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**OFFICIAL** Star Wars: The Old Republic Thread

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At one time people played UO solely to upgrade their houses and run vendors. They paid thousands and hundreds of dollars for prime real estate locations. Gear grinding isn't the only thing that will keep people playing. It is however very easy to do.

Creating homes and building up a community will keep people playing too.

That being said of course the developers of TOR looked at the business model of WoW, they also probably looked at almost every big MMORPG to see what they could improve and what kinds of mistakes to avoid. If they didn't, they need to receive a few pink slips.

The end product is what will tell, Bioware however does have a good track record and they do have the funds and resources to pull this off. Now we'll just see if they've been following a good development plan and listening to feedback. Which from the lightsaber hilt incident, they do appear to do.
 
Mandres is 100% correct. The only thing different this time is Bioware is taking a crack at the MMO scene.

I am not making any sweeping statements here because it can go either way but anyone who thinks Bioware didn't look at Blizzard for a business model is fooling themselves. That's why WoW is being brought up in this thread, who do you think this game is going to compete with?


Hehe, the old schoolers love to deny everyone wants to copy WoW (even when BioWare developers said themselves they looked at WoW as a go by). Let them babble and rant like the old geezers they are about EQ or whatever it is, Alzheimers is a hell of a disease. :sneaky:
 
Hehe, the old schoolers love to deny everyone wants to copy WoW (even when BioWare developers said themselves they looked at WoW as a go by). Let them babble and rant like the old geezers they are about EQ or whatever it is, Alzheimers is a hell of a disease. :sneaky:

I have played MMOs since '97 when I beta tested UO and played that for years. Personally, I hate the carebear direction MMOs have gone, but I still enjoyed WoW and end gamed until almost the end of WotLK. I am a MMO graybeard, but I am looking forward to ToR more than most. But I do love Star Wars more than most. =(
 
I think this thread alone shows the sheer potential of this game. A lot of vested interest in the game, and most of the people in this thread haven't even played it! There is a lot of popularity and hype surrounding the game which will lead to a lot of day 1 sales. That is something not a lot of games can command, especially so far in advance of even announcing a release date. Whether it leads them to continuing success and a monster of a game, or whether it causes them to fall flat on their face is something only time will tell.

If nothing else, this thread has been entertaining.
 
This thread is certainly entertaining and a lot of the "I don't want this game to be a WoW" people are going to be sorely disappointed. People in beta have already said there are a lot of Kill X or Escort Y type of quests and that it is WoWesque. I have a friend in Beta who says some of the tooltips in TOR is almost a copy and paste of some tooltips from WoW.

Yeah, I know many of us would enjoy something that isn't WoW, something that is an open sandbox with great story. But guess what, we what we want and what game companies make are totally different things. They will continue to model stuff after successful games, i.e. WoW. It's the sad truth. TOR is already headed in that direction, except they added voice acting into NPCs.

This game will sell well for a month, because of the hype, then I wouldn't be surprised if it goes the way of all other MMOs right now that are just like WoW. You have the core fans, while the others who expected something else leaves.
 
I haven't played WoW but I have played Rift and one thing I don't like about the interface is the placement of group members, it seems so...wrong. It takes up a lot of the screen, among other things.

how many people can be in a group in TOR, anyone know? And for that matter, is anything known about the experience sharing bonuses for being grouped, etc?
 
Mandres is 100% correct. The only thing different this time is Bioware is taking a crack at the MMO scene.

I am not making any sweeping statements here because it can go either way but anyone who thinks Bioware didn't look at Blizzard for a business model is fooling themselves. That's why WoW is being brought up in this thread, who do you think this game is going to compete with?

No he is not. He is stating specifically that the ONLY way that MMO's can be done is WoW style. That is completely 100% incorrect and false. I even gave examples of games that are no where near that style of gaming and are successful. Some of which have been around much longer.
 
When SWG first came out i really enjoyed it.

Even though I know it wont. I wish this game turned out to be some frankenstein of SWG, EQ1 end game raiding, WoW's polish and features, the better parts of eve's economy, and warhammers PVP...

I mean, really, is that too much to ask for?

/cough
 
No he is not. He is stating specifically that the ONLY way that MMO's can be done is WoW style. That is completely 100% incorrect and false. I even gave examples of games that are no where near that style of gaming and are successful. Some of which have been around much longer.

At some point, I think a game's longevity becomes more about people not wanting to quit and invalidate all the time spent playing it than anything else.
 
When SWG first came out i really enjoyed it.

Even though I know it wont. I wish this game turned out to be some frankenstein of SWG, EQ1 end game raiding, WoW's polish and features, the better parts of eve's economy, and warhammers PVP...

I mean, really, is that too much to ask for?

/cough

Yes, a perfect game is too much to ask. 🙂
 
I haven't played WoW but I have played Rift and one thing I don't like about the interface is the placement of group members, it seems so...wrong. It takes up a lot of the screen, among other things.

You know you can resize them and put them wherever you want, right? You can do this to every single UI unit you see on the screen.
 
When SWG first came out i really enjoyed it.

Even though I know it wont. I wish this game turned out to be some frankenstein of SWG, EQ1 end game raiding, WoW's polish and features, the better parts of eve's economy, and warhammers PVP...

I mean, really, is that too much to ask for?

/cough

hehe, that's exactly what I want too. Throw in DAoC's realm vs. realm pvp (never played warhammer) and set it in the star wars universe and do it well with no major bugs and a high level of polish and style and you have a legitimate contender to WoW's throne.

That's what they should have spent their $150 million making. A story-focused game will never retain enough subscribers to be profitable.
 
At some point, I think a game's longevity becomes more about people not wanting to quit and invalidate all the time spent playing it than anything else.

This is true for any MMO game out there with some form of character development. It feels like an investment and people have a hard time giving something like that up. Especially when those games are turds like Everquest. Not that I didn't have fun with Everquest and it didn't have it's moments. The truth was it was a horribly designed game, but it was the best out there in the genre when it came out. The fact is that it was the only 3D MMO at the time was the only reason it was as successful as it was. All it took was a bigger name gaming company such as Blizzard with a good track record for game development, even if it was single player games, and a MMO design that didn't incorporate any of the idiotic elements that Everquest had to take the crown of MMO king and keep it for a long time.

Of course most of the WoW account right now are still gold sellers, but quite a few accounts are what I dub the facebook effect. People are social animals and congregate towards one another. Blizzard already knows that the MAJORITY of their active player base, not counting the gold farmers, are people that play the game for the social aspects despite what most of the WoW kiddies are claiming. The players are grandparents lookings for interaction with their grand kids of some sort.Couples looking to do something together over distances when they are apart. Things like that. Kids that are normally not interested in games like WoW play it because friends do and they want to be part of the crowd. It has gotten so huge it has literally snowballed even bigger just like rolling a snowball down a hill. It's hard to get it to grow initially, but once it does it doesn't stop.
 
hehe, that's exactly what I want too. Throw in DAoC's realm vs. realm pvp (never played warhammer) and set it in the star wars universe and do it well with no major bugs and a high level of polish and style and you have a legitimate contender to WoW's throne.

That's what they should have spent their $150 million making. A story-focused game will never retain enough subscribers to be profitable.

Um that's exactly what they are doing..
they already said at around level 25 especially on Tantooie that it becomes a war zone as its a free for all area that both sides use extensively.

watch the vids from E3 the one with the commentary
he mentions it many times.
 
Um that's exactly what they are doing..
they already said at around level 25 especially on Tantooie that it becomes a war zone as its a free for all area that both sides use extensively.

watch the vids from E3 the one with the commentary
he mentions it many times.

Just because you have an open area that is a free for all doesn't mean it is executed well or has good mechanics/features.

There are large swaths of areas in WoW where you can pvp freely but people rarely just run out there in large groups to fight each other.
 
Just because you have an open area that is a free for all doesn't mean it is executed well or has good mechanics/features.

There are large swaths of areas in WoW where you can pvp freely but people rarely just run out there in large groups to fight each other.

In the early days they did...
before WoW made things rediculous.

those that played on PVP servers early ( up to 3 years into live) Southshore was one of the most fun PVP zones in the entire game..

I have many fond memories of HUGE battles at Southshore.

Although I must say I'm thinking my PVP days are over.. and may be rolling on an PVE server this time.
Too old and too grumpy to worry about gankers while I'm leveling.
 
In the early days they did...
before WoW made things rediculous.

those that played on PVP servers early ( up to 3 years into live) Southshore was one of the most fun PVP zones in the entire game..

I have many fond memories of HUGE battles at Southshore.

Sure early WoW had a few enjoyable world pvp moments for most people. But I would never say it was well executed. There is a lot they could have done to make it better.
 
Aha, Southshore versus Tarren Mill, good ol' days. Actually had a great time one time when a group of defenders went with me and we hid farther down the road. Waited for the Horde to do their counter push into Southshore, then the small group I lead all yelled and rushed them from behind and they got sandwiched. Good ol' days before the devs killed world pvp.
 
So I haven't kept up and haven't looked yet -- have official system requirements been released? Debating preordering it.
Processor:

  • AMD Athlon 64 X2 Dual-Core 4000+ or better
  • Intel Core 2 Duo Processor 2.0GHz or better
Operating System:

  • Windows XP or later
RAM:

  • Windows XP: 1.5GB RAM
  • Windows Vista and Windows 7: 2GB RAM
  • Note: PCs using a built-in graphical chipset are recommended to have 2GB of RAM.
Video Card:
Star Wars: The Old Republic requires a video card that has a minimum of 256MB of on-board RAM as well as support for Shader 3.0 or better. Examples include:

  • ATI X1800 or better
  • nVidia 7800 or better
  • Intel 4100 Integrated Graphics or better
DVD-ROM drive - 8x speed or better (required for installation from physical editions only)
Internet connection required to play.



That is minimum from their FAQ part of the web page. I still would like to know how big the game is actually going to be.
 
Meh, Anchorhead vs. Bestine wars were the best PvP. 😀

Combat Medics tossing that nasty stuff that killed you in 2 ticks..! and BHs with their crappy KD shot lol.. TKM and thier KD spam.. and CH's with their 3 rancors..

yeh was kinda fun.. and some pretty epic battles!
 
This thread is certainly entertaining and a lot of the "I don't want this game to be a WoW" people are going to be sorely disappointed. People in beta have already said there are a lot of Kill X or Escort Y type of quests and that it is WoWesque. I have a friend in Beta who says some of the tooltips in TOR is almost a copy and paste of some tooltips from WoW.

But again.. those were not something Blizzard invented at all..
Everquest was..
and MUDs before them.. We fully expect those to still be there.

there have always been those types of quests even in single player games.
 
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