HumblePie
Lifer
- Oct 30, 2000
- 14,665
- 440
- 126
No, you said MOST, and did so again in this post. Playing a Jedi Sage, I can tell you that MOST is incorrect. Out of the ~20 skills that I had at level 18, I think maybe 7 or so were instants and only ONE was channeled (unless you count Meditation, then it's two). Out of the instants, one was sprint, two were buffs, and 2 were melee skills, one was Project and the other was Weaken Mind. The rest all had cast times.
Also, you're definition of "Channeled" is incorrect. You're speaking of DoTs (Damage over time). Channeled abilities are when your character is "actively" focusing/maintaining a "spell" while it is doing it's effect. DoTs are basically fire and forget with no need for user maintenance while it is active. Telekinetic Throw is an example of a "channeled" spell. Mind Warp is an example of a DoT spell.
Now I understand your confusion.
Nope, I'm highly correct in my statement. I said most abilities in the GAME. Not for any specific class. If you look up all abilities in the game the majority of them are insta-cast or channeled. No, I was not talking about dots, I was talking about channeled abilities when I said channeled. Meaning your character stands still for a duration to keep an effect going, however the effect is the same constant effect that happens a little bit over time from start to finish. Moving cancels the channeled effect. For example Mind Crush is a Consular ability shared by both Sages and Shadows. It specifically states it deals X amount of damage when cast and an addition amount while being channeled. You CAN cast it while moving. You get one single tick of damage of the effect and nothing else because moving cancels it immediately. Some of the channeled abilities force you to not be moving to even start casting them, but those are even rarer out of all the abilities in the game.
Telekinetic Throw and Mind Crush are BOTH channeled abilities. They can be interrupted and neither continues to have an effect once they are interrupted. Both of them require the user to stand still. However, Mind Crush can be cast WHILE MOVING and you still get a single tick of damage off on your opponent for doing so. Telekinetic Throw is one of the other channeled abilities that require you to be standing still to even start channeling the ability. I did make the mistake earlier and said you can use Telekinetic Throw while moving.
