** Official Star Craft 2 Multiplayer Thread **

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Jul 10, 2007
12,041
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how do you dodge seeker missiles?
it's one of the accomplishments.

and what exactly are they? to me, they seem like homing air banelings.
 
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Barfo

Lifer
Jan 4, 2005
27,539
212
106
how do you dodge seeker missiles?
it's one of the accomplishments.

and what exactly are they? to me, they seem like homing air banelings.
I successfully ran from one with a stimmed marine, I guess you can do it with any moderately fast unit, as long as you're aware the moment they launch the missile. And they're achievements :p
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
They have fuel for limited time (like ten seconds or so). A fast unit should be able to outlast it. Helions are first choice imo
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
how do you dodge seeker missiles?
it's one of the accomplishments.

and what exactly are they? to me, they seem like homing air banelings.

Take control of whichever unit is targeted by the missile and run away until the missile expires. They are slow moving mini-nukes (I stress Mini) they can take out clumped up weak units but beyond that have a limited usefulness.
 

xCxStylex

Senior member
Apr 6, 2003
710
0
0
I don't know if anyone cares of not, but it seems like 18 wins is around magic number/elo/rating points/whatever that moved me from Platinum --> Diamond in 3v3 and 4v4.

My 3v3 and 4v4 are18-10 and 18-12. Each ladder was around upper 300 - 400 points when it bumped me up.

Right now, my 1v1 is still 12-11 and I have 170 points. I don't have enough confidence in myself in 1v1 and end up choking or making stupid mistakes :[
 

lopri

Elite Member
Jul 27, 2002
13,314
690
126
Man.. I have been watching some pro replays lately and I feel for the poor Zergs. I don't even play Zerg (been trying to learn Protoss) but Zergs just seem helpless at those high levels. I didn't play SC1 but had an impression that the Zergs were a mobility-based race? I don't know whether that's true or not in SC1 but boy, they look pretty miserable in SC2. It looks like the maps (terrains, space, etc.) don't help, either.
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
They don't have late game strength imo. A zerg player has to finish within 15 min max and there are plenty of strats to accomplish that. Roaches are probably the best addition to their race since sc1. I never tried playing zerg online, but against the comp you just need two-three hatcheries pumping roaches/zerglings with rally in the opponent base. It doesn't matter if there's air support against them or not, in about one minute they will level the base.

Nydus is also extremely helpful, but you need two spawning at the same time for max efficiency. Any further delay and the game is lost. The zerg kinda reminds me of the norse in Age of Mythology, fast expansion/quick attack or you're dead.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
New hotfix patch coming out tomorrow on NA servers. Mostly bug fixes unless there are other changes they haven't posted about yet.

We are in the process of deploying patch 1.1.1 in other regions and plan to release this patch in North America tomorrow, Tuesday, September 28 starting at 10:00 a.m. PDT. As we prepare to get things underway, we'd like to provide you with the patch notes. So, we're going to go ahead and do that now.



StarCraft II: Wings of Liberty – Patch 1.1.1



Bug Fixes



* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.


* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.


* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


* Fixed an issue where players watching older replays or saved games would experience stuttering.


* Fixed an issue where some Mac users were unable to join games properly.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
New hotfix patch coming out tomorrow on NA servers. Mostly bug fixes unless there are other changes they haven't posted about yet.

aw, balls. I was practicing the return cargo queueing trick :( Though thankfully utlras are fixed now. Don't have to worry about buildings have a ring of death around them, lol.

Also you should watch that twilight fortress replay if you haven't. We were dominating/should have won. In the early game we had a huge lead on army size & economy. Then at some point I took out their left-side expansions w/my large ground army & your marines/vikings/bc's ate up their right-side expansions. Then we individually suicide attacked their front & that was the turning point. B/c suddenly we went from outnumbering them by a lot (both our armies alive) to parity (my army dies) to losing (your army dies). If we had attacked jointly we would've eaten them. Or if we had just camped outside their base & bottled them up as we'd been doing, we would've won too (they were practically mined out) D:

Basically I think we lack communication skillz. Also, build more rax & spend those minerals (some mix of marines & maruaders are always good) or give them to me ;)
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
aw, balls. I was practicing the return cargo queueing trick :( Though thankfully utlras are fixed now. Don't have to worry about buildings have a ring of death around them, lol.

Also you should watch that twilight fortress replay if you haven't. We were dominating/should have won. In the early game we had a huge lead on army size & economy. Then at some point I took out their left-side expansions w/my large ground army & your marines/vikings/bc's ate up their right-side expansions. Then we individually suicide attacked their front & that was the turning point. B/c suddenly we went from outnumbering them by a lot (both our armies alive) to parity (my army dies) to losing (your army dies). If we had attacked jointly we would've eaten them. Or if we had just camped outside their base & bottled them up as we'd been doing, we would've won too (they were practically mined out) D:

Basically I think we lack communication skillz. Also, build more rax & spend those minerals (some mix of marines & maruaders are always good) or give them to me ;)

LOL yea I know my macro was terrible that game I was like hmmm I have way too many minerals. I always manage to keep my econ going but supply block myself all over the place so I'm working on that.:D

Just got accused of hacking in a 3v3, not sure what he was crying bout but he said "glitch = hacks how do you have 6 games on your account do you hack people or what" and then he left. I have no idea what he was talking about as I have never hacked/cheated online. I think he was just mad that I had my friend give me unit control and he just kept making nukes while I invaded with a marine + tank ball. I think he got nuked like 4 times.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
LOL yea I know my macro was terrible that game I was like hmmm I have way too many minerals. I always manage to keep my econ going but supply block myself all over the place so I'm working on that.:D

Just got accused of hacking in a 3v3, not sure what he was crying bout but he said "glitch = hacks how do you have 6 games on your account do you hack people or what" and then he left. I have no idea what he was talking about as I have never hacked/cheated online. I think he was just mad that I had my friend give me unit control and he just kept making nukes while I invaded with a marine + tank ball. I think he got nuked like 4 times.

hahaha, nice. Finally got those nuke kills you've been wanting, lol.

Sharing unit control often confuses the shit out of people. One time my friend and I were playing on lost temple. He decided to do something retarded: spine crawler rush (not the first time either...). It failed horribly & he got taken out pretty early. So I shared control w/him and he managed the army while I macro'd; alternatively he would attack or harass while I managed the other task + macro. When the opponents gg'd, they were like "holy shit suntzu OWNS this map" My buddy and I were laughing so fuckin hard after that.

But yeah, I love unit sharing. It's awesome as long as you trust your teammate. HuskyStarcraft has some pretty hilarious 4v4 videos where LiquidTLO's team just feeds TLO with units with which to rape the enemy.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
easier said than done. people usually like to sneak them in the mineral line where your defenses aren't set up.
by the time your army gets there, they're fully charged.

True, but that's part of the way it works, same could be said for dropped MMM ball in the back of a mineral line, or Nydus Worm. You have to learn to be perceptive and counter. Anything in a large number could be considered overpowered. I personally think MMM is overpowered in general for a T1 unit.

If an enemy can attack my voids before they are charged, the voids will more than likely lose. The mistake most people make is trying to attack a group of fully charged rays by sending in a small number (or one at a time) of units. It won't work. You need either a considerably larger size force, or wait until they run out of things to shoot so that they have to recharge, then counter before they do. In the meantime, get your workers out and build a new base.

Also - Rays in large numbers have a hard time charging fighting against only units because the unit dies before they can get charged. Use this to your advantage too. Typically if I'm sneaking up on a mineral line, I will shoot a gas building first to charge up in case the person runs his units at me.
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
True, but that's part of the way it works, same could be said for dropped MMM ball in the back of a mineral line, or Nydus Worm. You have to learn to be perceptive and counter. Anything in a large number could be considered overpowered. I personally think MMM is overpowered in general for a T1 unit.

If an enemy can attack my voids before they are charged, the voids will more than likely lose. The mistake most people make is trying to attack a group of fully charged rays by sending in a small number (or one at a time) of units. It won't work. You need either a considerably larger size force, or wait until they run out of things to shoot so that they have to recharge, then counter before they do. In the meantime, get your workers out and build a new base.

Also - Rays in large numbers have a hard time charging fighting against only units because the unit dies before they can get charged. Use this to your advantage too. Typically if I'm sneaking up on a mineral line, I will shoot a gas building first to charge up in case the person runs his units at me.

Well the point is that they can get out 1-2 void rays before you have a defense that can stop them. You can spend most of first money assets preparing for the void rays or actually try attacking. One or the other because the void rays come in. Its pretty OP.

%90 of 2vs2-4vs4 are played by just void ray/mutalisk ending game. So far its made the game very boring and predictable. Its got to the point the first person with void rays hits a base everyone on other team just leaves.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
easier said than done. people usually like to sneak them in the mineral line where your defenses aren't set up.
by the time your army gets there, they're fully charged.

Technically, you should scout the stargate or the void rays and be able to defend against them. Doesn't always work that way though :p.

Edit:

I personally think MMM is overpowered in general for a T1 unit.

MM is Tier 1... that last M is Tier 3 ;).
 
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onza

Diamond Member
Sep 21, 2000
8,937
0
0
reviews.ragingazn.com
Okay a more serious void ray conversation.. I have no idea what race you play but I'll just say you play terran lol. If they are proxy stargating you, you will need to actively scout.. I would just get into the habit where if you play vs protoss all around the map.

I would also suggest getting turrets by your minerals just one or two will literally shut down the voidrays. Unless they are charging by rocks for a building.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Well the point is that they can get out 1-2 void rays before you have a defense that can stop them. You can spend most of first money assets preparing for the void rays or actually try attacking. One or the other because the void rays come in. Its pretty OP.

%90 of 2vs2-4vs4 are played by just void ray/mutalisk ending game. So far its made the game very boring and predictable. Its got to the point the first person with void rays hits a base everyone on other team just leaves.

Scouting. I can tell you that a protoss player going straight to voids has very little if any defense set up. You can hit them before they ever have a void out. In 3v3/4v4 this may be more difficult if their team member is running defense..but even so, neither of them will have much for units at the time. If you keep the pressure on them, they can't get enough mins to put out too many voids and you should be able to take on 1-2 easy enough.

As for the teams leaving - I feel your pain there. Fortunately over time, I've got a nice list of trustworthy friends to play with that don't quit at the first sign of a OMGWTFBBQ! and actually try to turn the game around.
 
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onza

Diamond Member
Sep 21, 2000
8,937
0
0
reviews.ragingazn.com
Well the point is that they can get out 1-2 void rays before you have a defense that can stop them. You can spend most of first money assets preparing for the void rays or actually try attacking. One or the other because the void rays come in. Its pretty OP.

%90 of 2vs2-4vs4 are played by just void ray/mutalisk ending game. So far its made the game very boring and predictable. Its got to the point the first person with void rays hits a base everyone on other team just leaves.

I played versus my Bronze level player friend from college, it was a Protoss vs Protoss fight, first game he had a sizeable ground force + 2-3void rays. He placed the VR's where he would only attack when I engaged with my main force. SO as soon as I pushed out he moved in with the VR's. They did some damage but I managed to take care it them no problem. I had an observer out early enough to see he had VR's but I couldn't pin point their location. Basically he killed most of my main powered down all my pylons and the only thing left was my expo.

I managed to out macro him because he went heavily into air in the early/mid game.

2nd game - I just crushed him because I knew he was going VR's, this time I went 2gate to robo, fast observer, went into his base, found out he was doing the same build. I just did a semi fast expand, transitioned into 8gateway, 3 forge upgrade push. I was following all the watch towers and I had observers running around the map trying to keep the map control up.

He eventually had 7 immortals / 10 stalkers /5 zealots. My group comp. was 30 zealots, 7-10 stalkers and 2 immortals. I just out macro'd him so that was the GG. He tried to poke in with the VR's probably 3-4times and everytime I was ready for his attacks.
 

Axon

Platinum Member
Sep 25, 2003
2,541
1
76
VRs are fine - easily scouted and easily countered.

Four gate is actually a far more potent threat against both Terran and Zerg. You can scout 4 gate all day long and it will still likely end up decimating you. Producing units as powerful as Stalkers at such a high rate is extremely powerful. I'm sure many Protoss players will bristle at this suggestion, but it will likely be nerfed to a certain extent. And good lord when they mix in sentry force fields. Brutal. Collosi are fine, there's no need to nerf them.

The only solution I've found as Terran is to spam tanks and park outside of their base, hoping they herp derp and send their stalkers out through the choke. Mix in some EMPs and MMM. Otherwise, GG.

As Zerg, of course, you need to rush and overwhelm Protoss before mid or end game, whereupon you are done.
 

endervalentine

Senior member
Jan 30, 2009
700
0
0
any toss folks in the house? i'm a gold player, I do ok, but totally suck at countering the terran mmm ball. the only time I've beaten or held off a mmm ball is if I have a good mix of an army, z's+stalks+sentry+colli+storm ... but usually I get demolish by the ball before I get the army.

They seem to usually attack before my first colli or just right about when he pops out ... tips/suggestions?
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
VRs are fine - easily scouted and easily countered.

Four gate is actually a far more potent threat against both Terran and Zerg. You can scout 4 gate all day long and it will still likely end up decimating you. Producing units as powerful as Stalkers at such a high rate is extremely powerful. I'm sure many Protoss players will bristle at this suggestion, but it will likely be nerfed to a certain extent. And good lord when they mix in sentry force fields. Brutal. Collosi are fine, there's no need to nerf them.

The only solution I've found as Terran is to spam tanks and park outside of their base, hoping they herp derp and send their stalkers out through the choke. Mix in some EMPs and MMM. Otherwise, GG.

As Zerg, of course, you need to rush and overwhelm Protoss before mid or end game, whereupon you are done.

I got destroyed by 4 gate just last night. They pumped stalkers that I couldn't even fire on (unless I lowered my SD's) while they took out my wall. if I tried to chase them they would pull back or set up a force field or barrier. It took 7:30. I can't see a way of defending from that cheese. Glad to know the guy who beat me is just a drone who learned how to do this on youtube.