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**OFFICIAL** Star Wars: The Old Republic Thread

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Considering the first two games had roughly 30-40 hours of content, PER SIDE, plus additional sidequests and minigames, you'd have to be playing roughly 10-12 hours per day for that time, to finish just one side.

I don't know what kind of free time you have, but I would have gladly taken a quality 30-40 hour singleplayer RPG (KOTOR 3), and that would have occupied plenty of my time.

um that's nothing.. I put 12 hours a day + into WoW and other MMOs.. a 30 hours game isn't even worth paying for these days.

i don't waste time on single player games anymore they are too short.. ( Oblivion so far being the only contender as a real sized game I have 200+ hours in that game on 1 character)
I love ME and KOTOR and others.. but just when you are getting going the game is over..

With an MMO you never have this problem even capped at max level there is always more story coming.
 
All of the old school MMOs were still going. Only the recent generation ones have been getting the plug pulled. Hell even UO is still going. So for UO and EQ to outlast SWG says something about SWG.

UO is nothing like the pre pub 16 days though. =( Not even worth playing. It is worth noting EQ outlasted EQ2... WTF?
 
If Star Wars WoW was what everyone was waiting for, why didn't the whole world flock to SWG after the NGE?

Did the maker of KOTOR implement NGE?


Problem is storylines may be different but you end up doing virtually same quests and areas for each side,I know I get sick of repeating stuff especially quests etc.. no way going to do it that many times.

As long as they keep adding planets, everything will be cool. Especially because different people make important decisions during the storyline, which leads to branching plots and different parts of the story. If the stories are fresh, I think that it could succeed.

This story system is a new product, produced by one of the better story developers. Saying that it is doomed because it isn't a sandlot is therefore dumb. It could fail, but it is an ambitious new, different product. Wait and see.



I think it's going to be the new best thing..
Dont be so quick to dump MMO players into the click through everything crowd.

I for 1 and everyone I have shown the videos to are very interested.
Have really blown away a few people that were not even interested at all till I showed them the quest and voice system as well as the companion system..

KOTOR would have lasted me maybe 3 days of playing.. I would have beat it as good and as bad and been completely done with it forever..
with an MMO version of KOTOR the story never ends..

It's a win win.

Exactly. I love KOTOR for the fact that I could play in one of the best timeperiods of SW. It was sort of like playing the comic book KOTOR, the plot was decent enough, and my decisions affected the rest of the Gameplay.

There is a very good possibility that this will be much, much, much more fun than watching the live action SW show that is rumored and the cgi clone wars.

I play pen and paper RPGs once a week, instead of wasting my time on WoW (imho) because I am participating in the unfolding plot & the dungeon masters who switch out over the year are great story tellers. I don't want to play the same thing over and over again just so that I can have cool shit attached to my character.

I'm willing to give bioware the benefit of the doubt on this one. Let's see how this plays out before we say that it's DOA.
 
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um that's nothing.. I put 12 hours a day + into WoW and other MMOs.. a 30 hours game isn't even worth paying for these days...

Erm...ok.

I probably couldn't find the time to get 12 hours a week into a game (and then it would have to be a really awesome game, anyway), and I'm not even that busy a person.

But hey, more power to you...I think?
 
As long as they keep adding planets, everything will be cool. Especially because different people make important decisions during the storyline, which leads to branching plots and different parts of the story. If the stories are fresh, I think that it could succeed.
Are you talking about group play? As in, if someone chose a dark side outcome and they win the roll but you chose the light side his option will affect yours later down the road? If that is what you are talking about then you are wrong.

If something like that happens but you leave the group before the next part. You will see what happens next as if you won the roll.
 
P.S. I was on Ahazi and had a Master Rifleman/Bounty Hunter and a Master Architect. I liked running my business and I especially liked sneaking up on unsuspecting Jedi and kicking their asses. 😀 My favorite kill is when I showed up at a base (I think it was on Rori, but I might be wrong) and my target was browsing the bazaar. I went prone, hit him with a head shot, and then got up and finished him off. He was one box off of full template and sent me hate tells for several minutes since at that time, Jedi lost XP for dying to a BH. He threatened to "report me" to SOE for sniping him at the bazaar. After that, I added "....has mastered the Bazaar Sniper Profession" to my bio. 🙂

man that reminds me of my jedi hunting days on the Bria server. I used to hide my brother's squad leader and group with him. then I would literally just try to cap them with reckless abandon. one time i had a whole guild chasing me around steed for capping there jedi, but they couldn't catch me even on speeders - because i had infinite run from the squad leader. lol
 
um that's nothing.. I put 12 hours a day + into WoW and other MMOs.. a 30 hours game isn't even worth paying for these days.

With an MMO you never have this problem even capped at max level there is always more story coming.

lol, i didn't know items with purple names and higher stats constituted a story 😀
 
lol, i didn't know items with purple names and higher stats constituted a story 😀

it doesnt.. never said WoW had a story.. it's a time killer and a social passtime.
that's why I'm looking forward to this. I do like BW RPGs but they are much too short.
 
All of the old school MMOs were still going. Only the recent generation ones have been getting the plug pulled. Hell even UO is still going. So for UO and EQ to outlast SWG says something about SWG.

Even as crappy as it was towards the end, Galaxies lasted over 8 years. I don't know the particulars of the shutdown, but I wouldn't be surprised if LucasArts effectively made the decision by not renewing a license or something.

What's this I hear about EQ2 going away? Is that true or did I misunderstand? If that's the case, it didn't last as long as Galaxies and it arguably had more more going for it.
 
Did the maker of KOTOR implement NGE?

Well, let's be clear about the NGE here. While the NGE was an obvious attempt to "WoWify" Galaxies, it was an incredibly poor attempt and was just as bug-ridden as the initial Galaxies release. It remains to be seen whether or not a well-done "WoWified" Star Wars MMO would do well. Some can argue that LOTRO is similar to WoW with an IP at least as big as Star Wars, yet it did not rake in millions of subscribers though it has enjoyed modest success. Who know for sure, but I'm tempted to preorder TOR because as I understand it, I will get a beta key and have a chance to play the beta and if I don't like it, I can cancel the preorder.

Sony can't say they weren't warned -- for the roughly 10 days between announcement and implementation, thousands of players who played on test center told them it was going to be a disaster. Sony (AND LucasArts too, by the way), in their arrogance, thought they knew what players wanted better than the players. Even after it was apparent that the NGE was a disaster, they refused to implement classic servers (even at the CU level) and that resulted in losing at least 100K subscribers. Keep in mind that Sony intentionally pulled the NGE out a month before Christmas along with a new boxed release in an attempt to gain all of these mythical subscribers they thought they were going to get, and it didn't work. You would've thought that when they saw that Christmas was a disaster, they would've pulled back.
 
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I thought I had read somewhere that EQ2 was shut down. Seems I was wrong.


Also, WoW has a story. That whole Lich King thing wasn't just for no reason. It continues the Warcraft storyline. I can't comment on any of the newer stuff because I haven't played it, but I am sure the story is there as well.
 
Since release of TOR is apparently "Holiday" 2011(which could mean Thanksgiving or Christmas)...does anyone know when we should expect NDAs to start relaxing and them to start releasing details on things like PvP server types?
 
Did the maker of KOTOR implement NGE?

As long as they keep adding planets, everything will be cool. Especially because different people make important decisions during the storyline, which leads to branching plots and different parts of the story. If the stories are fresh, I think that it could succeed.


I hope they will fix the bugs /missing voice content first before adding extra planets,they also have to be careful not to add too many planets too fast because that could thin out population if areas are too large ie not enough players on certain planets,do remember there are a lot of 2+ and 4 group quests so unless you are in a Guild could find that a problem.




I got an email from them today,
Thank you for your participation in the Star Wars™: The Old Republic™ Game Testing Program. We appreciate your feedback in helping to make our game a success!

I do hope they listen to my and other testers advice/feedback.
End of the day players will decide if ToR will be a success or failure.
 
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It remains to be seen whether or not a well-done "WoWified" Star Wars MMO would do well.

For the last time, this is not a WoWified SW mmo. It's a KOTOR+WoWified game. Is it really that hard to understand what is new with this game?


Are you talking about group play? As in, if someone chose a dark side outcome and they win the roll but you chose the light side his option will affect yours later down the road? If that is what you are talking about then you are wrong.

If something like that happens but you leave the group before the next part. You will see what happens next as if you won the roll.

I'm talking about something like this, where the sith's decision to kill the ship's captain leads to fight that presumably wouldn't have taken place, if he hadn't:
http://www.youtube.com/watch?v=A0nqdbiy3bE

Also, WoW has a story. That whole Lich King thing wasn't just for no reason. It continues the Warcraft storyline. I can't comment on any of the newer stuff because I haven't played it, but I am sure the story is there as well.

Is the story all voice acted, or do you have to read the lame story in walls of text?
 
For the last time, this is not a WoWified SW mmo. It's a KOTOR+WoWified game. Is it really that hard to understand what is new with this game?

So it isn't a WoWified SW MMO but it is either a WoWified KOTOR MMO or a KOTORfied WoW MMO? Gotcha.

Is the story all voice acted, or do you have to read the lame story in walls of text?

What is your obsession with voice acting? This isn't new or revolutionary. AoC did this in Tortage in 2008. Nice, yes, but it wouldn't make me buy a game.
 
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I don't see the big deal about voice acting, that money could've been used to develop graphics for the game or a more open game. I don't see a huge plus where I have to read about killing 100 womprats over hearing about it, I still want to skip it. And if voice acting is for storyline only stuff, then TOR isn't anything special.
 
I don't see the big deal about voice acting, that money could've been used to develop graphics for the game or a more open game. I don't see a huge plus where I have to read about killing 100 womprats over hearing about it, I still want to skip it. And if voice acting is for storyline only stuff, then TOR isn't anything special.


This is the problem, if the main push is storyline and voice acting they should of made it KOTOR3 single player,however its MMORPG so you got to add those elements in and hopefully satisfy those players that expect Star Wars MMORPG .
 
The problem with the WoW "story" is that the continuity doesn't make the jump from canon to game. Each content update plays out like an episode of Power Rangers where this this big bad enemy appears seemingly out of nowhere and then is never heard from again. It lacks continuity and scale because you have these old Level 60 (and now 70 and 80) enemies like Cthun and Illidan and Kiljaeden who were hailed as the 'toughest shit around' essentially and then after a few updates are complete pushovers. It makes the gameworld feel very stagnant, or did to me.
 
The problem with the WoW "story" is that the continuity doesn't make the jump from canon to game. Each content update plays out like an episode of Power Rangers where this this big bad enemy appears seemingly out of nowhere and then is never heard from again. It lacks continuity and scale because you have these old Level 60 (and now 70 and 80) enemies like Cthun and Illidan and Kiljaeden who were hailed as the 'toughest shit around' essentially and then after a few updates are complete pushovers. It makes the gameworld feel very stagnant, or did to me.

I guess I don't understand that logic. Do you ever replay single player games, or levels within them? If so it's the same thing.
 
The problem with the WoW "story" is that the continuity doesn't make the jump from canon to game. Each content update plays out like an episode of Power Rangers where this this big bad enemy appears seemingly out of nowhere and then is never heard from again. It lacks continuity and scale because you have these old Level 60 (and now 70 and 80) enemies like Cthun and Illidan and Kiljaeden who were hailed as the 'toughest shit around' essentially and then after a few updates are complete pushovers. It makes the gameworld feel very stagnant, or did to me.

How is TOR going to be different? People will grind to end game, then there will be bosses to farm for purples. Once the stuff gets stale, EA will ship out an expansion pack for $60 so you can level up a little more, kill a couple more bosses for higher level purples. Having voice acting doesn't change the MMO structure if you don't sandbox it.

If you sandbox it, then you have the EVE universe which is amazing since players dictate how territories are gained or loss, how the environment changes in addition to new content being released.

So it's either developer dictated WoW MMO structure and boss killing or player dictated sandbox expansion where people do what they want.
 
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