it when moving. One tick of the spell will go off and that's it.

Not entirely true. Jedi Sage has many, MANY skills that have cast times. Off the top of my head:
Both heals - 1.5s and 3.0s respectively.
Several combat skills - disturbance and mind warp - have cast times.
Force Lift (cc skill) - has a fairly long cast time.

None of them can you use while moving. Also, telekinetic throw will NOT activate while moving. Trust me, I've tried.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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Not entirely true. Jedi Sage has many, MANY skills that have cast times. Off the top of my head:
Both heals - 1.5s and 3.0s respectively.
Several combat skills - disturbance and mind warp - have cast times.
Force Lift (cc skill) - has a fairly long cast time.

None of them can you use while moving. Also, telekinetic throw will NOT activate while moving. Trust me, I've tried.

Project is what he is thinking about.. thats the one that tosses random objects at people.. and yes it is a instant.. and works on the run.
 

Magusigne

Golden Member
Nov 21, 2007
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Played some a bit.

I'm on the fence about keeping my CE. But I think that this game will have the momentum to keep going for awhile.

I can't decide to go Jedi Sage or Gunslinger....ugh...so different yet so much fun..healer vs dps
 

Coydog

Member
Nov 4, 2011
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Almost everything that isn't a "channeled" skill with a cast time is insta cast. You just have to have something targeted and for the target to be in range. The moment you press the button the effect goes off. Even on "channeled" spells you'll still get 1 tick of the ability going off if it is an ability that has an on tick effect. For example the jedi ability Telekinetic Throw is a ranged attack that hurls little rocks at your opponent for about 6 seconds and does damage every second. It is a channeled spell that requires you to stand still to use. However, you can still hit it when moving. One tick of the spell will go off and that's it.


For me a channeled spell is something like Force Throw or Force Lightning. Spells with a casting time, in my eyes, are not channeled spells, since the effect only happens if I complete the spell, unlike others where the effect happens until it either runs out or I am interrupted in some way.
 

Coydog

Member
Nov 4, 2011
37
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I am closed beta tester... have been for months.. so yes I'm patched.

Didn't know you were in closed beta. One thing I am trying to keep up on is the UI. Think you can shoot back to us if they finally loosen their grip on some of the UI problems? (Lack of moving items and scaling).
 

Coydog

Member
Nov 4, 2011
37
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0
None of them can you use while moving. Also, telekinetic throw will NOT activate while moving. Trust me, I've tried.

hence why i think I wasn't sure of the spell and also mentioned the animation. Got to cut me some slack, I mainly played Sith in the last 2 beta's and only rolled a Jedi on Saturday.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Damn, I wanna get in on this but don't wanna buy a "gaming" pc just yet. Rift ran surprisingly "well" on my i5 laptop with onboard graphics, I might just buy this game and give it a whirl and see if it'll run.

Should be fine. Rifts has more demanding graphics than TOR.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Didn't know you were in closed beta. One thing I am trying to keep up on is the UI. Think you can shoot back to us if they finally loosen their grip on some of the UI problems? (Lack of moving items and scaling).

absolutely this is one of my MUST haves as well.. as I'm playing on a 3 24inch Eyefinity array..

and right now the non movable UI is quite a thorn in my side.. and we need more center bars as well
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
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I'm pretty much sold. I like the SW universe to begin with and I loved WoW so this is just a really good fit and feel for me. I did the beat this last weekend and hit virtually no bugs. Nothing deal breaking anyways. Slight problems with server access but nothing terrible and no problems on a consistent basis.

On the whole I'l definitely going to be walking around in SW:TOR once I get settled in with the life changes coming up.
 

terry107

Senior member
Dec 8, 2005
891
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0
Played a lot over the weekend and leveled a Zabrak Bounty Hunter (mercenary) to 15. I really enjoyed the cutscene quests. Too often in other MMO's I would just click accept and only skim the text. The cutscenes offered much more immersion to the standard go to X and collect/kill/rescue Y. Combat was fun, music and sounds were good, graphics were good enough, but the UI could use some work.

I wish there was one more weekend so I could get the feel of the Republic side.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Not entirely true. Jedi Sage has many, MANY skills that have cast times. Off the top of my head:
Both heals - 1.5s and 3.0s respectively.
Several combat skills - disturbance and mind warp - have cast times.
Force Lift (cc skill) - has a fairly long cast time.

None of them can you use while moving. Also, telekinetic throw will NOT activate while moving. Trust me, I've tried.

Uhh, I did say almost, not all. Base class heals are one of the few abilities in the game with a actual cast time. Meaning you have to stand still, press a button, wait a moment, and THEN the final effects goes off once a pre-determined time frame has been reached. Unfortunately, those types are skills are not the majority of abilities in this game. Even then, many base heals become instant cast abilities if talents are used to do so.

Most abilities in the game though are instants or are channeled. Channeled abilities do an effect immediately upon being cast and continue that affect as long as the player remains still until a pre-determined time frame that also end the effect. Oh and Mind warp is a channeled ability. It does immediate damage upon casting and then continued damage over time. Many times in PVP I use abilities for even one tick of damage on the run if everything else is on cooldown for the moment and the force costs for doing so aren't significant enough to effect the next ability I want to use when it comes of cooldown.
 
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CVSiN

Diamond Member
Jul 19, 2004
9,289
1
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this just in.. and since NDA is down..

HP you were right on the money..

Hello Testers!

We are preparing to deploy a new build of the game for testing! At 12:00AM CST (6:00 London, 7:00 Paris/Berlin) on 11/29, we will be bringing the all game servers and SWTOR.com down for extended maintenance.

Note to weekend testers: Your phase of the Game Testing Program has now concluded, and you will no longer be able to play the game.

As part of the internal testing and deployment process, the game servers will remain unavailable for ongoing testers after the website is up at 12:00PM CST (18:00 London, 19:00 Paris/Berlin) on 11/29. We will update the stickies in this forum to keep you informed about when the servers will be available again. While we do not currently have an ETA, we expect the servers to be available again this week.


GOOD NEWS ABOUT THE NEW BUILD!

Characters from the last phase of testing will not be wiped and will carry over to the new build of the game!
You will not need to uninstall this build and the new patch will not be the size of a new build! (This means no 20GB download!)


We are excited to get everyone back to testing, as this is our launch build and it will include wide array of improvements, bug fixes, and updates! Your participation and feedback are truly appreciated!

Please watch this thread for any updates or new information as they become available.
 

Coydog

Member
Nov 4, 2011
37
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0
Hehe, I had heard about that announcement umm.. on Saturday I think.

Same here, think it was a sticky.

Those that are going to play the game, which side you choosing, and class?

I originally was going to go Sith Iquisitor - Sorc but after spending time was Jedi Shadow leaning towards that.
 
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SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Uhh, I did say almost, not all. Base class heals are one of the few abilities in the game with a actual cast time. Meaning you have to stand still, press a button, wait a moment, and THEN the final effects goes off once a pre-determined time frame has been reached. Unfortunately, those types are skills are not the majority of abilities in this game. Even then, many base heals become instant cast abilities if talents are used to do so.

Most abilities in the game though are instants or are channeled. Channeled abilities do an effect immediately upon being cast and continue that affect as long as the player remains still until a pre-determined time frame that also end the effect. Oh and Mind warp is a channeled ability. It does immediate damage upon casting and then continued damage over time. Many times in PVP I use abilities for even one tick of damage on the run if everything else is on cooldown for the moment and the force costs for doing so aren't significant enough to effect the next ability I want to use when it comes of cooldown.

No, you said MOST, and did so again in this post. Playing a Jedi Sage, I can tell you that MOST is incorrect. Out of the ~20 skills that I had at level 18, I think maybe 7 or so were instants and only ONE was channeled (unless you count Meditation, then it's two). Out of the instants, one was sprint, two were buffs, and 2 were melee skills, one was Project and the other was Weaken Mind. The rest all had cast times.

Also, you're definition of "Channeled" is incorrect. You're speaking of DoTs (Damage over time). Channeled abilities are when your character is "actively" focusing/maintaining a "spell" while it is doing it's effect. DoTs are basically fire and forget with no need for user maintenance while it is active. Telekinetic Throw is an example of a "channeled" spell. Mind Warp is an example of a DoT spell.

Now I understand your confusion.
 
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